Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
index 5af391d8ed3ff97b92341378c5da64ad10792c6a..d8f9537d2de63e5ed7ac66420d39b88d879f4b38 100644 (file)
@@ -33,7 +33,9 @@
 
 #include "main/glheader.h"
 #include "main/macros.h"
+#include "main/context.h"
 #include "st_context.h"
+#include "st_cb_bitmap.h"
 #include "st_cb_flush.h"
 #include "st_cb_fbo.h"
 #include "st_public.h"
 #include "pipe/p_winsys.h"
 
 
-void st_flush( struct st_context *st )
+static INLINE GLboolean
+is_front_buffer_dirty(struct st_context *st)
+{
+   return st->frontbuffer_status == FRONT_STATUS_DIRTY;
+}
+
+
+/**
+ * Tell the winsys to display the front color buffer on-screen.
+ */
+static void
+display_front_buffer(struct st_context *st)
 {
    GLframebuffer *fb = st->ctx->DrawBuffer;
+   struct st_renderbuffer *strb
+      = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+   struct pipe_surface *front_surf = strb->surface;
+
+   /* Hook for copying "fake" frontbuffer if necessary:
+    */
+   st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf,
+                                        st->pipe->priv );
 
+   /*
+   st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
+   */
+}
+
+
+void st_flush( struct st_context *st, uint pipeFlushFlags,
+               struct pipe_fence_handle **fence )
+{
    FLUSH_VERTICES(st->ctx, 0);
 
-   /* If there has been no rendering to the frontbuffer, consider
-    * short-circuiting this, or perhaps pass an "optional" flag down
-    * to the driver so that it can make the decision.
-    */
-   st->pipe->flush( st->pipe, 0 );
+   st_flush_bitmap_cache(st);
 
-   
-   /* XXX: temporary hack.  This flag should only be set if we do any
-    * rendering to the front buffer.
-    */
-   st->flags.frontbuffer_dirty
-      = (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT);
-
-   if (st->flags.frontbuffer_dirty) {
-      struct st_renderbuffer *strb
-         = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
-      struct pipe_surface *front_surf = strb->surface;
-
-      /* Hook for copying "fake" frontbuffer if necessary:
-       */
-      st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf );
-      st->flags.frontbuffer_dirty = 0;
-   }
+   st->pipe->flush( st->pipe, pipeFlushFlags, fence );
 }
 
 
+/**
+ * Flush, and wait for completion.
+ */
+void st_finish( struct st_context *st )
+{
+   struct pipe_fence_handle *fence = NULL;
+
+   st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
+
+   st->pipe->winsys->fence_finish(st->pipe->winsys, fence, 0);
+   st->pipe->winsys->fence_reference(st->pipe->winsys, &fence, NULL);
+}
+
+
+
 /**
  * Called via ctx->Driver.Flush()
  */
-static void st_Flush(GLcontext *ctx)
+static void st_glFlush(GLcontext *ctx)
 {
-   st_flush(ctx->st);
+   struct st_context *st = ctx->st;
+
+   if (is_front_buffer_dirty(st)) {
+      st_finish(st);
+      display_front_buffer(st);
+   }
+   else {
+      st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+   }
 }
 
 
 /**
  * Called via ctx->Driver.Finish()
  */
-static void st_Finish(GLcontext *ctx)
+static void st_glFinish(GLcontext *ctx)
 {
    struct st_context *st = ctx->st;
 
-   st_flush( st );
-   st->pipe->winsys->wait_idle( st->pipe->winsys );
+   st_finish(st);
+
+   if (is_front_buffer_dirty(st)) {
+      display_front_buffer(st);
+   }
 }
 
 
 void st_init_flush_functions(struct dd_function_table *functions)
 {
-   functions->Flush = st_Flush;
-   functions->Finish = st_Finish;
+   functions->Flush = st_glFlush;
+   functions->Finish = st_glFinish;
 }