/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef ST_CB_FBO_H
#define ST_CB_FBO_H
+#include "main/fbobject.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+
+struct dd_function_table;
+struct pipe_context;
/**
* Derived renderbuffer class. Just need to add a pointer to the
struct st_renderbuffer
{
struct gl_renderbuffer Base;
- struct pipe_texture *texture;
- struct pipe_surface *surface; /* temporary view into texture */
- struct pipe_sampler_view *sampler_view;
- enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */
+ struct pipe_resource *texture;
+ /* This points to either "surface_linear" or "surface_srgb".
+ * It doesn't hold the pipe_surface reference. The other two do.
+ */
+ struct pipe_surface *surface;
+ struct pipe_surface *surface_linear;
+ struct pipe_surface *surface_srgb;
GLboolean defined; /**< defined contents? */
+ struct pipe_transfer *transfer; /**< only used when mapping the resource */
+
/**
* Used only when hardware accumulation buffers are not supported.
*/
boolean software;
- size_t stride;
void *data;
-
- struct st_texture_object *rtt; /**< GL render to texture's texture */
- int rtt_level, rtt_face, rtt_slice;
-
- /** Render to texture state */
- struct pipe_texture *texture_save;
- struct pipe_surface *surface_save;
- struct pipe_sampler_view *sampler_view_save;
+
+ bool use_readpix_cache;
+
+ /* Inputs from Driver.RenderTexture, don't use directly. */
+ boolean is_rtt; /**< whether Driver.RenderTexture was called */
+ unsigned rtt_face, rtt_slice;
+ boolean rtt_layered; /**< whether glFramebufferTexture was called */
+ unsigned rtt_nr_samples; /**< from FramebufferTexture2DMultisampleEXT */
};
-static INLINE struct st_renderbuffer *
+static inline struct st_renderbuffer *
st_renderbuffer(struct gl_renderbuffer *rb)
{
return (struct st_renderbuffer *) rb;
}
+static inline struct pipe_resource *
+st_get_renderbuffer_resource(struct gl_renderbuffer *rb)
+{
+ return st_renderbuffer(rb)->texture;
+}
+
+/**
+ * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
+ * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
+ * We'll only return non-null for window system framebuffers.
+ * Note that this function may fail.
+ */
+static inline struct st_framebuffer *
+st_ws_framebuffer(struct gl_framebuffer *fb)
+{
+ /* FBO cannot be casted. See st_new_framebuffer */
+ if (fb && _mesa_is_winsys_fbo(fb) &&
+ fb != _mesa_get_incomplete_framebuffer())
+ return (struct st_framebuffer *) fb;
+ return NULL;
+}
+
extern struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw);
+st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw);
extern void
-st_init_fbo_functions(struct dd_function_table *functions);
-
-extern struct pipe_sampler_view *
-st_renderbuffer_get_sampler_view(struct st_renderbuffer *rb,
- struct pipe_context *pipe);
+st_update_renderbuffer_surface(struct st_context *st,
+ struct st_renderbuffer *strb);
+extern void
+st_init_fbo_functions(struct dd_function_table *functions);
#endif /* ST_CB_FBO_H */