/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-
-/**
- * glReadPixels interface to pipe
- *
- * \author Brian Paul
- */
-
-
-#include "main/imports.h"
-#include "main/bufferobj.h"
-#include "main/context.h"
#include "main/image.h"
+#include "main/pbo.h"
+#include "main/imports.h"
+#include "main/readpix.h"
+#include "main/enums.h"
+#include "main/framebuffer.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
-#include "util/u_tile.h"
-
-#include "st_debug.h"
+#include "st_cb_fbo.h"
+#include "st_atom.h"
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
-#include "st_cb_fbo.h"
-#include "st_format.h"
-#include "st_public.h"
-#include "st_texture.h"
-#include "st_inlines.h"
+#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_format.h"
+#include "state_tracker/st_texture.h"
-/**
- * Special case for reading stencil buffer.
- * For color/depth we use get_tile(). For stencil, map the stencil buffer.
- */
-void
-st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *pixels)
+static boolean
+needs_integer_signed_unsigned_conversion(const struct gl_context *ctx,
+ GLenum format, GLenum type)
{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct pipe_screen *screen = ctx->st->pipe->screen;
- struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
- struct pipe_transfer *pt;
- ubyte *stmap;
- GLint j;
-
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- y = ctx->DrawBuffer->Height - y - height;
+ struct gl_renderbuffer *rb =
+ _mesa_get_read_renderbuffer_for_format(ctx, format);
+
+ assert(rb);
+
+ GLenum srcType = _mesa_get_format_datatype(rb->Format);
+
+ if ((srcType == GL_INT &&
+ (type == GL_UNSIGNED_INT ||
+ type == GL_UNSIGNED_SHORT ||
+ type == GL_UNSIGNED_BYTE)) ||
+ (srcType == GL_UNSIGNED_INT &&
+ (type == GL_INT ||
+ type == GL_SHORT ||
+ type == GL_BYTE))) {
+ return TRUE;
}
- /* Create a read transfer from the renderbuffer's texture */
-
- pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
- 0, 0, 0,
- PIPE_TRANSFER_READ, x, y,
- width, height);
-
- /* map the stencil buffer */
- stmap = screen->transfer_map(screen, pt);
-
- /* width should never be > MAX_WIDTH since we did clipping earlier */
- ASSERT(width <= MAX_WIDTH);
-
- /* process image row by row */
- for (j = 0; j < height; j++) {
- GLvoid *dest;
- GLstencil sValues[MAX_WIDTH];
- GLfloat zValues[MAX_WIDTH];
- GLint srcY;
-
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- srcY = height - j - 1;
- }
- else {
- srcY = j;
- }
-
- /* get stencil (and Z) values */
- switch (pt->format) {
- case PIPE_FORMAT_S8_UNORM:
- {
- const ubyte *src = stmap + srcY * pt->stride;
- memcpy(sValues, src, width);
- }
- break;
- case PIPE_FORMAT_S8Z24_UNORM:
- if (format == GL_DEPTH_STENCIL) {
- const uint *src = (uint *) (stmap + srcY * pt->stride);
- const GLfloat scale = 1.0f / (0xffffff);
- GLint k;
- for (k = 0; k < width; k++) {
- sValues[k] = src[k] >> 24;
- zValues[k] = (src[k] & 0xffffff) * scale;
- }
- }
- else {
- const uint *src = (uint *) (stmap + srcY * pt->stride);
- GLint k;
- for (k = 0; k < width; k++) {
- sValues[k] = src[k] >> 24;
- }
- }
- break;
- case PIPE_FORMAT_Z24S8_UNORM:
- if (format == GL_DEPTH_STENCIL) {
- const uint *src = (uint *) (stmap + srcY * pt->stride);
- const GLfloat scale = 1.0f / (0xffffff);
- GLint k;
- for (k = 0; k < width; k++) {
- sValues[k] = src[k] & 0xff;
- zValues[k] = (src[k] >> 8) * scale;
- }
- }
- else {
- const uint *src = (uint *) (stmap + srcY * pt->stride);
- GLint k;
- for (k = 0; k < width; k++) {
- sValues[k] = src[k] & 0xff;
- }
- }
- break;
- default:
- assert(0);
- }
-
- /* store */
- dest = _mesa_image_address2d(packing, pixels, width, height,
- format, type, j, 0);
- if (format == GL_DEPTH_STENCIL) {
- _mesa_pack_depth_stencil_span(ctx, width, dest,
- zValues, sValues, packing);
- }
- else {
- _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing);
- }
- }
-
- /* unmap the stencil buffer */
- screen->transfer_unmap(screen, pt);
- screen->tex_transfer_destroy(pt);
-}
-
-
-/**
- * Return renderbuffer to use for reading color pixels for glRead/CopyPixel
- * commands.
