void *data;
struct st_texture_object *rtt; /**< GL render to texture's texture */
- int rtt_level, rtt_face, rtt_slice;
+ unsigned rtt_level, rtt_face, rtt_slice;
};
extern void
st_init_fbo_functions(struct dd_function_table *functions);
-extern GLboolean
-st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
- const struct gl_renderbuffer_attachment *stencil);
-
-
#endif /* ST_CB_FBO_H */