**************************************************************************/
#include "main/bufferobj.h"
-#include "main/imports.h"
+#include "util/imports.h"
#include "main/framebuffer.h"
#include "state_tracker/st_cb_msaa.h"
{
struct st_context *st = st_context(ctx);
- st_validate_state(st, ST_PIPELINE_RENDER);
+ st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
if (st->pipe->get_sample_position)
st->pipe->get_sample_position(st->pipe,
}
+static void
+st_GetProgrammableSampleCaps(struct gl_context *ctx, const struct gl_framebuffer *fb,
+ GLuint *outBits, GLuint *outWidth, GLuint *outHeight)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+
+ st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
+
+ *outBits = 4;
+ *outWidth = 1;
+ *outHeight = 1;
+
+ if (ctx->Extensions.ARB_sample_locations)
+ screen->get_sample_pixel_grid(screen, st->state.fb_num_samples,
+ outWidth, outHeight);
+
+ /* We could handle this better in some circumstances,
+ * but it's not really an issue */
+ if (*outWidth > MAX_SAMPLE_LOCATION_GRID_SIZE ||
+ *outHeight > MAX_SAMPLE_LOCATION_GRID_SIZE) {
+ *outWidth = 1;
+ *outHeight = 1;
+ }
+}
+
void
st_init_msaa_functions(struct dd_function_table *functions)
{
functions->GetSamplePosition = st_GetSamplePosition;
+ functions->GetProgrammableSampleCaps = st_GetProgrammableSampleCaps;
}