*/
static void st_glFlush(GLcontext *ctx)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
/* Don't call st_finish() here. It is not the state tracker's
* responsibilty to inject sleeps in the hope of avoiding buffer
*/
static void st_glFinish(GLcontext *ctx)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
st_finish(st);