*
**************************************************************************/
+#include <stdio.h>
#include "main/bufferobj.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/formats.h"
+#include "main/format_utils.h"
+#include "main/glformats.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/pbo.h"
#include "main/pixeltransfer.h"
#include "main/texcompress.h"
+#include "main/texcompress_etc.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_cb_bufferobjects.h"
#include "state_tracker/st_format.h"
+#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
#include "state_tracker/st_atom.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
+#include "util/u_upload_mgr.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_format.h"
#include "util/u_sampler.h"
#include "util/u_math.h"
#include "util/u_box.h"
+#include "util/u_simple_shaders.h"
+#include "cso_cache/cso_context.h"
+#include "tgsi/tgsi_ureg.h"
#define DBG if (0) printf
static struct gl_texture_image *
st_NewTextureImage(struct gl_context * ctx)
{
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
(void) ctx;
return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
}
{
struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
_mesa_initialize_texture_object(ctx, &obj->base, name, target);
return &obj->base;
st_DeleteTextureObject(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
+ struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
pipe_resource_reference(&stObj->pt, NULL);
- st_texture_release_all_sampler_views(stObj);
+ st_texture_release_all_sampler_views(st, stObj);
st_texture_free_sampler_views(stObj);
_mesa_delete_texture_object(ctx, texObj);
}
{
struct st_texture_image *stImage = st_texture_image(texImage);
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
if (stImage->pt) {
pipe_resource_reference(&stImage->pt, NULL);
}
- _mesa_align_free(stImage->TexData);
- stImage->TexData = NULL;
-
free(stImage->transfer);
stImage->transfer = NULL;
stImage->num_transfers = 0;
map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
&transfer);
if (map) {
- *mapOut = map;
- *rowStrideOut = transfer->stride;
+ if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
+ (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
+ /* ETC isn't supported by gallium and it's represented
+ * by uncompressed formats. Only write transfers with precompressed
+ * data are supported by ES3, which makes this really simple.
+ *
+ * Just create a temporary storage where the ETC texture will
+ * be stored. It will be decompressed in the Unmap function.
+ */
+ unsigned z = transfer->box.z;
+ struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
+
+ itransfer->temp_data =
+ malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
+ itransfer->temp_stride =
+ _mesa_format_row_stride(texImage->TexFormat, w);
+ itransfer->map = map;
+
+ *mapOut = itransfer->temp_data;
+ *rowStrideOut = itransfer->temp_stride;
+ }
+ else {
+ /* supported mapping */
+ *mapOut = map;
+ *rowStrideOut = transfer->stride;
+ }
}
else {
*mapOut = NULL;
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
+
+ if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
+ (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
+ /* Decompress the ETC texture to the mapped one. */
+ unsigned z = slice + stImage->base.Face;
+ struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
+ struct pipe_transfer *transfer = itransfer->transfer;
+
+ assert(z == transfer->box.z);
+
+ if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
+ _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
+ itransfer->temp_data,
+ itransfer->temp_stride,
+ transfer->box.width, transfer->box.height);
+ }
+ else {
+ _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
+ itransfer->temp_data, itransfer->temp_stride,
+ transfer->box.width, transfer->box.height,
+ texImage->TexFormat);
+ }
+
+ free(itransfer->temp_data);
+ itransfer->temp_data = NULL;
+ itransfer->temp_stride = 0;
+ itransfer->map = 0;
+ }
+
st_texture_image_unmap(st, stImage, slice);
}
}
+/**
+ * Try to determine whether we should allocate memory for a full texture
+ * mipmap. The problem is when we get a glTexImage(level=0) call, we
+ * can't immediately know if other mipmap levels are coming next. Here
+ * we try to guess whether to allocate memory for a mipmap or just the
+ * 0th level.
+ *
+ * If we guess incorrectly here we'll later reallocate the right amount of
+ * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
+ *
+ * \param stObj the texture object we're going to allocate memory for.
+ * \param stImage describes the incoming image which we need to store.
+ */
+static boolean
+allocate_full_mipmap(const struct st_texture_object *stObj,
+ const struct st_texture_image *stImage)
+{
+ switch (stObj->base.Target) {
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_BUFFER:
+ case GL_TEXTURE_EXTERNAL_OES:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ /* these texture types cannot be mipmapped */
+ return FALSE;
+ }
+
+ if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
+ return TRUE;
+
+ if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
+ stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
+ /* depth/stencil textures are seldom mipmapped */
+ return FALSE;
+
+ if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
+ return FALSE;
+
+ if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
+ stObj->base.Sampler.MinFilter == GL_LINEAR)
+ /* not a mipmap minification filter */
+ return FALSE;
+
+ if (stObj->base.Target == GL_TEXTURE_3D)
+ /* 3D textures are seldom mipmapped */
+ return FALSE;
+
+ return TRUE;
+}
+
+
/**
* Try to allocate a pipe_resource object for the given st_texture_object.
*
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
enum pipe_format fmt;
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
assert(!stObj->pt);
* to re-allocating a texture buffer with space for more (or fewer)
* mipmap levels later.
*/
- if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
- stObj->base.Sampler.MinFilter == GL_LINEAR ||
- (stObj->base.BaseLevel == 0 &&
- stObj->base.MaxLevel == 0) ||
- stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
- stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
- !stObj->base.GenerateMipmap &&
- stImage->base.Level == 0) {
- /* only alloc space for a single mipmap level */
- lastLevel = 0;
- }
- else {
+ if (allocate_full_mipmap(stObj, stImage)) {
/* alloc space for a full mipmap */
lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
width, height, depth) - 1;
}
+ else {
+ /* only alloc space for a single mipmap level */
+ lastLevel = 0;
+ }
/* Save the level=0 dimensions */
stObj->width0 = width;
stObj->height0 = height;
stObj->depth0 = depth;
- fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
+ fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
bindings = default_bindings(st, fmt);
stObj->lastLevel = lastLevel;
- DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
+ DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
return stObj->pt != NULL;
}
GLuint height = texImage->Height;
GLuint depth = texImage->Depth;
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
- assert(!stImage->TexData);
assert(!stImage->pt); /* xxx this might be wrong */
/* Look if the parent texture object has space for this image */
if (stObj->pt &&
level <= stObj->pt->last_level &&
- st_texture_match_image(stObj->pt, texImage)) {
+ st_texture_match_image(st, stObj->pt, texImage)) {
/* this image will fit in the existing texture object's memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
return GL_TRUE;
/* The parent texture object does not have space for this image */
pipe_resource_reference(&stObj->pt, NULL);
- st_texture_release_all_sampler_views(stObj);
+ st_texture_release_all_sampler_views(st, stObj);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
}
if (stObj->pt &&
- st_texture_match_image(stObj->pt, texImage)) {
+ st_texture_match_image(st, stObj->pt, texImage)) {
/* The image will live in the object's mipmap memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
assert(stImage->pt);
* level.
