/* Hook for copying "fake" frontbuffer if necessary:
*/
st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf,
- st->pipe->priv );
+ st->winsys_drawable_handle );
/*
st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
{
functions->Flush = st_glFlush;
functions->Finish = st_glFinish;
+
+ /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
+ * This is unnecessary and degrades performance. Luckily we have some
+ * scope to work around this, as the externally-visible behaviour of
+ * Finish() is identical to Flush() in all cases - no differences in
+ * rendering or ReadPixels are visible if we opt not to wait here.
+ *
+ * Only set this up on windows to avoid suprise elsewhere.
+ */
+#ifdef PIPE_OS_WINDOWS
+ functions->Finish = st_glFlush;
+#endif
}