- * Special care is needed for the front buffer.
- */
-struct st_renderbuffer *
-st_get_color_read_renderbuffer(GLcontext *ctx)
-{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct st_renderbuffer *strb =
- st_renderbuffer(fb->_ColorReadBuffer);
- struct st_renderbuffer *front =
- st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
-
- if (strb == front
- && ctx->st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
- /* reading from front color buffer, which is a logical copy of the
- * back color buffer.
- */
- struct st_renderbuffer *back =
- st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
- strb = back;
- }
-
- return strb;
+ return FALSE;
}
-
/**
- * Try to do glReadPixels in a fast manner for common cases.
- * \return GL_TRUE for success, GL_FALSE for failure
- */
-static GLboolean
-st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
- enum combination {
- A8R8G8B8_UNORM_TO_RGBA_UBYTE,
- A8R8G8B8_UNORM_TO_RGB_UBYTE,
- A8R8G8B8_UNORM_TO_BGRA_UINT
- } combo;
-
- if (ctx->_ImageTransferState)
- return GL_FALSE;
-
- if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
- format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
- combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
- }
- else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
- format == GL_RGB && type == GL_UNSIGNED_BYTE) {
- combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
- }
- else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
- format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
- }
- else {
- return GL_FALSE;
- }
-
- /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/
-
- {
- struct pipe_context *pipe = ctx->st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_transfer *trans;
- const GLubyte *map;
- GLubyte *dst;
- GLint row, col, dy, dstStride;
-
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- y = strb->texture->height0 - y - height;
- }
-
- trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
- 0, 0, 0,
- PIPE_TRANSFER_READ, x, y,
- width, height);
- if (!trans) {
- return GL_FALSE;
- }
-
- map = screen->transfer_map(screen, trans);
- if (!map) {
- screen->tex_transfer_destroy(trans);
- return GL_FALSE;
- }
-
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- y = height - 1;
- dy = -1;
- }
- else {
- y = 0;
- dy = 1;
- }
-
- dst = _mesa_image_address2d(pack, dest, width, height,
- format, type, 0, 0);
- dstStride = _mesa_image_row_stride(pack, width, format, type);
-
- switch (combo) {
- case A8R8G8B8_UNORM_TO_RGBA_UBYTE:
- for (row = 0; row < height; row++) {
- const GLubyte *src = map + y * trans->stride;
- for (col = 0; col < width; col++) {
- GLuint pixel = ((GLuint *) src)[col];
- dst[col*4+0] = (pixel >> 16) & 0xff;
- dst[col*4+1] = (pixel >> 8) & 0xff;
- dst[col*4+2] = (pixel >> 0) & 0xff;
- dst[col*4+3] = (pixel >> 24) & 0xff;
- }
- dst += dstStride;
- y += dy;
- }
- break;
- case A8R8G8B8_UNORM_TO_RGB_UBYTE:
- for (row = 0; row < height; row++) {
- const GLubyte *src = map + y * trans->stride;
- for (col = 0; col < width; col++) {
- GLuint pixel = ((GLuint *) src)[col];
- dst[col*3+0] = (pixel >> 16) & 0xff;
- dst[col*3+1] = (pixel >> 8) & 0xff;
- dst[col*3+2] = (pixel >> 0) & 0xff;
- }
- dst += dstStride;
- y += dy;
- }
- break;
- case A8R8G8B8_UNORM_TO_BGRA_UINT:
- for (row = 0; row < height; row++) {
- const GLubyte *src = map + y * trans->stride;
- memcpy(dst, src, 4 * width);
- dst += dstStride;
- y += dy;
- }
- break;
- default:
- ; /* nothing */
- }
-
- screen->transfer_unmap(screen, trans);
- screen->tex_transfer_destroy(trans);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Do glReadPixels by getting rows from the framebuffer transfer with
- * get_tile(). Convert to requested format/type with Mesa image routines.