*/
enum pipe_format format =
- st_mesa_format_to_pipe_format(texImage->TexFormat);
+ st_mesa_format_to_pipe_format(st, texImage->TexFormat);
GLuint bindings = default_bindings(st, format);
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
}
}
+/**
+ * Converts format to a format with the same components, types
+ * and sizes, but with the components in RGBA order.
+ */
+static enum pipe_format
+unswizzle_format(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ return PIPE_FORMAT_R8G8B8A8_UNORM;
+
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ return PIPE_FORMAT_R10G10B10A2_UNORM;
+
+ case PIPE_FORMAT_B10G10R10A2_SNORM:
+ return PIPE_FORMAT_R10G10B10A2_SNORM;
+
+ case PIPE_FORMAT_B10G10R10A2_UINT:
+ return PIPE_FORMAT_R10G10B10A2_UINT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
+ */
+static enum pipe_format
+alpha_to_red(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_A8_UNORM:
+ return PIPE_FORMAT_R8_UNORM;
+ case PIPE_FORMAT_A8_SNORM:
+ return PIPE_FORMAT_R8_SNORM;
+ case PIPE_FORMAT_A8_UINT:
+ return PIPE_FORMAT_R8_UINT;
+ case PIPE_FORMAT_A8_SINT:
+ return PIPE_FORMAT_R8_SINT;
+
+ case PIPE_FORMAT_A16_UNORM:
+ return PIPE_FORMAT_R16_UNORM;
+ case PIPE_FORMAT_A16_SNORM:
+ return PIPE_FORMAT_R16_SNORM;
+ case PIPE_FORMAT_A16_UINT:
+ return PIPE_FORMAT_R16_UINT;
+ case PIPE_FORMAT_A16_SINT:
+ return PIPE_FORMAT_R16_SINT;
+ case PIPE_FORMAT_A16_FLOAT:
+ return PIPE_FORMAT_R16_FLOAT;
+
+ case PIPE_FORMAT_A32_UINT:
+ return PIPE_FORMAT_R32_UINT;
+ case PIPE_FORMAT_A32_SINT:
+ return PIPE_FORMAT_R32_SINT;
+ case PIPE_FORMAT_A32_FLOAT:
+ return PIPE_FORMAT_R32_FLOAT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
+ */
+static enum pipe_format
+red_alpha_to_red_green(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_R8A8_UNORM:
+ return PIPE_FORMAT_R8G8_UNORM;
+ case PIPE_FORMAT_R8A8_SNORM:
+ return PIPE_FORMAT_R8G8_SNORM;
+ case PIPE_FORMAT_R8A8_UINT:
+ return PIPE_FORMAT_R8G8_UINT;
+ case PIPE_FORMAT_R8A8_SINT:
+ return PIPE_FORMAT_R8G8_SINT;
+
+ case PIPE_FORMAT_R16A16_UNORM:
+ return PIPE_FORMAT_R16G16_UNORM;
+ case PIPE_FORMAT_R16A16_SNORM:
+ return PIPE_FORMAT_R16G16_SNORM;
+ case PIPE_FORMAT_R16A16_UINT:
+ return PIPE_FORMAT_R16G16_UINT;
+ case PIPE_FORMAT_R16A16_SINT:
+ return PIPE_FORMAT_R16G16_SINT;
+ case PIPE_FORMAT_R16A16_FLOAT:
+ return PIPE_FORMAT_R16G16_FLOAT;
+
+ case PIPE_FORMAT_R32A32_UINT:
+ return PIPE_FORMAT_R32G32_UINT;
+ case PIPE_FORMAT_R32A32_SINT:
+ return PIPE_FORMAT_R32G32_SINT;
+ case PIPE_FORMAT_R32A32_FLOAT:
+ return PIPE_FORMAT_R32G32_FLOAT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
+ */
+static enum pipe_format
+luminance_alpha_to_red_green(enum pipe_format format)
+{
+ switch (format)
+ {
+ case PIPE_FORMAT_L8A8_UNORM:
+ return PIPE_FORMAT_R8G8_UNORM;
+ case PIPE_FORMAT_L8A8_SNORM:
+ return PIPE_FORMAT_R8G8_SNORM;
+ case PIPE_FORMAT_L8A8_UINT:
+ return PIPE_FORMAT_R8G8_UINT;
+ case PIPE_FORMAT_L8A8_SINT:
+ return PIPE_FORMAT_R8G8_SINT;
+
+ case PIPE_FORMAT_L16A16_UNORM:
+ return PIPE_FORMAT_R16G16_UNORM;
+ case PIPE_FORMAT_L16A16_SNORM:
+ return PIPE_FORMAT_R16G16_SNORM;
+ case PIPE_FORMAT_L16A16_UINT:
+ return PIPE_FORMAT_R16G16_UINT;
+ case PIPE_FORMAT_L16A16_SINT:
+ return PIPE_FORMAT_R16G16_SINT;
+ case PIPE_FORMAT_L16A16_FLOAT:
+ return PIPE_FORMAT_R16G16_FLOAT;
+
+ case PIPE_FORMAT_L32A32_UINT:
+ return PIPE_FORMAT_R32G32_UINT;
+ case PIPE_FORMAT_L32A32_SINT:
+ return PIPE_FORMAT_R32G32_SINT;
+ case PIPE_FORMAT_L32A32_FLOAT:
+ return PIPE_FORMAT_R32G32_FLOAT;
+
+ default:
+ return format;
+ }
+}
+
+/**
+ * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
+ */
+static bool
+format_is_alpha(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 1 &&
+ desc->swizzle[0] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_X)
+ return true;
+
+ return false;
+}
+
+/**
+ * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
+ */
+static bool
+format_is_red(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 1 &&
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_1)
+ return true;
+
+ return false;
+}
+
+
+/**
+ * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
+ */
+static bool
+format_is_luminance(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 1 &&
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_X &&
+ desc->swizzle[2] == PIPE_SWIZZLE_X &&
+ desc->swizzle[3] == PIPE_SWIZZLE_1)
+ return true;
+
+ return false;
+}
+
+/**
+ * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
+ */
+static bool
+format_is_red_alpha(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if (desc->nr_channels == 2 &&
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_Y)
+ return true;
+
+ return false;
+}
+
+static bool
+format_is_swizzled_rgba(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
+ return false;
+
+ return true;
+}
+
+struct format_table
+{
+ unsigned char swizzle[4];
+ enum pipe_format format;
+};
+
+static const struct format_table table_8888_unorm[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
+ { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
+ { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
+};
+
+static const struct format_table table_1010102_unorm[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
+};
+
+static const struct format_table table_1010102_snorm[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
+};
+
+static const struct format_table table_1010102_uint[] = {
+ { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
+ { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
+};
+
+static enum pipe_format
+swizzle_format(enum pipe_format format, const int * const swizzle)
+{
+ unsigned i;
+
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
+ if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
+ swizzle[1] == table_8888_unorm[i].swizzle[1] &&
