mesa: consistantly use mesa memory-functions in gallium state tracker
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
index 76145a4d5c4f925a202fec20281d76e47e2b2d34..fd85a7a305008b83a8753244c5b7388e0610d0ca 100644 (file)
@@ -42,7 +42,7 @@
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/p_screen.h"
 #include "st_context.h"
 #include "st_cb_fbo.h"
 #include "st_cb_texture.h"
@@ -113,11 +113,12 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
 
    template.target = PIPE_TEXTURE_2D;
    template.compressed = 0;
-   template.cpp = pf_get_size(template.format);
+   pf_get_block(template.format, &template.block);
    template.width[0] = width;
    template.height[0] = height;
    template.depth[0] = 1;
    template.last_level = 0;
+   template.nr_samples = rb->NumSamples;
 
    if (pf_is_depth_stencil(template.format)) {
       template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
@@ -169,12 +170,14 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
                                                   0, 0, 0,
                                                   surface_usage );
 
-   assert(strb->surface->buffer);
+   assert(strb->surface->texture);
    assert(strb->surface->format);
-   assert(strb->surface->cpp);
+   assert(strb->surface->block.size);
+   assert(strb->surface->block.width);
+   assert(strb->surface->block.height);
    assert(strb->surface->width == width);
    assert(strb->surface->height == height);
-   assert(strb->surface->pitch);
+   assert(strb->surface->stride);
 
 
    return strb->surface != NULL;
@@ -191,7 +194,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb)
    ASSERT(strb);
    pipe_surface_reference(&strb->surface, NULL);
    pipe_texture_reference(&strb->texture, NULL);
-   free(strb);
+   _mesa_free(strb);
 }
 
 
@@ -247,7 +250,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name)
  * renderbuffer).  The window system code determines the format.
  */
 struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format)
+st_new_renderbuffer_fb(enum pipe_format format, int samples)
 {
    struct st_renderbuffer *strb;
 
@@ -259,6 +262,7 @@ st_new_renderbuffer_fb(enum pipe_format format)
 
    _mesa_init_renderbuffer(&strb->Base, 0);
    strb->Base.ClassID = 0x4242; /* just a unique value */
+   strb->Base.NumSamples = samples;
    strb->format = format;
 
    switch (format) {
@@ -347,16 +351,15 @@ st_render_texture(GLcontext *ctx,
                   struct gl_framebuffer *fb,
                   struct gl_renderbuffer_attachment *att)
 {
-   struct st_context *st = ctx->st;
    struct st_renderbuffer *strb;
    struct gl_renderbuffer *rb;
-   struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
-   struct pipe_texture *pt;
+   struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
    struct st_texture_object *stObj;
    const struct gl_texture_image *texImage =
       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 
+   if (!pt) 
+      return;
 
    assert(!att->Renderbuffer);
 
@@ -385,8 +388,6 @@ st_render_texture(GLcontext *ctx,
    rb->Height = texImage->Height2;
    /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
 
-   pt = st_get_texobj_texture(att->Texture);
-   assert(pt);
    /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
 
    pipe_texture_reference( &strb->texture, pt );
@@ -421,9 +422,10 @@ st_finish_render_texture(GLcontext *ctx,
    struct pipe_screen *screen = ctx->st->pipe->screen;
    struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
 
-   assert(strb);
+   if (!strb)
+      return;
 
-   ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+   st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
 
    if (strb->surface)
       screen->tex_surface_release( screen, &strb->surface );