/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* GL Feedback functions
**********************************************************************/
-static INLINE struct feedback_stage *
+static inline struct feedback_stage *
feedback_stage( struct draw_stage *stage )
{
return (struct feedback_stage *)stage;
const GLfloat *color, *texcoord;
GLuint slot;
- /* Recall that Y=0=Top of window for Gallium wincoords */
win[0] = v->data[0][0];
- win[1] = ctx->DrawBuffer->Height - v->data[0][1];
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
+ win[1] = ctx->DrawBuffer->Height - v->data[0][1];
+ else
+ win[1] = v->data[0][1];
win[2] = v->data[0][2];
win[3] = 1.0F / v->data[0][3];