+ swizzle[2] == table_8888_unorm[i].swizzle[2] &&
+ swizzle[3] == table_8888_unorm[i].swizzle[3])
+ return table_8888_unorm[i].format;
+ }
+ break;
+
+ case PIPE_FORMAT_R10G10B10A2_UNORM:
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
+ if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
+ swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
+ swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
+ swizzle[3] == table_1010102_unorm[i].swizzle[3])
+ return table_1010102_unorm[i].format;
+ }
+ break;
+
+ case PIPE_FORMAT_R10G10B10A2_SNORM:
+ case PIPE_FORMAT_B10G10R10A2_SNORM:
+ for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
+ if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
+ swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
+ swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
+ swizzle[3] == table_1010102_snorm[i].swizzle[3])
+ return table_1010102_snorm[i].format;
+ }
+ break;
+
+ case PIPE_FORMAT_R10G10B10A2_UINT:
+ case PIPE_FORMAT_B10G10R10A2_UINT:
+ for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
+ if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
+ swizzle[1] == table_1010102_uint[i].swizzle[1] &&
+ swizzle[2] == table_1010102_uint[i].swizzle[2] &&
+ swizzle[3] == table_1010102_uint[i].swizzle[3])
+ return table_1010102_uint[i].format;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return PIPE_FORMAT_NONE;
+}
+
+static bool
+reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
+{
+ enum pipe_format src = *src_format;
+ enum pipe_format dst = *dst_format;
+
+ /* Note: dst_format has already been transformed from luminance/intensity
+ * to red when this function is called. The source format will never
+ * be an intensity format, because GL_INTENSITY is not a legal value
+ * for the format parameter in glTex(Sub)Image(). */
+
+ if (format_is_alpha(src)) {
+ if (!format_is_alpha(dst))
+ return false;
+
+ src = alpha_to_red(src);
+ dst = alpha_to_red(dst);
+ } else if (format_is_luminance(src)) {
+ if (!format_is_red(dst) && !format_is_red_alpha(dst))
+ return false;
+
+ src = util_format_luminance_to_red(src);
+ } else if (util_format_is_luminance_alpha(src)) {
+ src = luminance_alpha_to_red_green(src);
+
+ if (format_is_red_alpha(dst)) {
+ dst = red_alpha_to_red_green(dst);
+ } else if (!format_is_red(dst))
+ return false;
+ } else if (format_is_swizzled_rgba(src)) {
+ const struct util_format_description *src_desc = util_format_description(src);
+ const struct util_format_description *dst_desc = util_format_description(dst);
+ int swizzle[4];
+ unsigned i;
+
+ /* Make sure the format is an RGBA and not an RGBX format */
+ if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
+ return false;
+
+ if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
+ return false;
+
+ for (i = 0; i < 4; i++)
+ swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
+
+ dst = swizzle_format(dst, swizzle);
+ if (dst == PIPE_FORMAT_NONE)
+ return false;
+
+ src = unswizzle_format(src);
+ }
+
+ *src_format = src;
+ *dst_format = dst;
+ return true;
+}
+
+static void *
+create_pbo_upload_fs(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct ureg_program *ureg;
+ struct ureg_dst out;
+ struct ureg_src sampler;
+ struct ureg_src pos;
+ struct ureg_src layer;
+ struct ureg_src const0;
+ struct ureg_dst temp0;
+
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!ureg)
+ return NULL;
+
+ out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
+ sampler = ureg_DECL_sampler(ureg, 0);
+ if (screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL)) {
+ pos = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_POSITION, 0);
+ } else {
+ pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0,
+ TGSI_INTERPOLATE_LINEAR);
+ }
+ if (st->pbo_upload.upload_layers) {
+ layer = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_LAYER, 0,
+ TGSI_INTERPOLATE_CONSTANT);
+ }
+ const0 = ureg_DECL_constant(ureg, 0);
+ temp0 = ureg_DECL_temporary(ureg);
+
+ /* Note: const0 = [ -xoffset + skip_pixels, -yoffset, stride, image_height ] */
+
+ /* temp0.xy = f2i(temp0.xy) */
+ ureg_F2I(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
+ ureg_swizzle(pos,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
+ TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
+
+ /* temp0.xy = temp0.xy + const0.xy */
+ ureg_UADD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
+ ureg_swizzle(ureg_src(temp0),
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
+ TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y),
+ ureg_swizzle(const0,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
+ TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));
+
+ /* temp0.x = const0.z * temp0.y + temp0.x */
+ ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
+ ureg_scalar(const0, TGSI_SWIZZLE_Z),
+ ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
+
+ if (st->pbo_upload.upload_layers) {
+ /* temp0.x = const0.w * layer + temp0.x */
+ ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
+ ureg_scalar(const0, TGSI_SWIZZLE_W),
+ ureg_scalar(layer, TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
+ }
+
+ /* temp0.w = 0 */
+ ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_W), ureg_imm1u(ureg, 0));
+
+ /* out = txf(sampler, temp0.x) */
+ ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER, ureg_src(temp0), sampler);
+
+ ureg_release_temporary(ureg, temp0);
+
+ ureg_END(ureg);
+
+ return ureg_create_shader_and_destroy(ureg, pipe);
+}
+
+static bool
+try_pbo_upload_common(struct gl_context *ctx,
+ struct pipe_surface *surface,
+ int xoffset, int yoffset,
+ unsigned upload_width, unsigned upload_height,
+ struct pipe_resource *buffer,
+ enum pipe_format src_format,
+ intptr_t buf_offset,
+ unsigned bytes_per_pixel,
+ unsigned stride,
+ unsigned image_height)
+{
+ struct st_context *st = st_context(ctx);
