intel/perf: create a vtable entry for emit_report_count
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
index 2361b2eddfeaedca69423a1a60946b8e902ebe87..f1c62187a95fb00258f22452aeb672be99910117 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
  /*
   * Authors:
-  *   Keith Whitwell <keith@tungstengraphics.com>
+  *   Keith Whitwell <keithw@vmware.com>
   */
 
 #include "main/glheader.h"
 #include "main/macros.h"
 #include "main/enums.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/shader_api.h"
+#include "main/shaderapi.h"
+#include "program/prog_instruction.h"
+#include "program/program.h"
 
 #include "cso_cache/cso_context.h"
 #include "draw/draw_context.h"
 
 #include "st_context.h"
+#include "st_debug.h"
 #include "st_program.h"
 #include "st_mesa_to_tgsi.h"
 #include "st_cb_program.h"
-
-
-static GLuint SerialNo = 1;
-
-
-/**
- * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
- * fragment program.
- */
-static void st_bind_program( GLcontext *ctx,
-                            GLenum target, 
-                            struct gl_program *prog )
-{
-   struct st_context *st = st_context(ctx);
-
-   switch (target) {
-   case GL_VERTEX_PROGRAM_ARB: 
-      st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
-      break;
-   case GL_FRAGMENT_PROGRAM_ARB:
-      st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
-      break;
-   }
-}
-
-
-/**
- * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
- * (vertex shader + fragment shader).
- */
-static void st_use_program( GLcontext *ctx,
-                           GLuint program )
-{
-   struct st_context *st = st_context(ctx);
-
-   st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
-   st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
-
-   _mesa_use_program(ctx, program);
-}
-
+#include "st_glsl_to_ir.h"
+#include "st_atifs_to_tgsi.h"
+#include "st_util.h"
 
 
 /**
  * Called via ctx->Driver.NewProgram() to allocate a new vertex or
  * fragment program.
  */
-static struct gl_program *st_new_program( GLcontext *ctx,
-                                         GLenum target,
-                                         GLuint id )
+static struct gl_program *
+st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
+               bool is_arb_asm)
 {
    switch (target) {
    case GL_VERTEX_PROGRAM_ARB: {
-      struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
-
-      prog->serialNo = SerialNo++;
-
-      return _mesa_init_vertex_program( ctx, 
-                                       &prog->Base,
-                                       target, 
-                                       id );
+      struct st_vertex_program *prog = rzalloc(NULL,
+                                               struct st_vertex_program);
+      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
    }
-
-   case GL_FRAGMENT_PROGRAM_ARB:
-   case GL_FRAGMENT_PROGRAM_NV: {
-      struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
-
-      prog->serialNo = SerialNo++;
-
-      return _mesa_init_fragment_program( ctx, 
-                                         &prog->Base,
-                                         target, 
-                                         id );
+   case GL_FRAGMENT_PROGRAM_ARB: {
+      struct st_fragment_program *prog = rzalloc(NULL,
+                                                 struct st_fragment_program);
+      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
+   }
+   case GL_TESS_CONTROL_PROGRAM_NV:
+   case GL_TESS_EVALUATION_PROGRAM_NV:
+   case GL_GEOMETRY_PROGRAM_NV: {
+      struct st_common_program *prog = rzalloc(NULL,
+                                               struct st_common_program);
+      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
+   }
+   case GL_COMPUTE_PROGRAM_NV: {
+      struct st_compute_program *prog = rzalloc(NULL,
+                                                struct st_compute_program);
+      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
    }
-
    default:
       assert(0);
       return NULL;
@@ -127,8 +88,11 @@ static struct gl_program *st_new_program( GLcontext *ctx,
 }
 
 
-void
-st_delete_program(GLcontext *ctx, struct gl_program *prog)
+/**
+ * Called via ctx->Driver.DeleteProgram()
+ */
+static void
+st_delete_program(struct gl_context *ctx, struct gl_program *prog)
 {
    struct st_context *st = st_context(ctx);
 
