/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/imports.h"
+#include "main/compiler.h"
#include "main/context.h"
-#include "main/image.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "util/u_inlines.h"
#include "st_context.h"
#include "st_cb_queryobj.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_bufferobjects.h"
static struct gl_query_object *
-st_NewQueryObject(GLcontext *ctx, GLuint id)
+st_NewQueryObject(struct gl_context *ctx, GLuint id)
{
struct st_query_object *stq = ST_CALLOC_STRUCT(st_query_object);
if (stq) {
stq->base.Id = id;
stq->base.Ready = GL_TRUE;
stq->pq = NULL;
+ stq->type = PIPE_QUERY_TYPES; /* an invalid value */
return &stq->base;
}
return NULL;
}
-
static void
-st_DeleteQuery(GLcontext *ctx, struct gl_query_object *q)
+free_queries(struct pipe_context *pipe, struct st_query_object *stq)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_query_object *stq = st_query_object(q);
-
if (stq->pq) {
pipe->destroy_query(pipe, stq->pq);
stq->pq = NULL;
}
- free(stq);
+ if (stq->pq_begin) {
+ pipe->destroy_query(pipe, stq->pq_begin);
+ stq->pq_begin = NULL;
+ }
}
static void
-st_BeginQuery(GLcontext *ctx, struct gl_query_object *q)
+st_DeleteQuery(struct gl_context *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_query_object *stq = st_query_object(q);
+ free_queries(pipe, stq);
+
+ free(stq);
+}
+
+
+static void
+st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+ unsigned type;
+ bool ret = false;
+
+ st_flush_bitmap_cache(st_context(ctx));
+
+ /* convert GL query type to Gallium query type */
switch (q->Target) {
+ case GL_ANY_SAMPLES_PASSED:
+ type = PIPE_QUERY_OCCLUSION_PREDICATE;
+ break;
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ type = PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE;
+ break;
case GL_SAMPLES_PASSED_ARB:
- if (!stq->pq)
- stq->pq = pipe->create_query( pipe, PIPE_QUERY_OCCLUSION_COUNTER );
+ type = PIPE_QUERY_OCCLUSION_COUNTER;
+ break;
+ case GL_PRIMITIVES_GENERATED:
+ type = PIPE_QUERY_PRIMITIVES_GENERATED;
+ break;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ type = PIPE_QUERY_PRIMITIVES_EMITTED;
+ break;
+ case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
+ type = PIPE_QUERY_SO_OVERFLOW_PREDICATE;
+ break;
+ case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
+ type = PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE;
+ break;
+ case GL_TIME_ELAPSED:
+ if (st->has_time_elapsed)
+ type = PIPE_QUERY_TIME_ELAPSED;
+ else
+ type = PIPE_QUERY_TIMESTAMP;
+ break;
+ case GL_VERTICES_SUBMITTED_ARB:
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ type = PIPE_QUERY_PIPELINE_STATISTICS;
break;
default:
- assert(0);
+ assert(0 && "unexpected query target in st_BeginQuery()");
return;
}
- pipe->begin_query(pipe, stq->pq);
+ if (stq->type != type) {
+ /* free old query of different type */
+ free_queries(pipe, stq);
+ stq->type = PIPE_QUERY_TYPES; /* an invalid value */
+ }
+
+ if (q->Target == GL_TIME_ELAPSED &&
+ type == PIPE_QUERY_TIMESTAMP) {
+ /* Determine time elapsed by emitting two timestamp queries. */
+ if (!stq->pq_begin) {
+ stq->pq_begin = pipe->create_query(pipe, type, 0);
+ stq->type = type;
+ }
+ if (stq->pq_begin)
+ ret = pipe->end_query(pipe, stq->pq_begin);
+ } else {
+ if (!stq->pq) {
+ stq->pq = pipe->create_query(pipe, type, q->Stream);
+ stq->type = type;
+ }
+ if (stq->pq)
+ ret = pipe->begin_query(pipe, stq->pq);
+ }
+
+ if (!ret) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery");
+
+ free_queries(pipe, stq);
+ q->Active = GL_FALSE;
+ return;
+ }
+
+ assert(stq->type == type);
}
static void
-st_EndQuery(GLcontext *ctx, struct gl_query_object *q)
+st_EndQuery(struct gl_context *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_query_object *stq = st_query_object(q);
+ bool ret = false;
+
+ st_flush_bitmap_cache(st_context(ctx));
+
+ if ((q->Target == GL_TIMESTAMP ||
+ q->Target == GL_TIME_ELAPSED) &&
+ !stq->pq) {
+ stq->pq = pipe->create_query(pipe, PIPE_QUERY_TIMESTAMP, 0);
+ stq->type = PIPE_QUERY_TIMESTAMP;
+ }
+
+ if (stq->pq)
+ ret = pipe->end_query(pipe, stq->pq);
+
+ if (!ret) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndQuery");
+ return;
+ }
+}
+
+
+static boolean
+get_query_result(struct pipe_context *pipe,
+ struct st_query_object *stq,
+ boolean wait)
+{
+ union pipe_query_result data;
+
+ if (!stq->pq) {
+ /* Only needed in case we failed to allocate the gallium query earlier.
+ * Return TRUE so we don't spin on this forever.