+ struct cso_context *cso = st->cso_context;
+ struct pipe_context *pipe = st->pipe;
+ unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1;
+ unsigned skip_pixels = 0;
+ bool success = false;
+
+ /* Check alignment. */
+ {
+ unsigned ofs = (buf_offset * bytes_per_pixel) % ctx->Const.TextureBufferOffsetAlignment;
+ if (ofs != 0) {
+ if (ofs % bytes_per_pixel != 0)
+ return false;
+
+ skip_pixels = ofs / bytes_per_pixel;
+ buf_offset -= skip_pixels;
+ }
+ }
+
+ /* Create the shaders */
+ if (!st->pbo_upload.vs) {
+ st->pbo_upload.vs = st_pbo_create_vs(st);
+ if (!st->pbo_upload.vs)
+ return false;
+ }
+
+ if (depth != 1 && st->pbo_upload.use_gs && !st->pbo_upload.gs) {
+ st->pbo_upload.gs = st_pbo_create_gs(st);
+ if (!st->pbo_upload.gs)
+ return false;
+ }
+
+ if (!st->pbo_upload.fs) {
+ st->pbo_upload.fs = create_pbo_upload_fs(st);
+ if (!st->pbo_upload.fs)
+ return false;
+ }
+
+ cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+ CSO_BIT_FRAGMENT_SAMPLERS |
+ CSO_BIT_VERTEX_ELEMENTS |
+ CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
+ CSO_BIT_FRAMEBUFFER |
+ CSO_BIT_VIEWPORT |
+ CSO_BIT_BLEND |
+ CSO_BIT_DEPTH_STENCIL_ALPHA |
+ CSO_BIT_RASTERIZER |
+ CSO_BIT_STREAM_OUTPUTS |
+ CSO_BIT_PAUSE_QUERIES |
+ CSO_BITS_ALL_SHADERS));
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
+
+
+ /* Set up the sampler_view */
+ {
+ unsigned first_element = buf_offset;
+ unsigned last_element = buf_offset + skip_pixels + upload_width - 1
+ + (upload_height - 1 + (depth - 1) * image_height) * stride;
+ struct pipe_sampler_view templ;
+ struct pipe_sampler_view *sampler_view;
+ struct pipe_sampler_state sampler = {0};
+ const struct pipe_sampler_state *samplers[1] = {&sampler};
+
+ /* This should be ensured by Mesa before calling our callbacks */
+ assert((last_element + 1) * bytes_per_pixel <= buffer->width0);
+
+ if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1)
+ goto fail;
+
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_BUFFER;
+ templ.format = src_format;
+ templ.u.buf.first_element = first_element;
+ templ.u.buf.last_element = last_element;
+ templ.swizzle_r = PIPE_SWIZZLE_X;
+ templ.swizzle_g = PIPE_SWIZZLE_Y;
+ templ.swizzle_b = PIPE_SWIZZLE_Z;
+ templ.swizzle_a = PIPE_SWIZZLE_W;
+
+ sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
+ if (sampler_view == NULL)
+ goto fail;
+
+ cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
+
+ pipe_sampler_view_reference(&sampler_view, NULL);
+
+ cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
+ }
+
+ /* Upload vertices */
+ {
+ struct pipe_vertex_buffer vbo;
+ struct pipe_vertex_element velem;
+
+ float x0 = (float) xoffset / surface->width * 2.0f - 1.0f;
+ float y0 = (float) yoffset / surface->height * 2.0f - 1.0f;
+ float x1 = (float) (xoffset + upload_width) / surface->width * 2.0f - 1.0f;
+ float y1 = (float) (yoffset + upload_height) / surface->height * 2.0f - 1.0f;
+
+ float *verts = NULL;
+
+ vbo.user_buffer = NULL;
+ vbo.buffer = NULL;
+ vbo.stride = 2 * sizeof(float);
+
+ u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
+ &vbo.buffer_offset, &vbo.buffer, (void **) &verts);
+ if (!verts)
+ goto fail;
+
+ verts[0] = x0;
+ verts[1] = y0;
+ verts[2] = x0;
+ verts[3] = y1;
+ verts[4] = x1;
+ verts[5] = y0;
+ verts[6] = x1;
+ verts[7] = y1;
+
+ u_upload_unmap(st->uploader);
+
+ velem.src_offset = 0;
+ velem.instance_divisor = 0;
+ velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
+ velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ cso_set_vertex_elements(cso, 1, &velem);
+
+ cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo);
+
+ pipe_resource_reference(&vbo.buffer, NULL);
+ }
+
+ /* Upload constants */
+ /* Note: the user buffer must be valid until draw time */
+ struct {
+ int32_t xoffset;
+ int32_t yoffset;
+ int32_t stride;
+ int32_t image_size;
+ } constants;
+
+ {
+ struct pipe_constant_buffer cb;
+
+ constants.xoffset = -xoffset + skip_pixels;
+ constants.yoffset = -yoffset;
+ constants.stride = stride;
+ constants.image_size = stride * image_height;
+
+ if (st->constbuf_uploader) {
+ cb.buffer = NULL;
+ cb.user_buffer = NULL;
+ u_upload_data(st->constbuf_uploader, 0, sizeof(constants),
+ ctx->Const.UniformBufferOffsetAlignment,
+ &constants, &cb.buffer_offset, &cb.buffer);
+ if (!cb.buffer)
+ goto fail;
+
+ u_upload_unmap(st->constbuf_uploader);
+ } else {
+ cb.buffer = NULL;
+ cb.user_buffer = &constants;
+ cb.buffer_offset = 0;
+ }
+ cb.buffer_size = sizeof(constants);
+
+ cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
+
+ pipe_resource_reference(&cb.buffer, NULL);
+ }
+
+ /* Framebuffer_state */
+ {
+ struct pipe_framebuffer_state fb;
+ memset(&fb, 0, sizeof(fb));
+ fb.width = surface->width;
+ fb.height = surface->height;
+ fb.nr_cbufs = 1;
+ pipe_surface_reference(&fb.cbufs[0], surface);
+
+ cso_set_framebuffer(cso, &fb);
+
+ pipe_surface_reference(&fb.cbufs[0], NULL);
+ }
+
+ cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
+
+ /* Blend state */
+ cso_set_blend(cso, &st->pbo_upload.blend);
+
+ /* Depth/stencil/alpha state */
+ {
+ struct pipe_depth_stencil_alpha_state dsa;
+ memset(&dsa, 0, sizeof(dsa));
+ cso_set_depth_stencil_alpha(cso, &dsa);
+ }
+
+ /* Rasterizer state */
+ cso_set_rasterizer(cso, &st->pbo_upload.raster);
+
+ /* Set up the shaders */
+ cso_set_vertex_shader_handle(cso, st->pbo_upload.vs);
+
+ cso_set_geometry_shader_handle(cso, depth != 1 ? st->pbo_upload.gs : NULL);
+
+ cso_set_tessctrl_shader_handle(cso, NULL);
+
+ cso_set_tesseval_shader_handle(cso, NULL);
+
+ cso_set_fragment_shader_handle(cso, st->pbo_upload.fs);
+
+ /* Disable stream output */
+ cso_set_stream_outputs(cso, 0, NULL, 0);
+
+ if (depth == 1) {
+ cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+ } else {
+ cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP,
+ 0, 4, 0, depth);
