#include "st_cb_flush.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
+#include "st_context.h"
#include "st_manager.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
struct pipe_fence_handle **fence,
unsigned flags)
{
- st_flush_bitmap_cache(st);
+ /* We want to call this function periodically.
+ * Typically, it has nothing to do so it shouldn't be expensive.
+ */
+ st_context_free_zombie_objects(st);
st->pipe->flush(st->pipe, fence, flags);
}
{
struct pipe_fence_handle *fence = NULL;
+ st_flush_bitmap_cache(st);
st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
if (fence) {
{
struct st_context *st = st_context(ctx);
+ st_flush_bitmap_cache(st);
+
/* Don't call st_finish() here. It is not the state tracker's
* responsibilty to inject sleeps in the hope of avoiding buffer
* synchronization issues. Calling finish() here will just hide
}
+static void
+st_device_reset_callback(void *data, enum pipe_reset_status status)
+{
+ struct st_context *st = data;
+
+ assert(status != PIPE_NO_RESET);
+
+ st->reset_status = status;
+ _mesa_set_context_lost_dispatch(st->ctx);
+}
+
+
/**
* Query information about GPU resets observed by this context
*
st->reset_status = PIPE_NO_RESET;
} else {
status = st->pipe->get_device_reset_status(st->pipe);
+ if (status != PIPE_NO_RESET)
+ st_device_reset_callback(st, status);
}
return gl_reset_status_from_pipe_reset_status(status);
}
-static void
-st_device_reset_callback(void *data, enum pipe_reset_status status)
-{
- struct st_context *st = data;
-
- assert(status != PIPE_NO_RESET);
-
- st->reset_status = status;
- _mesa_set_context_lost_dispatch(st->ctx);
-}
-
-
void
st_install_device_reset_callback(struct st_context *st)
{