#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_cb_bufferobjects.h"
#include "state_tracker/st_format.h"
+#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
#include "state_tracker/st_atom.h"
}
}
-void
-st_init_pbo_upload(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
-
- st->pbo_upload.enabled =
- screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS) &&
- screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT) >= 1 &&
- screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
- if (!st->pbo_upload.enabled)
- return;
-
- st->pbo_upload.rgba_only =
- screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY);
-
- if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
- if (screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
- st->pbo_upload.upload_layers = true;
- } else if (screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES) >= 3) {
- st->pbo_upload.upload_layers = true;
- st->pbo_upload.use_gs = true;
- }
- }
-
- /* Blend state */
- memset(&st->pbo_upload.blend, 0, sizeof(struct pipe_blend_state));
- st->pbo_upload.blend.rt[0].colormask = PIPE_MASK_RGBA;
-
- /* Rasterizer state */
- memset(&st->pbo_upload.raster, 0, sizeof(struct pipe_rasterizer_state));
- st->pbo_upload.raster.half_pixel_center = 1;
-}
-
-void
-st_destroy_pbo_upload(struct st_context *st)
-{
- if (st->pbo_upload.fs) {
- cso_delete_fragment_shader(st->cso_context, st->pbo_upload.fs);
- st->pbo_upload.fs = NULL;
- }
-
- if (st->pbo_upload.gs) {
- cso_delete_geometry_shader(st->cso_context, st->pbo_upload.gs);
- st->pbo_upload.gs = NULL;
- }
-
- if (st->pbo_upload.vs) {
- cso_delete_vertex_shader(st->cso_context, st->pbo_upload.vs);
- st->pbo_upload.vs = NULL;
- }
-}
-
/**
* Converts format to a format with the same components, types
* and sizes, but with the components in RGBA order.
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 1 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_X)
+ desc->swizzle[0] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_X)
return true;
return false;
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 1 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_1)
return true;
return false;
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 1 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_X &&
+ desc->swizzle[2] == PIPE_SWIZZLE_X &&
+ desc->swizzle[3] == PIPE_SWIZZLE_1)
return true;
return false;
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 2 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_Y)
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_Y)
return true;
return false;
{
const struct util_format_description *desc = util_format_description(format);
- if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0) &&
- (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0) &&
- (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0) &&
- (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1))
+ if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
return false;
return true;
unsigned i;
/* Make sure the format is an RGBA and not an RGBX format */
- if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
return false;
- if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
return false;
for (i = 0; i < 4; i++)
return true;
}
-static void *
-create_pbo_upload_vs(struct st_context *st)
-{
- struct ureg_program *ureg;
- struct ureg_src in_pos;
- struct ureg_src in_instanceid;
- struct ureg_dst out_pos;
- struct ureg_dst out_layer;
-
- ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
- if (!ureg)
- return NULL;
-
- in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION);
-
- out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
-
- if (st->pbo_upload.upload_layers) {
- in_instanceid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
-
- if (!st->pbo_upload.use_gs)
- out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
- }
-
- /* out_pos = in_pos */
- ureg_MOV(ureg, out_pos, in_pos);
-
- if (st->pbo_upload.upload_layers) {
- if (st->pbo_upload.use_gs) {
- /* out_pos.z = i2f(gl_InstanceID) */
- ureg_I2F(ureg, ureg_writemask(out_pos, TGSI_WRITEMASK_Z),
- ureg_scalar(in_instanceid, TGSI_SWIZZLE_X));
- } else {
- /* out_layer = gl_InstanceID */
- ureg_MOV(ureg, out_layer, in_instanceid);
- }
- }
-
- ureg_END(ureg);
-
- return ureg_create_shader_and_destroy(ureg, st->pipe);
-}
-
-static void *
-create_pbo_upload_gs(struct st_context *st)
-{
- static const int zero = 0;
- struct ureg_program *ureg;
- struct ureg_dst out_pos;
- struct ureg_dst out_layer;
- struct ureg_src in_pos;
- struct ureg_src imm;
- unsigned i;
-
- ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
- if (!ureg)
- return NULL;
-
- ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_TRIANGLES);
- ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_TRIANGLE_STRIP);
- ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 3);
-
- out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
- out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
-
- in_pos = ureg_DECL_input(ureg, TGSI_SEMANTIC_POSITION, 0, 0, 1);
-
- imm = ureg_DECL_immediate_int(ureg, &zero, 1);
-
- for (i = 0; i < 3; ++i) {
- struct ureg_src in_pos_vertex = ureg_src_dimension(in_pos, i);
-
- /* out_pos = in_pos[i] */