@@ -136,28 +100,45 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog)
    case GL_VERTEX_PROGRAM_ARB:
       {
          struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
-         st_vp_release_varients( st, stvp );
+         st_release_vp_variants( st, stvp );
+         
+         if (stvp->glsl_to_tgsi)
+            free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
+      }
+      break;
+   case GL_TESS_CONTROL_PROGRAM_NV:
+   case GL_TESS_EVALUATION_PROGRAM_NV:
+   case GL_GEOMETRY_PROGRAM_NV:
+      {
+         struct st_common_program *p = st_common_program(prog);
+
+         st_release_basic_variants(st, p->Base.Target, &p->variants,
+                                   &p->tgsi);
+         
+         if (p->glsl_to_tgsi)
+            free_glsl_to_tgsi_visitor(p->glsl_to_tgsi);
       }
       break;
    case GL_FRAGMENT_PROGRAM_ARB:
       {
-         struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+         struct st_fragment_program *stfp =
+            (struct st_fragment_program *) prog;
 
-         if (stfp->driver_shader) {
-            cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
-            stfp->driver_shader = NULL;
-         }
+         st_release_fp_variants(st, stfp);
          
-         if (stfp->tgsi.tokens) {
-            st_free_tokens(stfp->tgsi.tokens);
-            stfp->tgsi.tokens = NULL;
-         }
-
-         if (stfp->bitmap_program) {
-            struct gl_program *prg = &stfp->bitmap_program->Base.Base;
-            _mesa_reference_program(ctx, &prg, NULL);
-            stfp->bitmap_program = NULL;
-         }
+         if (stfp->glsl_to_tgsi)
+            free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
+      }
+      break;
+   case GL_COMPUTE_PROGRAM_NV:
+      {
+         struct st_compute_program *stcp =
+            (struct st_compute_program *) prog;
+
+         st_release_cp_variants(st, stcp);
+
+         if (stcp->glsl_to_tgsi)
+            free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
       }
       break;
    default:
@@ -169,61 +150,190 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog)
 }
 
 
-static GLboolean st_is_program_native( GLcontext *ctx,
-                                      GLenum target, 
-                                      struct gl_program *prog )
-{
-   return GL_TRUE;
-}
-
-
-static GLboolean st_program_string_notify( GLcontext *ctx,
+/**
+ * Called via ctx->Driver.ProgramStringNotify()
+ * Called when the program's text/code is changed.  We have to free
+ * all shader variants and corresponding gallium shaders when this happens.
+ */
+static GLboolean
+st_program_string_notify( struct gl_context *ctx,
                                            GLenum target,
                                            struct gl_program *prog )
 {
    struct st_context *st = st_context(ctx);
+   gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
 
    if (target == GL_FRAGMENT_PROGRAM_ARB) {
       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
 
-      stfp->serialNo++;
+      st_release_fp_variants(st, stfp);
+      if (!st_translate_fragment_program(st, stfp))
+         return false;
 
-      if (stfp->driver_shader) {
-         cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
-         stfp->driver_shader = NULL;
-      }
+      if (st->fp == stfp)
+        st->dirty |= stfp->affected_states;
+   }
+   else if (target == GL_GEOMETRY_PROGRAM_NV) {
+      struct st_common_program *stgp = st_common_program(prog);
 
-      if (stfp->tgsi.tokens) {
-         st_free_tokens(stfp->tgsi.tokens);
-         stfp->tgsi.tokens = NULL;
-      }
+      st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
+                                &stgp->tgsi);
+      if (!st_translate_geometry_program(st, stgp))
+         return false;
 
-      if (st->fp == stfp)
-        st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+      if (st->gp == stgp)
+        st->dirty |= stgp->affected_states;
    }
    else if (target == GL_VERTEX_PROGRAM_ARB) {
       struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
 
