#include "main/glheader.h"
#include "main/macros.h"
+#include "main/context.h"
#include "st_context.h"
+#include "st_cb_bitmap.h"
#include "st_cb_flush.h"
#include "st_cb_fbo.h"
+#include "st_public.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
-static void st_flush(GLcontext *ctx)
+static INLINE GLboolean
+is_front_buffer_dirty(struct st_context *st)
{
- struct st_context *st = ctx->st;
+ return st->frontbuffer_status == FRONT_STATUS_DIRTY;
+}
- /* If there has been no rendering to the frontbuffer, consider
- * short-circuiting this, or perhaps pass an "optional" flag down
- * to the driver so that it can make the decision.
- */
- st->pipe->flush( st->pipe, 0 );
-
- /* XXX: temporary hack. This flag should only be set if we do any
- * rendering to the front buffer.
+/**
+ * Tell the winsys to display the front color buffer on-screen.
+ */
+static void
+display_front_buffer(struct st_context *st)
+{
+ GLframebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ struct pipe_surface *front_surf = strb->surface;
+
+ /* Hook for copying "fake" frontbuffer if necessary:
*/
- st->flags.frontbuffer_dirty = (ctx->DrawBuffer->_ColorDrawBufferMask[0] ==
- BUFFER_BIT_FRONT_LEFT);
+ st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf,
+ st->pipe->priv );
+
+ /*
+ st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
+ */
+}
+
+
+void st_flush( struct st_context *st, uint pipeFlushFlags,
+ struct pipe_fence_handle **fence )
+{
+ FLUSH_VERTICES(st->ctx, 0);
+
+ st_flush_bitmap_cache(st);
+
+ st->pipe->flush( st->pipe, pipeFlushFlags, fence );
+}
- if (st->flags.frontbuffer_dirty) {
- struct st_renderbuffer *strb
- = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- struct pipe_surface *front_surf = strb->surface;
+/**
+ * Flush, and wait for completion.
+ */
+void st_finish( struct st_context *st )
+{
+ struct pipe_fence_handle *fence = NULL;
+
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
+
+ st->pipe->winsys->fence_finish(st->pipe->winsys, fence, 0);
+ st->pipe->winsys->fence_reference(st->pipe->winsys, &fence, NULL);
+}
- /* Hook for copying "fake" frontbuffer if necessary:
- */
- st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf );
- st->flags.frontbuffer_dirty = 0;
+
+
+/**
+ * Called via ctx->Driver.Flush()
+ */
+static void st_glFlush(GLcontext *ctx)
+{
+ struct st_context *st = ctx->st;
+
+ if (is_front_buffer_dirty(st)) {
+ st_finish(st);
+ display_front_buffer(st);
+ }
+ else {
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
}
}
-static void st_finish(GLcontext *ctx)
+
+/**
+ * Called via ctx->Driver.Finish()
+ */
+static void st_glFinish(GLcontext *ctx)
{
struct st_context *st = ctx->st;
- st_flush( ctx );
- st->pipe->winsys->wait_idle( st->pipe->winsys );
+ st_finish(st);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
}
void st_init_flush_functions(struct dd_function_table *functions)
{
- functions->Flush = st_flush;
- functions->Finish = st_finish;
+ functions->Flush = st_glFlush;
+ functions->Finish = st_glFinish;
}