+ */
+ return TRUE;
+ }
+
+ if (!pipe->get_query_result(pipe, stq->pq, wait, &data))
+ return FALSE;
+
+ switch (stq->base.Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_vertices;
+ break;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_primitives;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.vs_invocations;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ stq->base.Result = data.pipeline_statistics.hs_invocations;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ds_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ stq->base.Result = data.pipeline_statistics.gs_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.gs_primitives;
+ break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ps_invocations;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.cs_invocations;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_invocations;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_primitives;
+ break;
+ default:
+ switch (stq->type) {
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
+ case PIPE_QUERY_SO_OVERFLOW_PREDICATE:
+ case PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE:
+ stq->base.Result = !!data.b;
+ break;
+ default:
+ stq->base.Result = data.u64;
+ break;
+ }
+ break;
+ }
- pipe->end_query(pipe, stq->pq);
+ if (stq->base.Target == GL_TIME_ELAPSED &&
+ stq->type == PIPE_QUERY_TIMESTAMP) {
+ /* Calculate the elapsed time from the two timestamp queries */
+ GLuint64EXT Result0 = 0;
+ assert(stq->pq_begin);
+ pipe->get_query_result(pipe, stq->pq_begin, TRUE, (void *)&Result0);
+ stq->base.Result -= Result0;
+ } else {
+ assert(!stq->pq_begin);
+ }
+
+ return TRUE;
}
static void
-st_WaitQuery(GLcontext *ctx, struct gl_query_object *q)
+st_WaitQuery(struct gl_context *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_query_object *stq = st_query_object(q);
assert(!stq->base.Ready);
while (!stq->base.Ready &&
- !pipe->get_query_result(pipe,
- stq->pq,
- TRUE,
- &q->Result))
+ !get_query_result(pipe, stq, TRUE))
{
/* nothing */
}
-
+
q->Ready = GL_TRUE;
}
static void
-st_CheckQuery(GLcontext *ctx, struct gl_query_object *q)
+st_CheckQuery(struct gl_context *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_query_object *stq = st_query_object(q);
assert(!q->Ready); /* we should not get called if Ready is TRUE */
- q->Ready = pipe->get_query_result(pipe, stq->pq, FALSE, &q->Result);
+ q->Ready = get_query_result(pipe, stq, FALSE);
+}
+
+
+static uint64_t
+st_GetTimestamp(struct gl_context *ctx)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_screen *screen = pipe->screen;
+
+ /* Prefer the per-screen function */
+ if (screen->get_timestamp) {
+ return screen->get_timestamp(screen);
+ }
+ else {
+ /* Fall back to the per-context function */
+ assert(pipe->get_timestamp);
+ return pipe->get_timestamp(pipe);
+ }
}
+static void
+st_StoreQueryResult(struct gl_context *ctx, struct gl_query_object *q,
+ struct gl_buffer_object *buf, intptr_t offset,
+ GLenum pname, GLenum ptype)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_query_object *stq = st_query_object(q);
+ struct st_buffer_object *stObj = st_buffer_object(buf);
+ boolean wait = pname == GL_QUERY_RESULT;
+ enum pipe_query_value_type result_type;
+ int index;
+
+ /* GL_QUERY_TARGET is a bit of an extension since it has nothing to
+ * do with the GPU end of the query. Write it in "by hand".
+ */
+ if (pname == GL_QUERY_TARGET) {
+ /* Assume that the data must be LE. The endianness situation wrt CPU and
+ * GPU is incredibly confusing, but the vast majority of GPUs are
+ * LE. When a BE one comes along, this needs some form of resolution.
+ */
+ unsigned data[2] = { CPU_TO_LE32(q->Target), 0 };
+ pipe_buffer_write(pipe, stObj->buffer, offset,
+ (ptype == GL_INT64_ARB ||
+ ptype == GL_UNSIGNED_INT64_ARB) ? 8 : 4,
+ data);
+ return;
+ }
+ switch (ptype) {
+ case GL_INT:
+ result_type = PIPE_QUERY_TYPE_I32;
+ break;
+ case GL_UNSIGNED_INT:
+ result_type = PIPE_QUERY_TYPE_U32;
+ break;
+ case GL_INT64_ARB:
+ result_type = PIPE_QUERY_TYPE_I64;
+ break;
+ case GL_UNSIGNED_INT64_ARB:
+ result_type = PIPE_QUERY_TYPE_U64;
+ break;
+ default:
+ unreachable("Unexpected result type");
+ }
+ if (pname == GL_QUERY_RESULT_AVAILABLE) {
+ index = -1;
+ } else if (stq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
+ switch (q->Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ index = 0;
+ break;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ index = 1;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ index = 2;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ index = 3;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ index = 4;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ index = 5;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ index = 6;
+ break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ index = 7;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ index = 8;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ index = 9;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ index = 10;
+ break;
+ default:
+ unreachable("Unexpected target");
+ }
+ } else {
+ index = 0;
+ }
+
+ pipe->get_query_result_resource(pipe, stq->pq, wait, result_type, index,
+ stObj->buffer, offset);
+}
void st_init_query_functions(struct dd_function_table *functions)
{
functions->EndQuery = st_EndQuery;
functions->WaitQuery = st_WaitQuery;
functions->CheckQuery = st_CheckQuery;
+ functions->GetTimestamp = st_GetTimestamp;
+ functions->StoreQueryResult = st_StoreQueryResult;
}