st_GetSamplePosition(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint index,
- GLfloat *outValue)
+ GLfloat *outPos)
{
struct st_context *st = st_context(ctx);
- st_validate_state(st);
+ st_validate_state(st, ST_PIPELINE_RENDER);
if (st->pipe->get_sample_position)
st->pipe->get_sample_position(st->pipe, (unsigned) fb->Visual.samples,
- index, outValue);
+ index, outPos);
+ else
+ outPos[0] = outPos[1] = 0.5f;
}