struct st_texture_object *rtt; /**< GL render to texture's texture */
int rtt_level, rtt_face, rtt_slice;
+
+ /** Render to texture state */
+ struct pipe_texture *texture_save;
+ struct pipe_surface *surface_save;
};
extern struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format);
+st_new_renderbuffer_fb(enum pipe_format format, int samples);
extern void
st_init_fbo_functions(struct dd_function_table *functions);