/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/**
* Brian Paul
*/
-#include "main/imports.h"
+
#include "main/context.h"
#include "main/feedback.h"
-#include "main/macros.h"
+#include "main/varray.h"
#include "vbo/vbo.h"
#include "st_context.h"
-#include "st_atom.h"
#include "st_draw.h"
#include "st_cb_feedback.h"
-#include "st_cb_bufferobjects.h"
+#include "st_program.h"
+#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "cso_cache/cso_cache.h"
#include "draw/draw_context.h"
#include "draw/draw_pipe.h"
struct feedback_stage
{
struct draw_stage stage; /**< Base class */
- GLcontext *ctx; /**< Rendering context */
+ struct gl_context *ctx; /**< Rendering context */
GLboolean reset_stipple_counter;
};
* GL Feedback functions
**********************************************************************/
-static INLINE struct feedback_stage *
+static inline struct feedback_stage *
feedback_stage( struct draw_stage *stage )
{
return (struct feedback_stage *)stage;
static void
-feedback_vertex(GLcontext *ctx, const struct draw_context *draw,
+feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
const struct vertex_header *v)
{
- const struct st_context *st = ctx->st;
+ const struct st_context *st = st_context(ctx);
+ struct st_vertex_program *stvp = (struct st_vertex_program *)st->vp;
GLfloat win[4];
const GLfloat *color, *texcoord;
- const GLfloat ci = 0;
GLuint slot;
- /* Recall that Y=0=Top of window for Gallium wincoords */
win[0] = v->data[0][0];
- win[1] = ctx->DrawBuffer->Height - v->data[0][1];
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
+ win[1] = ctx->DrawBuffer->Height - v->data[0][1];
+ else
+ win[1] = v->data[0][1];
win[2] = v->data[0][2];
win[3] = 1.0F / v->data[0][3];
* color and texcoord attribs to use here.
*/
- slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
+ slot = stvp->result_to_output[VARYING_SLOT_COL0];
if (slot != ~0U)
color = v->data[slot];
else
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
+ slot = stvp->result_to_output[VARYING_SLOT_TEX0];
if (slot != ~0U)
texcoord = v->data[slot];
else
texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- _mesa_feedback_vertex(ctx, win, color, ci, texcoord);
+ _mesa_feedback_vertex(ctx, win, color, texcoord);
}
{
struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw;
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) 3); /* three vertices */
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
feedback_vertex(fs->ctx, draw, prim->v[0]);
feedback_vertex(fs->ctx, draw, prim->v[1]);
feedback_vertex(fs->ctx, draw, prim->v[2]);
struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw;
if (fs->reset_stipple_counter) {
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
fs->reset_stipple_counter = GL_FALSE;
}
else {
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
}
feedback_vertex(fs->ctx, draw, prim->v[0]);
feedback_vertex(fs->ctx, draw, prim->v[1]);
{
struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw;
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POINT_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
feedback_vertex(fs->ctx, draw, prim->v[0]);
}
static void
feedback_destroy( struct draw_stage *stage )
{
- /* no-op */
+ free(stage);
}
/**
* Create GL feedback drawing stage.
*/
static struct draw_stage *
-draw_glfeedback_stage(GLcontext *ctx, struct draw_context *draw)
+draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
{
- struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
+ struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
fs->stage.draw = draw;
fs->stage.next = NULL;
static void
select_destroy( struct draw_stage *stage )
{
- /* no-op */
+ free(stage);
}
* Create GL selection mode drawing stage.
*/
static struct draw_stage *
-draw_glselect_stage(GLcontext *ctx, struct draw_context *draw)
+draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
{
- struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
+ struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
fs->stage.draw = draw;
fs->stage.next = NULL;
static void
-st_RenderMode(GLcontext *ctx, GLenum newMode )
+st_RenderMode(struct gl_context *ctx, GLenum newMode )
{
- struct st_context *st = ctx->st;
- struct draw_context *draw = st->draw;
+ struct st_context *st = st_context(ctx);
+ struct draw_context *draw = st_get_draw_context(st);
+
+ if (!st->draw)
+ return;
if (newMode == GL_RENDER) {
/* restore normal VBO draw function */
- vbo_set_draw_func(ctx, st_draw_vbo);
+ st_init_draw_functions(&ctx->Driver);
}
else if (newMode == GL_SELECT) {
if (!st->selection_stage)
st->selection_stage = draw_glselect_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->selection_stage);
/* Plug in new vbo draw function */
- vbo_set_draw_func(ctx, st_feedback_draw_vbo);
+ ctx->Driver.Draw = st_feedback_draw_vbo;
}
else {
+ struct gl_program *vp = st->ctx->VertexProgram._Current;
+
if (!st->feedback_stage)
st->feedback_stage = draw_glfeedback_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->feedback_stage);
/* Plug in new vbo draw function */
- vbo_set_draw_func(ctx, st_feedback_draw_vbo);
+ ctx->Driver.Draw = st_feedback_draw_vbo;
/* need to generate/use a vertex program that emits pos/color/tex */
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ if (vp)
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_program(vp));
}
}