+ }
+
+ success = true;
+
+fail:
+ cso_restore_state(cso);
+ cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
+
+ return success;
+}
+
+static bool
+try_pbo_upload(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLenum format, GLenum type,
+ enum pipe_format dst_format,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ const void *pixels,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ struct pipe_resource *texture = stImage->pt;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface = NULL;
+ enum pipe_format src_format;
+ const struct util_format_description *desc;
+ GLenum gl_target = texImage->TexObject->Target;
+ intptr_t buf_offset;
+ unsigned bytes_per_pixel;
+ unsigned stride, image_height;
+ bool success;
+
+ if (!st->pbo_upload.enabled)
+ return false;
+
+ /* From now on, we need the gallium representation of dimensions. */
+ if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
+ image_height = 1;
+ } else {
+ image_height = unpack->ImageHeight > 0 ? unpack->ImageHeight : height;
+ }
+
+ if (depth != 1 && !st->pbo_upload.upload_layers)
+ return false;
+
+ /* Choose the source format. Initially, we do so without checking driver
+ * support at all because of the remapping we later perform and because
+ * at least the Radeon driver actually supports some formats for texture
+ * buffers which it doesn't support for regular textures. */
+ src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
+ if (!src_format) {
+ return false;
+ }
+
+ src_format = util_format_linear(src_format);
+ desc = util_format_description(src_format);
+
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return false;
+
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
+ return false;
+
+ if (st->pbo_upload.rgba_only) {
+ enum pipe_format orig_dst_format = dst_format;
+
+ if (!reinterpret_formats(&src_format, &dst_format)) {
+ return false;
+ }
+
+ if (dst_format != orig_dst_format &&
+ !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET)) {
+ return false;
+ }
+ }
+
+ if (!src_format ||
+ !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ return false;
+ }
+
+ /* Check if the offset satisfies the alignment requirements */
+ buf_offset = (intptr_t) pixels;
+ bytes_per_pixel = desc->block.bits / 8;
+
+ if (buf_offset % bytes_per_pixel) {
+ return false;
+ }
+
+ /* Convert to texels */
+ buf_offset = buf_offset / bytes_per_pixel;
+
+ /* Compute the stride, taking unpack->Alignment into account */
+ {
+ unsigned pixels_per_row = unpack->RowLength > 0 ?
+ unpack->RowLength : width;
+ unsigned bytes_per_row = pixels_per_row * bytes_per_pixel;
+ unsigned remainder = bytes_per_row % unpack->Alignment;
+ unsigned offset_rows;
+
+ if (remainder > 0)
+ bytes_per_row += (unpack->Alignment - remainder);
+
+ if (bytes_per_row % bytes_per_pixel) {
+ return false;
+ }
+
+ stride = bytes_per_row / bytes_per_pixel;
+
+ offset_rows = unpack->SkipRows;
+ if (dims == 3)
+ offset_rows += image_height * unpack->SkipImages;
+
+ buf_offset += unpack->SkipPixels + stride * offset_rows;
+ }
+
+ /* Set up the surface */
+ {
+ unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+ unsigned max_layer = util_max_layer(texture, level);
+
+ zoffset += texImage->Face + texImage->TexObject->MinLayer;
+
+ struct pipe_surface templ;
+ memset(&templ, 0, sizeof(templ));
+ templ.format = dst_format;
+ templ.u.tex.level = level;
+ templ.u.tex.first_layer = MIN2(zoffset, max_layer);
+ templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
+
+ surface = pipe->create_surface(pipe, texture, &templ);
+ if (!surface)
+ return false;
+ }
+
+ success = try_pbo_upload_common(ctx, surface,
+ xoffset, yoffset, width, height,
+ st_buffer_object(unpack->BufferObj)->buffer,
+ src_format,
+ buf_offset,
+ bytes_per_pixel, stride, image_height);
+
+ pipe_surface_reference(&surface, NULL);
+
+ return success;
+}
static void
st_TexSubImage(struct gl_context *ctx, GLuint dims,
GLenum gl_target = texImage->TexObject->Target;
unsigned bind;
GLubyte *map;
+ unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
+ unsigned dst_level = 0;
- if (!st->prefer_blit_based_texture_transfer) {
+ if (stObj->pt == stImage->pt)
+ dst_level = texImage->TexObject->MinLevel + texImage->Level;
+
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
+ if (!dst)
goto fallback;
+
+ /* Try transfer_inline_write, which should be the fastest memcpy path. */
+ if (pixels &&
+ !_mesa_is_bufferobj(unpack->BufferObj) &&
+ _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
+ texImage->TexFormat, format, type,
+ unpack)) {
+ struct pipe_box box;
+ unsigned stride, layer_stride;
+ void *data;
+
+ stride = _mesa_image_row_stride(unpack, width, format, type);
+ layer_stride = _mesa_image_image_stride(unpack, width, height, format,
+ type);
+ data = _mesa_image_address(dims, unpack, pixels, width, height, format,
+ type, 0, 0, 0);
+
+ /* Convert to Gallium coordinates. */
+ if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ zoffset = yoffset;
+ yoffset = 0;
+ depth = height;
+ height = 1;
+ layer_stride = stride;
+ }
+
+ u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
+ pipe->transfer_inline_write(pipe, dst, dst_level, 0,
+ &box, data, stride, layer_stride);
+ return;
}
- if (!dst) {
+ if (!st->prefer_blit_based_texture_transfer) {
goto fallback;
}
goto fallback;
}
- /* See if the texture format already matches the format and type,
- * in which case the memcpy-based fast path will likely be used and
- * we don't have to blit. */
- if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
- type, unpack->SwapBytes)) {
- goto fallback;
- }
+ /* See if the destination format is supported. */
if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
bind = PIPE_BIND_DEPTH_STENCIL;
else
bind = PIPE_BIND_RENDER_TARGET;
- /* See if the destination format is supported.
