st/mesa: call is_format_supported() for compressed formats
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
index d50970f7e4b91a9b0156ac92997070aa3a5695d0..e5c956d561d10f5de5203c86a78eef1df149ee3a 100644 (file)
@@ -45,8 +45,8 @@
 #include "pipe/p_screen.h"
 #include "st_context.h"
 #include "st_cb_fbo.h"
+#include "st_cb_flush.h"
 #include "st_format.h"
-#include "st_public.h"
 #include "st_texture.h"
 #include "st_manager.h"
 
@@ -64,7 +64,8 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
                               GLenum internalFormat,
                               GLuint width, GLuint height)
 {
-   struct pipe_screen *screen = ctx->st->pipe->screen;
+   struct st_context *st = st_context(ctx);
+   struct pipe_screen *screen = st->pipe->screen;
    struct st_renderbuffer *strb = st_renderbuffer(rb);
    enum pipe_format format;
 
@@ -230,8 +231,10 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
    strb->software = sw;
    
    switch (format) {
+   case PIPE_FORMAT_R8G8B8A8_UNORM:
    case PIPE_FORMAT_B8G8R8A8_UNORM:
    case PIPE_FORMAT_A8R8G8B8_UNORM:
+   case PIPE_FORMAT_R8G8B8X8_UNORM:
    case PIPE_FORMAT_B8G8R8X8_UNORM:
    case PIPE_FORMAT_X8R8G8B8_UNORM:
    case PIPE_FORMAT_B5G5R5A1_UNORM:
@@ -310,10 +313,12 @@ st_render_texture(GLcontext *ctx,
                   struct gl_framebuffer *fb,
                   struct gl_renderbuffer_attachment *att)
 {
-   struct pipe_screen *screen = ctx->st->pipe->screen;
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
    struct st_renderbuffer *strb;
    struct gl_renderbuffer *rb;
-   struct pipe_resource *pt = st_get_texobj_texture(att->Texture);
+   struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
    struct st_texture_object *stObj;
    const struct gl_texture_image *texImage;
    GLint pt_level;
@@ -360,7 +365,8 @@ st_render_texture(GLcontext *ctx,
 
    pipe_surface_reference(&strb->surface, NULL);
 
-   pipe_sampler_view_reference(&strb->sampler_view, st_get_stobj_sampler_view(stObj));
+   pipe_sampler_view_reference(&strb->sampler_view,
+                               st_get_texture_sampler_view(stObj, pipe));
 
    assert(strb->rtt_level <= strb->texture->last_level);
 
@@ -398,12 +404,13 @@ static void
 st_finish_render_texture(GLcontext *ctx,
                          struct gl_renderbuffer_attachment *att)
 {
+   struct st_context *st = st_context(ctx);
    struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
 
    if (!strb)
       return;
 
-   st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
+   st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
 
    strb->rtt = NULL;
 
@@ -417,23 +424,19 @@ st_finish_render_texture(GLcontext *ctx,
 
 
 /**
- * Validate a renderbuffer attachment for a particular usage.
+ * Validate a renderbuffer attachment for a particular set of bindings.
  */
-
 static GLboolean
 st_validate_attachment(struct pipe_screen *screen,
                       const struct gl_renderbuffer_attachment *att,
-                      GLuint usage)
+                      unsigned bindings)
 {
-   const struct st_texture_object *stObj =
-      st_texture_object(att->Texture);
+   const struct st_texture_object *stObj = st_texture_object(att->Texture);
 
-   /**
-    * Only validate texture attachments for now, since
+   /* Only validate texture attachments for now, since
     * st_renderbuffer_alloc_storage makes sure that
     * the format is supported.
     */
-
    if (att->Type != GL_TEXTURE)
       return GL_TRUE;
 
@@ -441,10 +444,10 @@ st_validate_attachment(struct pipe_screen *screen,
       return GL_FALSE;
 
    return screen->is_format_supported(screen, stObj->pt->format,
-                                     PIPE_TEXTURE_2D,
-                                     usage, 0);
+                                     PIPE_TEXTURE_2D, bindings, 0);
 }
 
+
 /**
  * Check that the framebuffer configuration is valid in terms of what
  * the driver can support.
@@ -454,7 +457,8 @@ st_validate_attachment(struct pipe_screen *screen,
 static void
 st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
 {
-   struct pipe_screen *screen = ctx->st->pipe->screen;
+   struct st_context *st = st_context(ctx);
+   struct pipe_screen *screen = st->pipe->screen;
    const struct gl_renderbuffer *depthRb =
       fb->Attachment[BUFFER_DEPTH].Renderbuffer;
    const struct gl_renderbuffer *stencilRb =
@@ -489,117 +493,13 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
 }
 
