mesa: Add "shader/" path to #include statements in shader parser/lexer sources
[mesa.git] / src / mesa / state_tracker / st_cb_readpixels.h
index 1dbe9727a5defce6522091b8e42de25cd047f5b9..c90ef0290620bdab07bb396affded839dbd58a8d 100644 (file)
 #ifndef ST_CB_READPIXELS_H
 #define ST_CB_READPIXELS_H
 
+extern struct st_renderbuffer *
+st_get_color_read_renderbuffer(GLcontext *ctx);
+
+extern void
+st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
+                       GLsizei width, GLsizei height,
+                       GLenum format, GLenum type,
+                       const struct gl_pixelstore_attrib *packing,
+                       GLvoid *pixels);
+
 extern void
 st_init_readpixels_functions(struct dd_function_table *functions);