- * Image transfer ops are done in software too.
+ * This uses a blit to copy the read buffer to a texture format which matches
+ * the format and type combo and then a fast read-back is done using memcpy.
+ * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
+ * a format which matches the swizzling.
+ *
+ * If such a format isn't available, we fall back to _mesa_readpixels.
+ *
+ * NOTE: Some drivers use a blit to convert between tiled and linear
+ * texture layouts during texture uploads/downloads, so the blit
+ * we do here should be free in such cases.
*/
static void
-st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+st_readpixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
+ GLvoid *pixels)
{
- struct pipe_context *pipe = ctx->st->pipe;
+ struct st_context *st = st_context(ctx);
+ struct gl_renderbuffer *rb =
+ _mesa_get_read_renderbuffer_for_format(ctx, format);
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- GLfloat temp[MAX_WIDTH][4];
- const GLbitfield transferOps = ctx->_ImageTransferState;
- GLsizei i, j;
- GLint yStep, dfStride;
- GLfloat *df;
- struct st_renderbuffer *strb;
- struct gl_pixelstore_attrib clippedPacking = *pack;
- struct pipe_transfer *trans;
-
- assert(ctx->ReadBuffer->Width > 0);
-
- /* XXX convolution not done yet */
- assert((transferOps & IMAGE_CONVOLUTION_BIT) == 0);
-
- /* Do all needed clipping here, so that we can forget about it later */
- if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
- /* The ReadPixels transfer is totally outside the window bounds */
- return;
+ struct pipe_resource *src;
+ struct pipe_resource *dst = NULL;
+ struct pipe_resource dst_templ;
+ enum pipe_format dst_format, src_format;
+ struct pipe_blit_info blit;
+ unsigned bind = PIPE_BIND_TRANSFER_READ;
+ struct pipe_transfer *tex_xfer;
+ ubyte *map = NULL;
+
+ /* Validate state (to be sure we have up-to-date framebuffer surfaces)
+ * and flush the bitmap cache prior to reading. */
+ st_validate_state(st);
+ st_flush_bitmap_cache(st);
+
+ if (!st->prefer_blit_based_texture_transfer) {
+ goto fallback;
}
- dest = _mesa_map_pbo_dest(ctx, &clippedPacking, dest);
- if (!dest)
- return;
+ /* This must be done after state validation. */
+ src = strb->texture;
- st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+ /* XXX Fallback for depth-stencil formats due to an incomplete
+ * stencil blit implementation in some drivers. */
+ if (format == GL_DEPTH_STENCIL) {
+ goto fallback;
+ }
- if (format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_STENCIL) {
- st_read_stencil_pixels(ctx, x, y, width, height,
- format, type, pack, dest);
- return;
+ /* We are creating a texture of the size of the region being read back.
