#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
+#include "util/u_inlines.h"
#include "st_context.h"
#include "st_cb_queryobj.h"
#include "st_cb_bitmap.h"
+#include "st_cb_bufferobjects.h"
static struct gl_query_object *
switch (q->Target) {
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
- /* fall-through */
+ type = PIPE_QUERY_OCCLUSION_PREDICATE;
+ break;
case GL_SAMPLES_PASSED_ARB:
type = PIPE_QUERY_OCCLUSION_COUNTER;
break;
else
type = PIPE_QUERY_TIMESTAMP;
break;
+ case GL_VERTICES_SUBMITTED_ARB:
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ type = PIPE_QUERY_PIPELINE_STATISTICS;
+ break;
default:
assert(0 && "unexpected query target in st_BeginQuery()");
return;
struct st_query_object *stq,
boolean wait)
{
+ union pipe_query_result data;
+
if (!stq->pq) {
/* Only needed in case we failed to allocate the gallium query earlier.
* Return TRUE so we don't spin on this forever.
return TRUE;
}
- if (!pipe->get_query_result(pipe,
- stq->pq,
- wait,
- (void *)&stq->base.Result)) {
+ if (!pipe->get_query_result(pipe, stq->pq, wait, &data))
return FALSE;
+
+ switch (stq->base.Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_vertices;
+ break;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_primitives;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.vs_invocations;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ stq->base.Result = data.pipeline_statistics.hs_invocations;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ds_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ stq->base.Result = data.pipeline_statistics.gs_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.gs_primitives;
+ break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ps_invocations;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.cs_invocations;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_invocations;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_primitives;
+ break;
+ default:
+ switch (stq->type) {
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ stq->base.Result = !!data.b;
+ break;
+ default:
+ stq->base.Result = data.u64;
+ break;
+ }
+ break;
}
if (stq->base.Target == GL_TIME_ELAPSED &&
{
/* nothing */
}
-
+
q->Ready = GL_TRUE;
}
static uint64_t
st_GetTimestamp(struct gl_context *ctx)
{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_screen *screen = pipe->screen;
- return screen->get_timestamp(screen);
+ /* Prefer the per-screen function */
+ if (screen->get_timestamp) {
+ return screen->get_timestamp(screen);
+ }
+ else {
+ /* Fall back to the per-context function */
+ assert(pipe->get_timestamp);
+ return pipe->get_timestamp(pipe);
+ }
}
+static void
+st_StoreQueryResult(struct gl_context *ctx, struct gl_query_object *q,
+ struct gl_buffer_object *buf, intptr_t offset,
+ GLenum pname, GLenum ptype)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_query_object *stq = st_query_object(q);
+ struct st_buffer_object *stObj = st_buffer_object(buf);
+ boolean wait = pname == GL_QUERY_RESULT;
+ enum pipe_query_value_type result_type;
+ int index;
+
+ /* GL_QUERY_TARGET is a bit of an extension since it has nothing to
+ * do with the GPU end of the query. Write it in "by hand".
+ */
+ if (pname == GL_QUERY_TARGET) {
+ /* Assume that the data must be LE. The endianness situation wrt CPU and
+ * GPU is incredibly confusing, but the vast majority of GPUs are
+ * LE. When a BE one comes along, this needs some form of resolution.
+ */
+ unsigned data[2] = { CPU_TO_LE32(q->Target), 0 };
+ pipe_buffer_write(pipe, stObj->buffer, offset,
+ (ptype == GL_INT64_ARB ||
+ ptype == GL_UNSIGNED_INT64_ARB) ? 8 : 4,
+ data);
+ return;
+ }
+
+ switch (ptype) {
+ case GL_INT:
+ result_type = PIPE_QUERY_TYPE_I32;
+ break;
+ case GL_UNSIGNED_INT:
+ result_type = PIPE_QUERY_TYPE_U32;
+ break;
+ case GL_INT64_ARB:
+ result_type = PIPE_QUERY_TYPE_I64;
+ break;
+ case GL_UNSIGNED_INT64_ARB:
+ result_type = PIPE_QUERY_TYPE_U64;
+ break;
+ default:
+ unreachable("Unexpected result type");
+ }
+
+ if (pname == GL_QUERY_RESULT_AVAILABLE) {
+ index = -1;
+ } else if (stq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
+ switch (q->Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ index = 0;
+ break;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ index = 1;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ index = 2;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ index = 3;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ index = 4;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ index = 5;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ index = 6;
+ break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ index = 7;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ index = 8;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ index = 9;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ index = 10;
+ break;
+ default:
+ unreachable("Unexpected target");
+ }
+ } else {
+ index = 0;
+ }
+
+ pipe->get_query_result_resource(pipe, stq->pq, wait, result_type, index,
+ stObj->buffer, offset);
+}
void st_init_query_functions(struct dd_function_table *functions)
{
functions->WaitQuery = st_WaitQuery;
functions->CheckQuery = st_CheckQuery;
functions->GetTimestamp = st_GetTimestamp;
+ functions->StoreQueryResult = st_StoreQueryResult;
}