/**
* Called via ctx->Driver.Flush()
*/
-static void st_glFlush(GLcontext *ctx)
+static void st_glFlush(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
/**
* Called via ctx->Driver.Finish()
*/
-static void st_glFinish(GLcontext *ctx)
+static void st_glFinish(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);