#ifndef ST_CB_FBO_H
#define ST_CB_FBO_H
-#include "main/compiler.h"
+#include "main/fbobject.h"
#include "main/glheader.h"
#include "main/mtypes.h"
{
struct gl_renderbuffer Base;
struct pipe_resource *texture;
- struct pipe_surface *surface; /* temporary view into texture */
+ /* This points to either "surface_linear" or "surface_srgb".
+ * It doesn't hold the pipe_surface reference. The other two do.
+ */
+ struct pipe_surface *surface;
+ struct pipe_surface *surface_linear;
+ struct pipe_surface *surface_srgb;
GLboolean defined; /**< defined contents? */
struct pipe_transfer *transfer; /**< only used when mapping the resource */
boolean is_rtt; /**< whether Driver.RenderTexture was called */
unsigned rtt_face, rtt_slice;
boolean rtt_layered; /**< whether glFramebufferTexture was called */
+ unsigned rtt_nr_samples; /**< from FramebufferTexture2DMultisampleEXT */
};
return (struct st_renderbuffer *) rb;
}
+static inline struct pipe_resource *
+st_get_renderbuffer_resource(struct gl_renderbuffer *rb)
+{
+ return st_renderbuffer(rb)->texture;
+}
+
+/**
+ * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
+ * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
+ * We'll only return non-null for window system framebuffers.
+ * Note that this function may fail.
+ */
+static inline struct st_framebuffer *
+st_ws_framebuffer(struct gl_framebuffer *fb)
+{
+ /* FBO cannot be casted. See st_new_framebuffer */
+ if (fb && _mesa_is_winsys_fbo(fb) &&
+ fb != _mesa_get_incomplete_framebuffer())
+ return (struct st_framebuffer *) fb;
+ return NULL;
+}
+
extern struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw);
+st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw);
extern void
st_update_renderbuffer_surface(struct st_context *st,