mesa: add _mesa_program_state_value_size() helper
[mesa.git] / src / mesa / state_tracker / st_cb_semaphoreobjects.c
index 0661e65eff8a3c2dfc404d9de23341929ced5b9e..51288a87342ea4372b8e058ea7fad3fb0cdd234e 100644 (file)
  * DEALINGS IN THE SOFTWARE.
  */
 
-#include "main/imports.h"
+
 #include "main/mtypes.h"
+#include "main/context.h"
 
 #include "main/externalobjects.h"
 
 #include "st_context.h"
+#include "st_texture.h"
+#include "st_util.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_bufferobjects.h"
 #include "st_cb_semaphoreobjects.h"
 
-#include "state_tracker/drm_driver.h"
+#include "frontend/drm_driver.h"
 #include "pipe/p_context.h"
 #include "pipe/p_screen.h"
 
@@ -69,10 +74,95 @@ st_import_semaphoreobj_fd(struct gl_context *ctx,
 #endif
 }
 
+static void
+st_server_wait_semaphore(struct gl_context *ctx,
+                         struct gl_semaphore_object *semObj,
+                         GLuint numBufferBarriers,
+                         struct gl_buffer_object **bufObjs,
+                         GLuint numTextureBarriers,
+                         struct gl_texture_object **texObjs,
+                         const GLenum *srcLayouts)
+{
+   struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
+   struct st_buffer_object *bufObj;
+   struct st_texture_object *texObj;
+
+   /* The driver is allowed to flush during fence_server_sync, be prepared */
+   st_flush_bitmap_cache(st);
+   pipe->fence_server_sync(pipe, st_obj->fence);
+
+   /**
+    * According to the EXT_external_objects spec, the memory operations must
+    * follow the wait. This is to make sure the flush is executed after the
+    * other party is done modifying the memory.
+    *
+    * Relevant excerpt from section "4.2.3 Waiting for Semaphores":
+    *
+    * Following completion of the semaphore wait operation, memory will also be
+    * made visible in the specified buffer and texture objects.
+    *
+    */
+   for (unsigned i = 0; i < numBufferBarriers; i++) {
+      if (!bufObjs[i])
+         continue;
+
+      bufObj = st_buffer_object(bufObjs[i]);
+      pipe->flush_resource(pipe, bufObj->buffer);
+   }
+
+   for (unsigned i = 0; i < numTextureBarriers; i++) {
+      if (!texObjs[i])
+         continue;
+
+      texObj = st_texture_object(texObjs[i]);
+      pipe->flush_resource(pipe, texObj->pt);
+   }
+}
+
+static void
+st_server_signal_semaphore(struct gl_context *ctx,
+                           struct gl_semaphore_object *semObj,
+                           GLuint numBufferBarriers,
+                           struct gl_buffer_object **bufObjs,
+                           GLuint numTextureBarriers,
+                           struct gl_texture_object **texObjs,
+                           const GLenum *dstLayouts)
+{
+   struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
+   struct st_buffer_object *bufObj;
+   struct st_texture_object *texObj;
+
+   for (unsigned i = 0; i < numBufferBarriers; i++) {
+      if (!bufObjs[i])
+         continue;
+
+      bufObj = st_buffer_object(bufObjs[i]);
+      pipe->flush_resource(pipe, bufObj->buffer);
+   }
+
+   for (unsigned i = 0; i < numTextureBarriers; i++) {
+      if (!texObjs[i])
+         continue;
+
+      texObj = st_texture_object(texObjs[i]);
+      pipe->flush_resource(pipe, texObj->pt);
+   }
+
+   /* The driver is allowed to flush during fence_server_signal, be prepared */
+   st_flush_bitmap_cache(st);
+   pipe->fence_server_signal(pipe, st_obj->fence);
+}
+
 void
 st_init_semaphoreobject_functions(struct dd_function_table *functions)
 {
    functions->NewSemaphoreObject = st_semaphoreobj_alloc;
    functions->DeleteSemaphoreObject = st_semaphoreobj_free;
    functions->ImportSemaphoreFd = st_import_semaphoreobj_fd;
+   functions->ServerWaitSemaphoreObject = st_server_wait_semaphore;
+   functions->ServerSignalSemaphoreObject = st_server_signal_semaphore;
 }