+ * Need to check for NPOT texture support. */
+ if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
+ (!util_is_power_of_two(width) ||
+ !util_is_power_of_two(height))) {
+ goto fallback;
}
- else if (format == GL_DEPTH_COMPONENT) {
- strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+
+ /* If the base internal format and the texture format don't match, we have
+ * to use the slow path. */
+ if (rb->_BaseFormat !=
+ _mesa_get_format_base_format(rb->Format)) {
+ goto fallback;
}
- else {
- /* Read color buffer */
- strb = st_get_color_read_renderbuffer(ctx);
+
+ /* See if the texture format already matches the format and type,
+ * in which case the memcpy-based fast path will likely be used and
+ * we don't have to blit. */
+ if (_mesa_format_matches_format_and_type(rb->Format, format,
+ type, pack->SwapBytes)) {
+ goto fallback;
}
- if (!strb)
- return;
+ if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_TRUE)) {
+ goto fallback;
+ }
- /* try a fast-path readpixels before anything else */
- if (st_fast_readpixels(ctx, strb, x, y, width, height,
- format, type, pack, dest)) {
- /* success! */
- _mesa_unmap_pbo_dest(ctx, &clippedPacking);
- return;
+ if (needs_integer_signed_unsigned_conversion(ctx, format, type)) {
+ goto fallback;
}
- if (format == GL_RGBA && type == GL_FLOAT) {
- /* write tile(row) directly into user's buffer */
- df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
- height, format, type, 0, 0);
- dfStride = width * 4;
+ /* Convert the source format to what is expected by ReadPixels
+ * and see if it's supported. */
+ src_format = util_format_linear(src->format);
+ src_format = util_format_luminance_to_red(src_format);
+ src_format = util_format_intensity_to_red(src_format);
+
+ if (!src_format ||
+ !screen->is_format_supported(screen, src_format, src->target,
+ src->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ goto fallback;
}
- else {
- /* write tile(row) into temp row buffer */
- df = (GLfloat *) temp;
- dfStride = 0;
+
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
+ bind |= PIPE_BIND_DEPTH_STENCIL;
+ else
+ bind |= PIPE_BIND_RENDER_TARGET;
+
+ /* Choose the destination format by finding the best match
+ * for the format+type combo. */
+ dst_format = st_choose_matching_format(st, bind, format, type,
+ pack->SwapBytes);
+ if (dst_format == PIPE_FORMAT_NONE) {
+ goto fallback;
}
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- y = strb->Base.Height - y - height;
+ /* create the destination texture */
+ memset(&dst_templ, 0, sizeof(dst_templ));
+ dst_templ.target = PIPE_TEXTURE_2D;
+ dst_templ.format = dst_format;
+ dst_templ.bind = bind;
+ dst_templ.usage = PIPE_USAGE_STAGING;
+
+ st_gl_texture_dims_to_pipe_dims(GL_TEXTURE_2D, width, height, 1,
+ &dst_templ.width0, &dst_templ.height0,
+ &dst_templ.depth0, &dst_templ.array_size);
+
+ dst = screen->resource_create(screen, &dst_templ);
+ if (!dst) {
+ goto fallback;
}
- /* Create a read transfer from the renderbuffer's texture */
- trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
- 0, 0, 0,
- PIPE_TRANSFER_READ, x, y,
- width, height);
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.level = strb->surface->u.tex.level;
+ blit.src.format = src_format;
+ blit.dst.resource = dst;
+ blit.dst.level = 0;
+ blit.dst.format = dst->format;
+ blit.src.box.x = x;
+ blit.dst.box.x = 0;
+ blit.src.box.y = y;
+ blit.dst.box.y = 0;
+ blit.src.box.z = strb->surface->u.tex.first_layer;
+ blit.dst.box.z = 0;
+ blit.src.box.width = blit.dst.box.width = width;
+ blit.src.box.height = blit.dst.box.height = height;
+ blit.src.box.depth = blit.dst.box.depth = 1;
+ blit.mask = st_get_blit_mask(rb->_BaseFormat, format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+ blit.scissor_enable = FALSE;
- /* determine bottom-to-top vs. top-to-bottom order */
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- y = height - 1;
- yStep = -1;
- }
- else {
- y = 0;
- yStep = 1;
+ blit.src.box.y = rb->Height - blit.src.box.y;
+ blit.src.box.height = -blit.src.box.height;
}
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
+ /* blit */
+ st->pipe->blit(st->pipe, &blit);
+
+ /* map resources */
+ pixels = _mesa_map_pbo_dest(ctx, pack, pixels);
+
