vbo_set_draw_func(ctx, st_feedback_draw_vbo);
}
else {
- struct gl_vertex_program *vp = st->ctx->VertexProgram._Current;
+ struct gl_program *vp = st->ctx->VertexProgram._Current;
if (!st->feedback_stage)
st->feedback_stage = draw_glfeedback_stage(ctx, draw);