#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
-#include "shader/shader_api.h"
+#include "main/shaderapi.h"
+#include "program/prog_instruction.h"
+#include "program/program.h"
#include "cso_cache/cso_context.h"
#include "draw/draw_context.h"
#include "st_context.h"
#include "st_program.h"
-#include "st_atom_shader.h"
#include "st_mesa_to_tgsi.h"
#include "st_cb_program.h"
+#include "st_glsl_to_tgsi.h"
-static GLuint SerialNo = 1;
-
/**
* Called via ctx->Driver.BindProgram() to bind an ARB vertex or
* fragment program.
*/
-static void st_bind_program( GLcontext *ctx,
- GLenum target,
- struct gl_program *prog )
+static void
+st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
case GL_FRAGMENT_PROGRAM_ARB:
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
break;
+ case MESA_GEOMETRY_PROGRAM:
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+ break;
}
}
* Called via ctx->Driver.UseProgram() to bind a linked GLSL program
* (vertex shader + fragment shader).
*/
-static void st_use_program( GLcontext *ctx,
- GLuint program )
+static void
+st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
struct st_context *st = st_context(ctx);
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
-
- _mesa_use_program(ctx, program);
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
}
-
/**
* Called via ctx->Driver.NewProgram() to allocate a new vertex or
* fragment program.
*/
-static struct gl_program *st_new_program( GLcontext *ctx,
- GLenum target,
- GLuint id )
+static struct gl_program *
+st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
-
- prog->serialNo = SerialNo++;
-
- return _mesa_init_vertex_program( ctx,
- &prog->Base,
- target,
- id );
+ return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
}
- case GL_FRAGMENT_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_NV: {
+ case GL_FRAGMENT_PROGRAM_ARB: {
struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
+ return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
+ }
- prog->serialNo = SerialNo++;
-
- return _mesa_init_fragment_program( ctx,
- &prog->Base,
- target,
- id );
+ case MESA_GEOMETRY_PROGRAM: {
+ struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
+ return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
}
default:
}
-void
-st_delete_program(GLcontext *ctx, struct gl_program *prog)
+/**
+ * Called via ctx->Driver.DeleteProgram()
+ */
+static void
+st_delete_program(struct gl_context *ctx, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
case GL_VERTEX_PROGRAM_ARB:
{
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+ st_release_vp_variants( st, stvp );
+
+ if (stvp->glsl_to_tgsi)
+ free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) prog;
- if (stvp->driver_shader) {
- cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
- stvp->driver_shader = NULL;
- }
-
- if (stvp->draw_shader) {
-#if FEATURE_feedback || FEATURE_drawpix
- /* this would only have been allocated for the RasterPos path */
- draw_delete_vertex_shader(st->draw, stvp->draw_shader);
- stvp->draw_shader = NULL;
-#endif
- }
+ st_release_gp_variants(st, stgp);
+
+ if (stgp->glsl_to_tgsi)
+ free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
- if (stvp->state.tokens) {
- st_free_tokens(stvp->state.tokens);
- stvp->state.tokens = NULL;
+ if (stgp->tgsi.tokens) {
+ st_free_tokens((void *) stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
}
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
- struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) prog;
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
+ st_release_fp_variants(st, stfp);
- if (stfp->state.tokens) {
- st_free_tokens(stfp->state.tokens);
- stfp->state.tokens = NULL;
- }
-
- if (stfp->bitmap_program) {
- struct gl_program *prg = &stfp->bitmap_program->Base.Base;
- _mesa_reference_program(ctx, &prg, NULL);
- stfp->bitmap_program = NULL;
- }
-
- st_free_translated_vertex_programs(st, stfp->vertex_programs);
+ if (stfp->glsl_to_tgsi)
+ free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
}
break;
default:
}
-static GLboolean st_is_program_native( GLcontext *ctx,
- GLenum target,
- struct gl_program *prog )
+/**
+ * Called via ctx->Driver.IsProgramNative()
+ */
+static GLboolean
+st_is_program_native(struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog)
{
return GL_TRUE;
}
-static void st_program_string_notify( GLcontext *ctx,
- GLenum target,
- struct gl_program *prog )
+/**
+ * Called via ctx->Driver.ProgramStringNotify()
+ * Called when the program's text/code is changed. We have to free
+ * all shader variants and corresponding gallium shaders when this happens.
+ */
+static GLboolean
+st_program_string_notify( struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
- stfp->serialNo++;
-
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
-
- if (stfp->state.tokens) {
- st_free_tokens(stfp->state.tokens);
- stfp->state.tokens = NULL;
- }
-
- stfp->param_state = stfp->Base.Base.Parameters->StateFlags;
+ st_release_fp_variants(st, stfp);
if (st->fp == stfp)
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
}
- else if (target == GL_VERTEX_PROGRAM_ARB) {
- struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+ else if (target == MESA_GEOMETRY_PROGRAM) {
+ struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
- stvp->serialNo++;
+ st_release_gp_variants(st, stgp);
- if (stvp->driver_shader) {
- cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
- stvp->driver_shader = NULL;
+ if (stgp->tgsi.tokens) {
+ st_free_tokens((void *) stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
}
- if (stvp->draw_shader) {
-#if FEATURE_feedback || FEATURE_drawpix
- /* this would only have been allocated for the RasterPos path */
- draw_delete_vertex_shader(st->draw, stvp->draw_shader);
- stvp->draw_shader = NULL;
-#endif
- }
-
- if (stvp->state.tokens) {
- st_free_tokens(stvp->state.tokens);
- stvp->state.tokens = NULL;
- }
+ if (st->gp == stgp)
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+ }
+ else if (target == GL_VERTEX_PROGRAM_ARB) {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- stvp->param_state = stvp->Base.Base.Parameters->StateFlags;
+ st_release_vp_variants( st, stvp );
if (st->vp == stvp)
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
}
-}
+ /* XXX check if program is legal, within limits */
+ return GL_TRUE;
+}
-void st_init_program_functions(struct dd_function_table *functions)
+/**
+ * Plug in the program and shader-related device driver functions.
+ */
+void
+st_init_program_functions(struct dd_function_table *functions)
{
functions->BindProgram = st_bind_program;
functions->UseProgram = st_use_program;
functions->DeleteProgram = st_delete_program;
functions->IsProgramNative = st_is_program_native;
functions->ProgramStringNotify = st_program_string_notify;
+
+ functions->NewShader = st_new_shader;
+ functions->NewShaderProgram = st_new_shader_program;
+ functions->LinkShader = st_link_shader;
}