boolean software;
void *data;
+ bool use_readpix_cache;
+
/* Inputs from Driver.RenderTexture, don't use directly. */
boolean is_rtt; /**< whether Driver.RenderTexture was called */
unsigned rtt_face, rtt_slice;
};
-static INLINE struct st_renderbuffer *
+static inline struct st_renderbuffer *
st_renderbuffer(struct gl_renderbuffer *rb)
{
return (struct st_renderbuffer *) rb;