struct pipe_fence_handle **fence,
unsigned flags)
{
- st_flush_bitmap_cache(st);
-
/* We want to call this function periodically.
* Typically, it has nothing to do so it shouldn't be expensive.
*/
{
struct pipe_fence_handle *fence = NULL;
+ st_flush_bitmap_cache(st);
st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
if (fence) {
{
struct st_context *st = st_context(ctx);
+ st_flush_bitmap_cache(st);
+
/* Don't call st_finish() here. It is not the state tracker's
* responsibilty to inject sleeps in the hope of avoiding buffer
* synchronization issues. Calling finish() here will just hide