- * For luminance and intensity, only the red channel is stored there. */
+ /* For luminance and intensity, only the red channel is stored
+ * in the destination. */
dst_format = util_format_linear(dst->format);
dst_format = util_format_luminance_to_red(dst_format);
dst_format = util_format_intensity_to_red(dst_format);
goto fallback;
}
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
+ xoffset, yoffset, zoffset,
+ width, height, depth, pixels, unpack))
+ return;
+ }
+
+ /* See if the texture format already matches the format and type,
+ * in which case the memcpy-based fast path will likely be used and
+ * we don't have to blit. */
+ if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
+ type, unpack->SwapBytes, NULL)) {
+ goto fallback;
+ }
+
/* Choose the source format. */
- src_format = st_choose_matching_format(screen, PIPE_BIND_SAMPLER_VIEW,
+ src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
format, type, unpack->SwapBytes);
if (!src_format) {
goto fallback;
if (gl_target == GL_TEXTURE_CUBE_MAP) {
gl_target = GL_TEXTURE_2D;
}
+ /* TexSubImage can specify subsets of cube map array faces
+ * so we need to upload via 2D array instead */
+ if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+ gl_target = GL_TEXTURE_2D_ARRAY;
+ }
/* Initialize the source texture description. */
memset(&src_templ, 0, sizeof(src_templ));
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *src = _mesa_image_address3d(unpack, pixels,
+ void *src = _mesa_image_address2d(unpack, pixels,
width, depth, format,
- type, 0, slice, 0);
+ type, slice, 0);
memcpy(map, src, bytesPerRow);
}
else {
ubyte *slice_map = map;
for (row = 0; row < (unsigned) height; row++) {
- GLvoid *src = _mesa_image_address3d(unpack, pixels,
- width, height, format,
- type, slice, row, 0);
+ void *src = _mesa_image_address(dims, unpack, pixels,
+ width, height, format,
+ type, slice, row, 0);
memcpy(slice_map, src, bytesPerRow);
slice_map += transfer->stride;
}
blit.src.level = 0;
blit.src.format = src_format;
blit.dst.resource = dst;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
+ blit.dst.level = dst_level;
blit.dst.format = dst_format;
blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
blit.dst.box.x = xoffset;
blit.dst.box.y = yoffset;
- blit.dst.box.z = zoffset + texImage->Face;
+ blit.dst.box.z = zoffset + dstz;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = depth;
}
+static void
+st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint x, GLint y, GLint z,
+ GLsizei w, GLsizei h, GLsizei d,
+ GLenum format, GLsizei imageSize, const void *data)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ struct pipe_resource *texture = stImage->pt;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_resource *dst = stImage->pt;
+ struct pipe_surface *surface = NULL;
+ struct compressed_pixelstore store;
+ enum pipe_format copy_format;
+ unsigned bytes_per_block;
+ unsigned bw, bh;
+ intptr_t buf_offset;
+ bool success = false;
+
+ /* Check basic pre-conditions for PBO upload */
+ if (!st->prefer_blit_based_texture_transfer) {
+ goto fallback;
+ }
+
+ if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
+ goto fallback;
+
+ if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
+ (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
+ /* ETC isn't supported and is represented by uncompressed formats. */
+ goto fallback;
+ }
+
+ if (!dst) {
+ goto fallback;
+ }
+
+ if (!st->pbo_upload.enabled ||
+ !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
+ goto fallback;
+ }
+
+ /* Choose the pipe format for the upload. */
+ bytes_per_block = util_format_get_blocksize(dst->format);
+ bw = util_format_get_blockwidth(dst->format);
+ bh = util_format_get_blockheight(dst->format);
+
+ switch (bytes_per_block) {
+ case 8:
+ copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
+ break;
+ case 16:
+ copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
+ break;
+ default:
+ goto fallback;
+ }
+
+ if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ goto fallback;
+ }
+
+ if (!screen->is_format_supported(screen, copy_format, dst->target,
+ dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
+ goto fallback;
+ }
+
+ /* Interpret the pixelstore settings. */
+ _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
+ &ctx->Unpack, &store);
+ assert(store.CopyBytesPerRow % bytes_per_block == 0);
+ assert(store.SkipBytes % bytes_per_block == 0);
+
+ /* Compute the offset into the buffer */
+ buf_offset = (intptr_t)data + store.SkipBytes;
+
+ if (buf_offset % bytes_per_block) {
+ goto fallback;
+ }
+
+ buf_offset = buf_offset / bytes_per_block;
+
+ /* Set up the surface. */
+ {
+ unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+ unsigned max_layer = util_max_layer(texture, level);
+
+ z += texImage->Face + texImage->TexObject->MinLayer;
+
+ struct pipe_surface templ;
+ memset(&templ, 0, sizeof(templ));
+ templ.format = copy_format;
+ templ.u.tex.level = level;
+ templ.u.tex.first_layer = MIN2(z, max_layer);
+ templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
+
+ surface = pipe->create_surface(pipe, texture, &templ);
+ if (!surface)
+ goto fallback;
+ }
+
+ success = try_pbo_upload_common(ctx, surface,
+ x / bw, y / bh,
+ store.CopyBytesPerRow / bytes_per_block,
+ store.CopyRowsPerSlice,
+ st_buffer_object(ctx->Unpack.BufferObj)->buffer,
+ copy_format,
+ buf_offset,
+ bytes_per_block,
+ store.TotalBytesPerRow / bytes_per_block,
+ store.TotalRowsPerSlice);
+
+ pipe_surface_reference(&surface, NULL);
+
+ if (success)
+ return;
+
+fallback:
+ _mesa_store_compressed_texsubimage(ctx, dims, texImage,
+ x, y, z, w, h, d,
+ format, imageSize, data);
+}
+
static void
st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
- GLsizei imageSize, const GLvoid *data)
+ GLsizei imageSize, const void *data)
{
prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
- _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
+
+ /* only 2D and 3D compressed images are supported at this time */
+ if (dims == 1) {
+ _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
+ return;
+ }
+
+ /* This is pretty simple, because unlike the general texstore path we don't
+ * have to worry about the usual image unpacking or image transfer
+ * operations.
+ */
+ assert(texImage);
+ assert(texImage->Width > 0);
+ assert(texImage->Height > 0);
+ assert(texImage->Depth > 0);
+
+ /* allocate storage for texture data */
+ if (!st_AllocTextureImageBuffer(ctx, texImage)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
+ return;
+ }
+
+ st_CompressedTexSubImage(ctx, dims, texImage,
+ 0, 0, 0,
+ texImage->Width, texImage->Height, texImage->Depth,
+ texImage->TexFormat,
+ imageSize, data);
}
/**
- * Called via ctx->Driver.GetTexImage()
+ * Called via ctx->Driver.GetTexSubImage()
*
* This uses a blit to copy the texture to a texture format which matches
* the format and type combo and then a fast read-back is done using memcpy.
* We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
* a format which matches the swizzling.
*
- * If such a format isn't available, it falls back to _mesa_get_teximage.
+ * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
*
* NOTE: Drivers usually do a blit to convert between tiled and linear
* texture layouts during texture uploads/downloads, so the blit
* we do here should be free in such cases.