+ map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
+ 0, 0, 0, width, height, 1, &tex_xfer);
+ if (!map) {
+ _mesa_unmap_pbo_dest(ctx, pack);
+ pipe_resource_reference(&dst, NULL);
+ goto fallback;
+ }
- /*
- * Copy pixels from pipe_transfer to user memory
- */
+ /* memcpy data into a user buffer */
{
- /* dest of first pixel in client memory */
- GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width,
- height, format, type, 0, 0);
- /* dest row stride */
- const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
- format, type);
-
- if (trans->format == PIPE_FORMAT_S8Z24_UNORM ||
- trans->format == PIPE_FORMAT_X8Z24_UNORM) {
- if (format == GL_DEPTH_COMPONENT) {
- for (i = 0; i < height; i++) {
- GLuint ztemp[MAX_WIDTH];
- GLfloat zfloat[MAX_WIDTH];
- const double scale = 1.0 / ((1 << 24) - 1);
- pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
- y += yStep;
- for (j = 0; j < width; j++) {
- zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff));
- }
- _mesa_pack_depth_span(ctx, width, dst, type,
- zfloat, &clippedPacking);
- dst += dstStride;
- }
- }
- else {
- /* XXX: unreachable code -- should be before st_read_stencil_pixels */
- assert(format == GL_DEPTH_STENCIL_EXT);
- for (i = 0; i < height; i++) {
- GLuint *zshort = (GLuint *)dst;
- pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0);
- y += yStep;
- /* Reverse into 24/8 */
- for (j = 0; j < width; j++) {
- zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24);
- }
- dst += dstStride;
- }
- }
- }
- else if (trans->format == PIPE_FORMAT_Z24S8_UNORM ||
- trans->format == PIPE_FORMAT_Z24X8_UNORM) {
- if (format == GL_DEPTH_COMPONENT) {
- for (i = 0; i < height; i++) {
- GLuint ztemp[MAX_WIDTH];
- GLfloat zfloat[MAX_WIDTH];
- const double scale = 1.0 / ((1 << 24) - 1);
- pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
- y += yStep;
- for (j = 0; j < width; j++) {
- zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff));
- }
- _mesa_pack_depth_span(ctx, width, dst, type,
- zfloat, &clippedPacking);
- dst += dstStride;
- }
- }
- else {
- /* XXX: unreachable code -- should be before st_read_stencil_pixels */
- assert(format == GL_DEPTH_STENCIL_EXT);
- for (i = 0; i < height; i++) {
- pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0);
- y += yStep;
- dst += dstStride;
- }
- }
- }
- else if (trans->format == PIPE_FORMAT_Z16_UNORM) {
- for (i = 0; i < height; i++) {
- GLushort ztemp[MAX_WIDTH];
- GLfloat zfloat[MAX_WIDTH];
- const double scale = 1.0 / 0xffff;
- pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
- y += yStep;
- for (j = 0; j < width; j++) {
- zfloat[j] = (float) (scale * ztemp[j]);
- }
- _mesa_pack_depth_span(ctx, width, dst, type,
- zfloat, &clippedPacking);
- dst += dstStride;
- }
- }
- else if (trans->format == PIPE_FORMAT_Z32_UNORM) {
- for (i = 0; i < height; i++) {
- GLuint ztemp[MAX_WIDTH];
- GLfloat zfloat[MAX_WIDTH];
- const double scale = 1.0 / 0xffffffff;
- pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
- y += yStep;
- for (j = 0; j < width; j++) {
- zfloat[j] = (float) (scale * ztemp[j]);
- }
- _mesa_pack_depth_span(ctx, width, dst, type,
- zfloat, &clippedPacking);
- dst += dstStride;
- }
- }
- else {
- /* RGBA format */
- /* Do a row at a time to flip image data vertically */
- for (i = 0; i < height; i++) {
- pipe_get_tile_rgba(trans, 0, y, width, 1, df);
- y += yStep;
- df += dfStride;
- if (!dfStride) {
- _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst,
- &clippedPacking, transferOps);
- dst += dstStride;
- }
- }
+ const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
+ GLuint row;
+
+ for (row = 0; row < (unsigned) height; row++) {
+ GLvoid *dest = _mesa_image_address3d(pack, pixels,
+ width, height, format,
+ type, 0, row, 0);
+ memcpy(dest, map, bytesPerRow);
+ map += tex_xfer->stride;
}
}
- screen->tex_transfer_destroy(trans);
+ pipe_transfer_unmap(pipe, tex_xfer);
+ _mesa_unmap_pbo_dest(ctx, pack);
+ pipe_resource_reference(&dst, NULL);
+ return;
- _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+fallback:
+ _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
}
-
void st_init_readpixels_functions(struct dd_function_table *functions)
{
functions->ReadPixels = st_readpixels;