-      stvp->serialNo++;
-
-      st_vp_release_varients( st, stvp );
+      st_release_vp_variants(st, stvp);
+      if (!st_translate_vertex_program(st, stvp))
+         return false;
 
       if (st->vp == stvp)
-        st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+        st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
+   }
+   else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
+      struct st_common_program *sttcp =
+         st_common_program(prog);
+
+      st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants,
+                                &sttcp->tgsi);
+      if (!st_translate_tessctrl_program(st, sttcp))
+         return false;
+
+      if (st->tcp == sttcp)
+         st->dirty |= sttcp->affected_states;
+   }
+   else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
+      struct st_common_program *sttep =
+         st_common_program(prog);
+
+      st_release_basic_variants(st, sttep->Base.Target, &sttep->variants,
+                                &sttep->tgsi);
+      if (!st_translate_tesseval_program(st, sttep))
+         return false;
+
+      if (st->tep == sttep)
+         st->dirty |= sttep->affected_states;
+   }
+   else if (target == GL_COMPUTE_PROGRAM_NV) {
+      struct st_compute_program *stcp =
+         (struct st_compute_program *) prog;
+
+      st_release_cp_variants(st, stcp);
+      if (!st_translate_compute_program(st, stcp))
+         return false;
+
+      if (st->cp == stcp)
+         st->dirty |= stcp->affected_states;
+   }
+   else if (target == GL_FRAGMENT_SHADER_ATI) {
+      assert(prog);
+
+      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+      assert(stfp->ati_fs);
+      assert(stfp->ati_fs->Program == prog);
+
+      st_init_atifs_prog(ctx, prog);
+
+      st_release_fp_variants(st, stfp);
+      if (!st_translate_fragment_program(st, stfp))
+         return false;
+
+      if (st->fp == stfp)
+         st->dirty |= stfp->affected_states;
    }
 
-   /* XXX check if program is legal, within limits */
+   if (ST_DEBUG & DEBUG_PRECOMPILE ||
+       st->shader_has_one_variant[stage])
+      st_precompile_shader_variant(st, prog);
+
    return GL_TRUE;
 }
 
+/**
+ * Called via ctx->Driver.NewATIfs()
+ * Called in glEndFragmentShaderATI()
+ */
+static struct gl_program *
+st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
+{
+   struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+         curProg->Id, true);
+   struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
+   stfp->ati_fs = curProg;
+   return prog;
+}
+
+static void
+st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count)
+{
+   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+
+   if (screen->set_max_shader_compiler_threads)
+      screen->set_max_shader_compiler_threads(screen, count);
+}
+
+static bool
+st_get_shader_program_completion_status(struct gl_context *ctx,
+                                        struct gl_shader_program *shprog)
+{
+   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+
+   if (!screen->is_parallel_shader_compilation_finished)
+      return true;
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
+      void *sh = NULL;
+
+      if (!linked || !linked->Program)
+         continue;
+
+      switch (i) {
+      case MESA_SHADER_VERTEX:
+         if (st_vertex_program(linked->Program)->variants)
+            sh = st_vertex_program(linked->Program)->variants->driver_shader;
+         break;
+      case MESA_SHADER_FRAGMENT:
+         if (st_fragment_program(linked->Program)->variants)
+            sh = st_fragment_program(linked->Program)->variants->driver_shader;
+         break;
+      case MESA_SHADER_TESS_CTRL:
+      case MESA_SHADER_TESS_EVAL:
+      case MESA_SHADER_GEOMETRY:
+         if (st_common_program(linked->Program)->variants)
+            sh = st_common_program(linked->Program)->variants->driver_shader;
+         break;
+      case MESA_SHADER_COMPUTE:
+         if (st_compute_program(linked->Program)->variants)
+            sh = st_compute_program(linked->Program)->variants->driver_shader;
+         break;
+      }
 
+      unsigned type = pipe_shader_type_from_mesa(i);
 
-void st_init_program_functions(struct dd_function_table *functions)
+      if (sh &&
+          !screen->is_parallel_shader_compilation_finished(screen, sh, type))
+         return false;
+   }
+   return true;
+}
+
+/**
+ * Plug in the program and shader-related device driver functions.
+ */
+void
+st_init_program_functions(struct dd_function_table *functions)
 {
-   functions->BindProgram = st_bind_program;
-   functions->UseProgram = st_use_program;
    functions->NewProgram = st_new_program;
    functions->DeleteProgram = st_delete_program;
-   functions->IsProgramNative = st_is_program_native;
    functions->ProgramStringNotify = st_program_string_notify;
+   functions->NewATIfs = st_new_ati_fs;
+   functions->LinkShader = st_link_shader;
+   functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads;
+   functions->GetShaderProgramCompletionStatus =
+      st_get_shader_program_completion_status;
 }