- ureg_MOV(ureg, out_pos, in_pos_vertex);
-
- /* out_layer.x = f2i(in_pos[i].z) */
- ureg_F2I(ureg, ureg_writemask(out_layer, TGSI_WRITEMASK_X),
- ureg_scalar(in_pos_vertex, TGSI_SWIZZLE_Z));
-
- ureg_EMIT(ureg, ureg_scalar(imm, TGSI_SWIZZLE_X));
- }
-
- ureg_END(ureg);
-
- return ureg_create_shader_and_destroy(ureg, st->pipe);
-}
-
static void *
create_pbo_upload_fs(struct st_context *st)
{
struct ureg_src const0;
struct ureg_dst temp0;
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (!ureg)
return NULL;
/* Create the shaders */
if (!st->pbo_upload.vs) {
- st->pbo_upload.vs = create_pbo_upload_vs(st);
+ st->pbo_upload.vs = st_pbo_create_vs(st);
if (!st->pbo_upload.vs)
return false;
}
if (depth != 1 && st->pbo_upload.use_gs && !st->pbo_upload.gs) {
- st->pbo_upload.gs = create_pbo_upload_gs(st);
+ st->pbo_upload.gs = st_pbo_create_gs(st);
if (!st->pbo_upload.gs)
return false;
}
CSO_BIT_DEPTH_STENCIL_ALPHA |
CSO_BIT_RASTERIZER |
CSO_BIT_STREAM_OUTPUTS |
+ CSO_BIT_PAUSE_QUERIES |
CSO_BITS_ALL_SHADERS));
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
templ.format = src_format;
templ.u.buf.first_element = first_element;
templ.u.buf.last_element = last_element;
- templ.swizzle_r = PIPE_SWIZZLE_RED;
- templ.swizzle_g = PIPE_SWIZZLE_GREEN;
- templ.swizzle_b = PIPE_SWIZZLE_BLUE;
- templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ templ.swizzle_r = PIPE_SWIZZLE_X;
+ templ.swizzle_g = PIPE_SWIZZLE_Y;
+ templ.swizzle_b = PIPE_SWIZZLE_Z;
+ templ.swizzle_a = PIPE_SWIZZLE_W;
sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
if (sampler_view == NULL)
GLenum gl_target = texImage->TexObject->Target;
unsigned bind;
GLubyte *map;
+ unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
+ unsigned dst_level = 0;
+
+ if (stObj->pt == stImage->pt)
+ dst_level = texImage->TexObject->MinLevel + texImage->Level;
assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
- if (!st->prefer_blit_based_texture_transfer) {
+ if (!dst)
goto fallback;
+
+ /* Try transfer_inline_write, which should be the fastest memcpy path. */
+ if (pixels &&
+ !_mesa_is_bufferobj(unpack->BufferObj) &&
+ _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
+ texImage->TexFormat, format, type,
+ unpack)) {
+ struct pipe_box box;
+ unsigned stride, layer_stride;
+ void *data;
+
+ stride = _mesa_image_row_stride(unpack, width, format, type);
+ layer_stride = _mesa_image_image_stride(unpack, width, height, format,
+ type);
+ data = _mesa_image_address(dims, unpack, pixels, width, height, format,
+ type, 0, 0, 0);
+
+ /* Convert to Gallium coordinates. */
+ if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ zoffset = yoffset;
+ yoffset = 0;
+ depth = height;
+ height = 1;
+ layer_stride = stride;
+ }
+
+ u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
+ pipe->transfer_inline_write(pipe, dst, dst_level, 0,
+ &box, data, stride, layer_stride);
+ return;
}
- if (!dst) {
+ if (!st->prefer_blit_based_texture_transfer) {
goto fallback;
}
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *src = _mesa_image_address2d(unpack, pixels,
+ void *src = _mesa_image_address2d(unpack, pixels,
width, depth, format,
type, slice, 0);
memcpy(map, src, bytesPerRow);
ubyte *slice_map = map;
for (row = 0; row < (unsigned) height; row++) {
- GLvoid *src = _mesa_image_address(dims, unpack, pixels,
+ void *src = _mesa_image_address(dims, unpack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(slice_map, src, bytesPerRow);
blit.src.level = 0;
blit.src.format = src_format;
blit.dst.resource = dst;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+ blit.dst.level = dst_level;
blit.dst.format = dst_format;
blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
blit.dst.box.x = xoffset;
blit.dst.box.y = yoffset;
- blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
+ blit.dst.box.z = zoffset + dstz;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = depth;
struct gl_texture_image *texImage,
GLint x, GLint y, GLint z,
GLsizei w, GLsizei h, GLsizei d,
- GLenum format, GLsizei imageSize, const GLvoid *data)
+ GLenum format, GLsizei imageSize, const void *data)
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
static void
st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
- GLsizei imageSize, const GLvoid *data)
+ GLsizei imageSize, const void *data)
{
prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
st_GetTexSubImage(struct gl_context * ctx,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type, GLvoid * pixels,
+ GLenum format, GLenum type, void * pixels,
struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
goto fallback;
}
- if (!stImage->pt || !src) {
+ /* Handle non-finalized textures. */
+ if (!stImage->pt || stImage->pt != stObj->pt || !src) {
goto fallback;
}
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
memcpy(dest, map, bytesPerRow);
ubyte *slice_map = map;
for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(dest, slice_map, bytesPerRow);
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
}
else {
for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
- const GLvoid *clearValue)
+ const void *clearValue)
{
static const char zeros[16] = {0};
struct st_texture_image *stImage = st_texture_image(texImage);