st/mesa: fix fallout from xfb changes.
[mesa.git] / src / mesa / state_tracker / st_cb_queryobj.c
index 489f537d8bdbe50e4180172afd9b7c5cefbd85f6..cdb9efc762b271a506082f45cf9d6a4be29dd68a 100644 (file)
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_screen.h"
+#include "util/u_inlines.h"
 #include "st_context.h"
 #include "st_cb_queryobj.h"
 #include "st_cb_bitmap.h"
+#include "st_cb_bufferobjects.h"
 
 
 static struct gl_query_object *
@@ -94,7 +96,8 @@ st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q)
    switch (q->Target) {
    case GL_ANY_SAMPLES_PASSED:
    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
-      /* fall-through */
+      type = PIPE_QUERY_OCCLUSION_PREDICATE;
+      break;
    case GL_SAMPLES_PASSED_ARB:
       type = PIPE_QUERY_OCCLUSION_COUNTER;
       break;
@@ -110,6 +113,19 @@ st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q)
       else
          type = PIPE_QUERY_TIMESTAMP;
       break;
+   case GL_VERTICES_SUBMITTED_ARB:
+   case GL_PRIMITIVES_SUBMITTED_ARB:
+   case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+   case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+   case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+   case GL_GEOMETRY_SHADER_INVOCATIONS:
+   case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+   case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+   case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+   case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+   case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+      type = PIPE_QUERY_PIPELINE_STATISTICS;
+      break;
    default:
       assert(0 && "unexpected query target in st_BeginQuery()");
       return;
@@ -178,6 +194,8 @@ get_query_result(struct pipe_context *pipe,
                  struct st_query_object *stq,
                  boolean wait)
 {
+   union pipe_query_result data;
+
    if (!stq->pq) {
       /* Only needed in case we failed to allocate the gallium query earlier.
        * Return TRUE so we don't spin on this forever.
@@ -185,11 +203,53 @@ get_query_result(struct pipe_context *pipe,
       return TRUE;
    }
 
-   if (!pipe->get_query_result(pipe,
-                               stq->pq,
-                               wait,
-                               (void *)&stq->base.Result)) {
+   if (!pipe->get_query_result(pipe, stq->pq, wait, &data))
       return FALSE;
+
+   switch (stq->base.Target) {
+   case GL_VERTICES_SUBMITTED_ARB:
+      stq->base.Result = data.pipeline_statistics.ia_vertices;
+      break;
+   case GL_PRIMITIVES_SUBMITTED_ARB:
+      stq->base.Result = data.pipeline_statistics.ia_primitives;
+      break;
+   case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+      stq->base.Result = data.pipeline_statistics.vs_invocations;
+      break;
+   case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+      stq->base.Result = data.pipeline_statistics.hs_invocations;
+      break;
+   case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+      stq->base.Result = data.pipeline_statistics.ds_invocations;
+      break;
+   case GL_GEOMETRY_SHADER_INVOCATIONS:
+      stq->base.Result = data.pipeline_statistics.gs_invocations;
+      break;
+   case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+      stq->base.Result = data.pipeline_statistics.gs_primitives;
+      break;
+   case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+      stq->base.Result = data.pipeline_statistics.ps_invocations;
+      break;
+   case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+      stq->base.Result = data.pipeline_statistics.cs_invocations;
+      break;
+   case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+      stq->base.Result = data.pipeline_statistics.c_invocations;
+      break;
+   case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+      stq->base.Result = data.pipeline_statistics.c_primitives;
+      break;
+   default:
+      switch (stq->type) {
+      case PIPE_QUERY_OCCLUSION_PREDICATE:
+         stq->base.Result = !!data.b;
+         break;
+      default:
+         stq->base.Result = data.u64;
+         break;
+      }
+      break;
    }
 
    if (stq->base.Target == GL_TIME_ELAPSED &&
@@ -221,7 +281,7 @@ st_WaitQuery(struct gl_context *ctx, struct gl_query_object *q)
    {
       /* nothing */
    }
-                           
+
    q->Ready = GL_TRUE;
 }
 
