/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/**
* Brian Paul
*/
-#include "main/imports.h"
+
#include "main/context.h"
#include "main/feedback.h"
#include "main/varray.h"
#include "st_draw.h"
#include "st_cb_feedback.h"
#include "st_program.h"
+#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
const struct vertex_header *v)
{
const struct st_context *st = st_context(ctx);
+ struct st_vertex_program *stvp = (struct st_vertex_program *)st->vp;
GLfloat win[4];
const GLfloat *color, *texcoord;
GLuint slot;
* color and texcoord attribs to use here.
*/
- slot = st->vp->result_to_output[VARYING_SLOT_COL0];
+ slot = stvp->result_to_output[VARYING_SLOT_COL0];
if (slot != ~0U)
color = v->data[slot];
else
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- slot = st->vp->result_to_output[VARYING_SLOT_TEX0];
+ slot = stvp->result_to_output[VARYING_SLOT_TEX0];
if (slot != ~0U)
texcoord = v->data[slot];
else
static void
feedback_destroy( struct draw_stage *stage )
{
- /* no-op */
+ free(stage);
}
/**
static void
select_destroy( struct draw_stage *stage )
{
- /* no-op */
+ free(stage);
}
}
-static void
-feedback_draw_vbo(struct gl_context *ctx,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount,
- unsigned stream,
- struct gl_buffer_object *indirect)
-{
- struct st_context *st = st_context(ctx);
-
- /* The initial pushdown of the inputs array into the drivers */
- _mesa_set_drawing_arrays(ctx, st->draw_arrays.inputs);
- _vbo_update_inputs(ctx, &st->draw_arrays);
-
- /* The above needs to happen outside of st_feedback_draw_vbo,
- * since st_RasterPossets _DrawArrays and does not want that to be
- * overwritten by _mesa_set_drawing_arrays.
- */
- st_feedback_draw_vbo(ctx, prims, nr_prims, ib, index_bounds_valid,
- min_index, max_index, tfb_vertcount,
- stream, indirect);
-}
-
-
static void
st_RenderMode(struct gl_context *ctx, GLenum newMode )
{
st->selection_stage = draw_glselect_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->selection_stage);
/* Plug in new vbo draw function */
- ctx->Driver.Draw = feedback_draw_vbo;
+ ctx->Driver.Draw = st_feedback_draw_vbo;
}
else {
struct gl_program *vp = st->ctx->VertexProgram._Current;
st->feedback_stage = draw_glfeedback_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->feedback_stage);
/* Plug in new vbo draw function */
- ctx->Driver.Draw = feedback_draw_vbo;
+ ctx->Driver.Draw = st_feedback_draw_vbo;
/* need to generate/use a vertex program that emits pos/color/tex */
if (vp)
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp));
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_program(vp));
}
}