static struct gl_query_object *
st_NewQueryObject(GLcontext *ctx, GLuint id)
{
- struct st_query_object *stq = CALLOC_STRUCT(st_query_object);
+ struct st_query_object *stq = ST_CALLOC_STRUCT(st_query_object);
if (stq) {
stq->base.Id = id;
stq->base.Ready = GL_TRUE;
stq->pq = NULL;
}
- FREE(stq);
+ _mesa_free(stq);
}