*/
static void
-st_GetTexImage(struct gl_context * ctx,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_image *texImage)
+st_GetTexSubImage(struct gl_context * ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type, void * pixels,
+ struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- GLuint width = texImage->Width;
- GLuint height = texImage->Height;
- GLuint depth = texImage->Depth;
struct st_texture_image *stImage = st_texture_image(texImage);
- struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ struct pipe_resource *src = stObj->pt;
struct pipe_resource *dst = NULL;
struct pipe_resource dst_templ;
enum pipe_format dst_format, src_format;
ubyte *map = NULL;
boolean done = FALSE;
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
if (!st->prefer_blit_based_texture_transfer &&
!_mesa_is_format_compressed(texImage->TexFormat)) {
/* Try to avoid the fallback if we're doing texture decompression here */
goto fallback;
}
- if (!stImage->pt || !src) {
+ /* Handle non-finalized textures. */
+ if (!stImage->pt || stImage->pt != stObj->pt || !src) {
goto fallback;
}
- /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
+ /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
* due to an incomplete stencil blit implementation in some drivers. */
- if (format == GL_DEPTH_STENCIL) {
+ if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
goto fallback;
}
/* If the base internal format and the texture format don't match, we have
- * to fall back to _mesa_get_teximage. */
+ * to fall back to _mesa_GetTexImage_sw. */
if (texImage->_BaseFormat !=
_mesa_get_format_base_format(texImage->TexFormat)) {
goto fallback;
/* See if the texture format already matches the format and type,
* in which case the memcpy-based fast path will be used. */
if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
- type, ctx->Pack.SwapBytes)) {
+ type, ctx->Pack.SwapBytes, NULL)) {
goto fallback;
}
* - Luminance alpha must be returned as (L,0,0,A).
* - Intensity must be returned as (I,0,0,1)
*/
- src_format = util_format_linear(src->format);
+ if (stObj->surface_based)
+ src_format = util_format_linear(stObj->surface_format);
+ else
+ src_format = util_format_linear(src->format);
src_format = util_format_luminance_to_red(src_format);
src_format = util_format_intensity_to_red(src_format);
/* Choose the destination format by finding the best match
* for the format+type combo. */
- dst_format = st_choose_matching_format(screen, bind, format, type,
+ dst_format = st_choose_matching_format(st, bind, format, type,
ctx->Pack.SwapBytes);
if (dst_format == PIPE_FORMAT_NONE) {
GLenum dst_glformat;
- /* Fall back to _mesa_get_teximage except for compressed formats,
+ /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
* where decompression with a blit is always preferred. */
if (!util_format_is_compressed(src->format)) {
goto fallback;
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_ETC1_RGB8:
+ case PIPE_FORMAT_BPTC_RGBA_UNORM:
dst_glformat = GL_RGBA8;
break;
case PIPE_FORMAT_RGTC1_SNORM:
goto fallback;
dst_glformat = GL_RGBA8_SNORM;
break;
- /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
+ case PIPE_FORMAT_BPTC_RGB_FLOAT:
+ case PIPE_FORMAT_BPTC_RGB_UFLOAT:
+ if (!ctx->Extensions.ARB_texture_float)
+ goto fallback;
+ dst_glformat = GL_RGBA32F;
+ break;
default:
assert(0);
goto fallback;
}
}
- /* create the destination texture */
+ /* create the destination texture of size (width X height X depth) */
memset(&dst_templ, 0, sizeof(dst_templ));
dst_templ.target = pipe_target;
dst_templ.format = dst_format;
/* From now on, we need the gallium representation of dimensions. */
if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ zoffset = yoffset;
+ yoffset = 0;
depth = height;
height = 1;
}
+ assert(texImage->Face == 0 ||
+ texImage->TexObject->MinLayer == 0 ||
+ zoffset == 0);
+
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
- blit.src.level = texImage->Level;
+ blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
blit.src.format = src_format;
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
- blit.src.box.x = blit.dst.box.x = 0;
- blit.src.box.y = blit.dst.box.y = 0;
- blit.src.box.z = texImage->Face;
+ blit.src.box.x = xoffset;
+ blit.dst.box.x = 0;
+ blit.src.box.y = yoffset;
+ blit.dst.box.y = 0;
+ blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
blit.dst.box.z = 0;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
/* copy/pack data into user buffer */
if (_mesa_format_matches_format_and_type(mesa_format, format, type,
- ctx->Pack.SwapBytes)) {
+ ctx->Pack.SwapBytes, NULL)) {
/* memcpy */
const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
GLuint row, slice;
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
memcpy(dest, map, bytesPerRow);
ubyte *slice_map = map;
for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(dest, slice_map, bytesPerRow);
/* format translation via floats */
GLuint row, slice;
GLfloat *rgba;
+ uint32_t dstMesaFormat;
+ int dstStride, srcStride;
assert(util_format_is_compressed(src->format));
}
if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback format translation\n", __FUNCTION__);
+ debug_printf("%s: fallback format translation\n", __func__);
+ dstMesaFormat = _mesa_format_from_format_and_type(format, type);
+ dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
+ srcStride = 4 * width * sizeof(GLfloat);
for (slice = 0; slice < depth; slice++) {
if (gl_target == GL_TEXTURE_1D_ARRAY) {
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
dst_format, rgba);
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
- type, dest, &ctx->Pack, 0);
+ _mesa_format_convert(dest, dstMesaFormat, dstStride,
+ rgba, RGBA32_FLOAT, srcStride,
+ width, 1, NULL);
}
else {
for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
dst_format, rgba);
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
- type, dest, &ctx->Pack, 0);
+ _mesa_format_convert(dest, dstMesaFormat, dstStride,
+ rgba, RGBA32_FLOAT, srcStride,
+ width, 1, NULL);
}
}
map += tex_xfer->layer_stride;
fallback:
if (!done) {
- _mesa_get_teximage(ctx, format, type, pixels, texImage);
+ _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, texImage);
}
}
struct pipe_transfer *transfer;
if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
+ debug_printf("%s: fallback processing\n", __func__);
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
srcY = strb->Base.Height - srcY - height;
unsigned bind;
GLint srcY0, srcY1;
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
if (!strb || !strb->surface || !stImage->pt) {
- debug_printf("%s: null strb or stImage\n", __FUNCTION__);
+ debug_printf("%s: null strb or stImage\n", __func__);
return;
}
blit.src.box.depth = 1;
blit.dst.resource = stImage->pt;
blit.dst.format = dst_format;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
+ blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
blit.dst.box.x = destX;
blit.dst.box.y = destY;
