* Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+#include "shader/shader_api.h"
+
+#include "cso_cache/cso_cache.h"
+#include "draw/draw_context.h"
+
#include "st_context.h"
-#include "st_program.h"
+#include "st_program.h"
+#include "st_atom_shader.h"
+
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-#include "tnl/tnl.h"
-#include "pipe/tgsi/mesa/tgsi_mesa.h"
+static GLuint SerialNo = 1;
+/**
+ * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
+ * fragment program.
+ */
static void st_bind_program( GLcontext *ctx,
GLenum target,
struct gl_program *prog )
}
}
+
+/**
+ * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
+ * (vertex shader + fragment shader).
+ */
+static void st_use_program( GLcontext *ctx,
+ GLuint program )
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+
+ _mesa_use_program(ctx, program);
+}
+
+
+
static struct gl_program *st_new_program( GLcontext *ctx,
GLenum target,
GLuint id )
{
- struct st_context *st = st_context(ctx);
-
switch (target) {
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *prog = CALLOC_STRUCT(st_vertex_program);
- prog->id = st->program_id++;
- prog->dirty = 1;
+ prog->serialNo = SerialNo++;
return _mesa_init_vertex_program( ctx,
&prog->Base,
}
case GL_FRAGMENT_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_NV:
- {
+ case GL_FRAGMENT_PROGRAM_NV: {
struct st_fragment_program *prog = CALLOC_STRUCT(st_fragment_program);
- prog->id = st->program_id++;
- prog->dirty = 1;
+ prog->serialNo = SerialNo++;
return _mesa_init_fragment_program( ctx,
&prog->Base,
}
}
+
static void st_delete_program( GLcontext *ctx,
struct gl_program *prog )
{
+ struct st_context *st = st_context(ctx);
+
+ switch( prog->Target ) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+ st_remove_vertex_program(st, stvp);
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp
+ = (struct st_fragment_program *) prog;
+ st_remove_fragment_program(st, stfp);
+ }
+ break;
+ default:
+ assert(0); /* problem */
+ }
+
_mesa_delete_program( ctx, prog );
}
return GL_TRUE;
}
+
static void st_program_string_notify( GLcontext *ctx,
GLenum target,
struct gl_program *prog )
struct st_context *st = st_context(ctx);
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct st_fragment_program *p = (struct st_fragment_program *)prog;
+ struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
- if (prog == &ctx->FragmentProgram._Current->Base)
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ stfp->serialNo++;
- p->id = st->program_id++;
- p->param_state = p->Base.Base.Parameters->StateFlags;
+#if 0
+ if (stfp->cso) {
+ /* free the TGSI code */
+ // cso_delete(stfp->vs);
+ stfp->cso = NULL;
+ }
+#endif
+
+ stfp->param_state = stfp->Base.Base.Parameters->StateFlags;
+
+ if (st->fp == stfp)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
- struct st_vertex_program *p = (struct st_vertex_program *)prog;
-
- if (prog == &ctx->VertexProgram._Current->Base)
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+
+ stvp->serialNo++;
+
+#if 0
+ if (stvp->cso) {
+ /* free the CSO data */
+ st->pipe->delete_vs_state(st->pipe, stvp->cso->data);
+ FREE((void *) stvp->cso);
+ stvp->cso = NULL;
+ }
+#endif
+ if (stvp->draw_shader) {
+ draw_delete_vertex_shader(st->draw, stvp->draw_shader);
+ stvp->draw_shader = NULL;
+ }
+
+ stvp->param_state = stvp->Base.Base.Parameters->StateFlags;
+
+ if (st->vp == stvp)
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
-
- p->id = st->program_id++;
- p->param_state = p->Base.Base.Parameters->StateFlags;
-
- /* Also tell tnl about it:
- */
- _tnl_program_string(ctx, target, prog);
}
}
-void st_init_cb_program( struct st_context *st )
+void st_init_program_functions(struct dd_function_table *functions)
{
- struct dd_function_table *functions = &st->ctx->Driver;
-
- /* Need these flags:
- */
- st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
-
- assert(functions->ProgramStringNotify == _tnl_program_string);
functions->BindProgram = st_bind_program;
+ functions->UseProgram = st_use_program;
functions->NewProgram = st_new_program;
functions->DeleteProgram = st_delete_program;
functions->IsProgramNative = st_is_program_native;
functions->ProgramStringNotify = st_program_string_notify;
}
-
-
-void st_destroy_cb_program( struct st_context *st )
-{
-}
-