 
-/**
- * Copy back color buffer to front color buffer.
- */
-static void
-copy_back_to_front(struct st_context *st,
-                   struct gl_framebuffer *fb,
-                   gl_buffer_index frontIndex,
-                   gl_buffer_index backIndex)
-
-{
-   struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
-   struct pipe_surface *surf_front, *surf_back;
-
-   (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front);
-   (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back);
-
-   if (surf_front && surf_back) {
-      st->pipe->surface_copy(st->pipe,
-                             surf_front, 0, 0,  /* dest */
-                             surf_back, 0, 0,   /* src */
-                             fb->Width, fb->Height);
-   }
-}
-
-
-/**
- * Check if we're drawing into, or read from, a front color buffer.  If the
- * front buffer is missing, create it now.
- *
- * The back color buffer must exist since we'll use its format/samples info
- * for creating the front buffer.
- *
- * \param frontIndex  either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT
- * \param backIndex  either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT
- */
-static void
-check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb,
-                          gl_buffer_index frontIndex,
-                          gl_buffer_index backIndex)
-{
-   if (fb->Attachment[frontIndex].Renderbuffer == NULL) {
-      GLboolean create = GL_FALSE;
-
-      /* check if drawing to or reading from front buffer */
-      if (fb->_ColorReadBufferIndex == frontIndex) {
-         create = GL_TRUE;
-      }
-      else {
-         GLuint b;
-         for (b = 0; b < fb->_NumColorDrawBuffers; b++) {
-            if (fb->_ColorDrawBufferIndexes[b] == frontIndex) {
-               create = GL_TRUE;
-               break;
-            }
-         }
-      }
-
-      if (create) {
-         struct st_renderbuffer *back;
-         struct gl_renderbuffer *front;
-         enum pipe_format colorFormat;
-         uint samples;
-
-         if (0)
-            _mesa_debug(ctx, "Allocate new front buffer\n");
-
-         /* get back renderbuffer info */
-         back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer);
-         colorFormat = back->format;
-         samples = back->Base.NumSamples;
-
-         /* create front renderbuffer */
-         front = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
-         _mesa_add_renderbuffer(fb, frontIndex, front);
-
-         /* alloc texture/surface for new front buffer */
-         front->AllocStorage(ctx, front, front->InternalFormat,
-                             fb->Width, fb->Height);
-
-         /* initialize the front color buffer contents by copying
-          * the back buffer.
-          */
-         copy_back_to_front(ctx->st, fb, frontIndex, backIndex);
-      }
-   }
-}
-
-
-/**
- * If front left/right color buffers are missing, create them now.
- */
-static void
-check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
-{
-   /* check if we need to create the front left buffer now */
-   check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT);
-
-   if (fb->Visual.stereoMode) {
-      check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT);
-   }
-
-   st_invalidate_state(ctx, _NEW_BUFFERS);
-}
-
-
 /**
  * Called via glDrawBuffer.
  */
 static void
 st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
 {
+   struct st_context *st = st_context(ctx);
    GLframebuffer *fb = ctx->DrawBuffer;
    GLuint i;
 
@@ -609,10 +509,8 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
    /* add the renderbuffers on demand */
    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
       gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
-      st_manager_add_color_renderbuffer(ctx->st, fb, idx);
+      st_manager_add_color_renderbuffer(st, fb, idx);
    }
-
-   check_create_front_buffers(ctx, ctx->DrawBuffer);
 }
 
 
@@ -622,13 +520,13 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
 static void
 st_ReadBuffer(GLcontext *ctx, GLenum buffer)
 {
+   struct st_context *st = st_context(ctx);
    GLframebuffer *fb = ctx->ReadBuffer;
 
    (void) buffer;
 
    /* add the renderbuffer on demand */
-   st_manager_add_color_renderbuffer(ctx->st, fb, fb->_ColorReadBufferIndex);
-   check_create_front_buffers(ctx, fb);
+   st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
 }
 
 
@@ -650,11 +548,11 @@ void st_init_fbo_functions(struct dd_function_table *functions)
 }
 
 struct pipe_sampler_view *
-st_renderbuffer_get_sampler_view(struct st_renderbuffer *rb,
+st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
                                  struct pipe_context *pipe)
 {
    if (!rb->sampler_view) {
-      rb->sampler_view = st_sampler_view_from_texture(pipe, rb->texture);
+      rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
    }
 
    return rb->sampler_view;