- blit.dst.box.z = stImage->base.Face + slice;
+ blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
blit.dst.box.width = width;
blit.dst.box.height = height;
blit.dst.box.depth = 1;
pipe_resource_reference(&stImage->pt, NULL);
}
- else if (stImage->TexData) {
- /* Copy from malloc'd memory */
- /* XXX this should be re-examined/tested with a compressed format */
- GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
- GLuint srcRowStride = stImage->base.Width * blockSize;
- GLuint srcSliceStride = stImage->base.Height * srcRowStride;
- st_texture_image_data(st,
- stObj->pt,
- stImage->base.Face,
- dstLevel,
- stImage->TexData,
- srcRowStride,
- srcSliceStride);
- _mesa_align_free(stImage->TexData);
- stImage->TexData = NULL;
- }
-
pipe_resource_reference(&stImage->pt, stObj->pt);
}
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(tObj);
- const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
GLuint face;
- struct st_texture_image *firstImage;
+ const struct st_texture_image *firstImage;
enum pipe_format firstImageFormat;
GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
+ if (tObj->Immutable)
+ return GL_TRUE;
+
if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
/* The texture is complete and we know exactly how many mipmap levels
* are present/needed. This is conditional because we may be called
if (!st_obj) {
pipe_resource_reference(&stObj->pt, NULL);
- st_texture_release_all_sampler_views(stObj);
+ st_texture_release_all_sampler_views(st, stObj);
return GL_TRUE;
}
if (st_obj->buffer != stObj->pt) {
pipe_resource_reference(&stObj->pt, st_obj->buffer);
- st_texture_release_all_sampler_views(stObj);
+ st_texture_release_all_sampler_views(st, stObj);
stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
stObj->height0 = 1;
stObj->depth0 = 1;
}
- firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
assert(firstImage);
/* If both firstImage and stObj point to a texture which can contain
firstImage->pt != stObj->pt &&
(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
- st_texture_release_all_sampler_views(stObj);
+ st_texture_release_all_sampler_views(st, stObj);
}
/* If this texture comes from a window system, there is nothing else to do. */
}
/* Find gallium format for the Mesa texture */
- firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+ firstImageFormat =
+ st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
/* Find size of level=0 Gallium mipmap image, plus number of texture layers */
{
width = stObj->width0;
height = stObj->height0;
depth = stObj->depth0;
+ } else {
+ /* The width/height/depth may have been previously reset in
+ * guess_and_alloc_texture. */
+ stObj->width0 = width;
+ stObj->height0 = height;
+ stObj->depth0 = depth;
}
/* convert GL dims to Gallium dims */
st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
* gallium texture now. We'll make a new one below.
*/
pipe_resource_reference(&stObj->pt, NULL);
- st_texture_release_all_sampler_views(stObj);
+ st_texture_release_all_sampler_views(st, stObj);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}
/* Need to import images in main memory or held in other textures.
*/
if (stImage && stObj->pt != stImage->pt) {
+ GLuint height = stObj->height0;
+ GLuint depth = stObj->depth0;
+
+ if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
+ height = u_minify(height, level);
+ if (stObj->base.Target == GL_TEXTURE_3D)
+ depth = u_minify(depth, level);
+
if (level == 0 ||
(stImage->base.Width == u_minify(stObj->width0, level) &&
- stImage->base.Height == u_minify(stObj->height0, level) &&
- stImage->base.Depth == u_minify(stObj->depth0, level))) {
+ stImage->base.Height == height &&
+ stImage->base.Depth == depth)) {
/* src image fits expected dest mipmap level size */
copy_image_data_to_texture(st, stObj, level, stImage);
}
stObj->depth0 = depth;
stObj->lastLevel = levels - 1;
- fmt = st_mesa_format_to_pipe_format(texImage->TexFormat);
+ fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
bindings = default_bindings(st, fmt);
memset(&pt, 0, sizeof(pt));
pt.target = gl_target_to_pipe(target);
- pt.format = st_mesa_format_to_pipe_format(format);
+ pt.format = st_mesa_format_to_pipe_format(st, format);
st_gl_texture_dims_to_pipe_dims(target,
width, height, depth,
}
}
+static GLboolean
+st_TextureView(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_texture_object *origTexObj)
+{
+ struct st_texture_object *orig = st_texture_object(origTexObj);
+ struct st_texture_object *tex = st_texture_object(texObj);
+ struct gl_texture_image *image = texObj->Image[0][0];
+
+ const int numFaces = _mesa_num_tex_faces(texObj->Target);
+ const int numLevels = texObj->NumLevels;
+
+ int face;
+ int level;
+
+ pipe_resource_reference(&tex->pt, orig->pt);
+
+ /* Set image resource pointers */
+ for (level = 0; level < numLevels; level++) {
+ for (face = 0; face < numFaces; face++) {
+ struct st_texture_image *stImage =
+ st_texture_image(texObj->Image[face][level]);
+ pipe_resource_reference(&stImage->pt, tex->pt);
+ }
+ }
+
+ tex->surface_based = GL_TRUE;
+ tex->surface_format =
+ st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
+
+ tex->width0 = image->Width;
+ tex->height0 = image->Height;
+ tex->depth0 = image->Depth;
+ tex->lastLevel = numLevels - 1;
+
+ return GL_TRUE;
+}
+
+static void
+st_ClearTexSubImage(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ const void *clearValue)
+{
+ static const char zeros[16] = {0};
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct pipe_resource *pt = stImage->pt;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ unsigned level = texImage->Level;
+ struct pipe_box box;
+
+ if (!pt)
+ return;
+
+ u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
+ width, height, depth, &box);
+ if (texImage->TexObject->Immutable) {
+ level += texImage->TexObject->MinLevel;
+ box.z += texImage->TexObject->MinLayer;
+ }
+
+ pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
+}
void
st_init_texture_functions(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = st_ChooseTextureFormat;
- functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
+ functions->QueryInternalFormat = st_QueryInternalFormat;
functions->TexImage = st_TexImage;
functions->TexSubImage = st_TexSubImage;
- functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
+ functions->CompressedTexSubImage = st_CompressedTexSubImage;
functions->CopyTexSubImage = st_CopyTexSubImage;
functions->GenerateMipmap = st_generate_mipmap;
- functions->GetTexImage = st_GetTexImage;
+ functions->GetTexSubImage = st_GetTexSubImage;
/* compressed texture functions */
functions->CompressedTexImage = st_CompressedTexImage;
- functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;
functions->TestProxyTexImage = st_TestProxyTexImage;
functions->AllocTextureStorage = st_AllocTextureStorage;
+ functions->TextureView = st_TextureView;
+ functions->ClearTexSubImage = st_ClearTexSubImage;
}