@@ -239,11 +299,112 @@ st_CheckQuery(struct gl_context *ctx, struct gl_query_object *q)
 static uint64_t
 st_GetTimestamp(struct gl_context *ctx)
 {
-   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+   struct pipe_context *pipe = st_context(ctx)->pipe;
+   struct pipe_screen *screen = pipe->screen;
 
-   return screen->get_timestamp(screen);
+   /* Prefer the per-screen function */
+   if (screen->get_timestamp) {
+      return screen->get_timestamp(screen);
+   }
+   else {
+      /* Fall back to the per-context function */
+      assert(pipe->get_timestamp);
+      return pipe->get_timestamp(pipe);
+   }
 }
 
+static void
+st_StoreQueryResult(struct gl_context *ctx, struct gl_query_object *q,
+                    struct gl_buffer_object *buf, intptr_t offset,
+                    GLenum pname, GLenum ptype)
+{
+   struct pipe_context *pipe = st_context(ctx)->pipe;
+   struct st_query_object *stq = st_query_object(q);
+   struct st_buffer_object *stObj = st_buffer_object(buf);
+   boolean wait = pname == GL_QUERY_RESULT;
+   enum pipe_query_value_type result_type;
+   int index;
+
+   /* GL_QUERY_TARGET is a bit of an extension since it has nothing to
+    * do with the GPU end of the query. Write it in "by hand".
+    */
+   if (pname == GL_QUERY_TARGET) {
+      /* Assume that the data must be LE. The endianness situation wrt CPU and
+       * GPU is incredibly confusing, but the vast majority of GPUs are
+       * LE. When a BE one comes along, this needs some form of resolution.
+       */
+      unsigned data[2] = { CPU_TO_LE32(q->Target), 0 };
+      pipe_buffer_write(pipe, stObj->buffer, offset,
+                        (ptype == GL_INT64_ARB ||
+                         ptype == GL_UNSIGNED_INT64_ARB) ? 8 : 4,
+                        data);
+      return;
+   }
+
+   switch (ptype) {
+   case GL_INT:
+      result_type = PIPE_QUERY_TYPE_I32;
+      break;
+   case GL_UNSIGNED_INT:
+      result_type = PIPE_QUERY_TYPE_U32;
+      break;
+   case GL_INT64_ARB:
+      result_type = PIPE_QUERY_TYPE_I64;
+      break;
+   case GL_UNSIGNED_INT64_ARB:
+      result_type = PIPE_QUERY_TYPE_U64;
+      break;
+   default:
+      unreachable("Unexpected result type");
+   }
+
+   if (pname == GL_QUERY_RESULT_AVAILABLE) {
+      index = -1;
+   } else if (stq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
+      switch (q->Target) {
+      case GL_VERTICES_SUBMITTED_ARB:
+         index = 0;
+         break;
+      case GL_PRIMITIVES_SUBMITTED_ARB:
+         index = 1;
+         break;
+      case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+         index = 2;
+         break;
+      case GL_GEOMETRY_SHADER_INVOCATIONS:
+         index = 3;
+         break;
+      case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+         index = 4;
+         break;
+      case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+         index = 5;
+         break;
+      case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+         index = 6;
+         break;
+      case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+         index = 7;
+         break;
+      case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+         index = 8;
+         break;
+      case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+         index = 9;
+         break;
+      case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+         index = 10;
+         break;
+      default:
+         unreachable("Unexpected target");
+      }
+   } else {
+      index = 0;
+   }
+
+   pipe->get_query_result_resource(pipe, stq->pq, wait, result_type, index,
+                                   stObj->buffer, offset);
+}
 
 void st_init_query_functions(struct dd_function_table *functions)
 {
@@ -254,4 +415,5 @@ void st_init_query_functions(struct dd_function_table *functions)
    functions->WaitQuery = st_WaitQuery;
    functions->CheckQuery = st_CheckQuery;
    functions->GetTimestamp = st_GetTimestamp;
+   functions->StoreQueryResult = st_StoreQueryResult;
 }