#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_cb_bufferobjects.h"
#include "state_tracker/st_format.h"
+#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
#include "state_tracker/st_atom.h"
}
}
-void
-st_init_pbo_upload(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
-
- st->pbo_upload.enabled =
- screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS) &&
- screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT) >= 1 &&
- screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
- if (!st->pbo_upload.enabled)
- return;
-
- st->pbo_upload.rgba_only =
- screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY);
-
- if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
- if (screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
- st->pbo_upload.upload_layers = true;
- } else if (screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES) >= 3) {
- st->pbo_upload.upload_layers = true;
- st->pbo_upload.use_gs = true;
- }
- }
-
- /* Blend state */
- memset(&st->pbo_upload.blend, 0, sizeof(struct pipe_blend_state));
- st->pbo_upload.blend.rt[0].colormask = PIPE_MASK_RGBA;
-
- /* Rasterizer state */
- memset(&st->pbo_upload.raster, 0, sizeof(struct pipe_rasterizer_state));
- st->pbo_upload.raster.half_pixel_center = 1;
-}
-
-void
-st_destroy_pbo_upload(struct st_context *st)
-{
- if (st->pbo_upload.fs) {
- cso_delete_fragment_shader(st->cso_context, st->pbo_upload.fs);
- st->pbo_upload.fs = NULL;
- }
-
- if (st->pbo_upload.gs) {
- cso_delete_geometry_shader(st->cso_context, st->pbo_upload.gs);
- st->pbo_upload.gs = NULL;
- }
-
- if (st->pbo_upload.vs) {
- cso_delete_vertex_shader(st->cso_context, st->pbo_upload.vs);
- st->pbo_upload.vs = NULL;
- }
-}
-
/**
* Converts format to a format with the same components, types
* and sizes, but with the components in RGBA order.
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 1 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_X)
+ desc->swizzle[0] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_X)
return true;
return false;
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 1 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_1)
return true;
return false;
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 1 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_X &&
+ desc->swizzle[2] == PIPE_SWIZZLE_X &&
+ desc->swizzle[3] == PIPE_SWIZZLE_1)
return true;
return false;
const struct util_format_description *desc = util_format_description(format);
if (desc->nr_channels == 2 &&
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
- desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0 &&
- desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_Y)
+ desc->swizzle[0] == PIPE_SWIZZLE_X &&
+ desc->swizzle[1] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[2] == PIPE_SWIZZLE_0 &&
+ desc->swizzle[3] == PIPE_SWIZZLE_Y)
return true;
return false;
{
const struct util_format_description *desc = util_format_description(format);
- if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_0) &&
- (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0) &&
- (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0) &&
- (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1))
+ if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
+ (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
return false;
return true;
unsigned i;
/* Make sure the format is an RGBA and not an RGBX format */
- if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
return false;
- if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1)
+ if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
return false;
for (i = 0; i < 4; i++)
return true;
}
-static void *
-create_pbo_upload_vs(struct st_context *st)
-{
- struct ureg_program *ureg;
- struct ureg_src in_pos;
- struct ureg_src in_instanceid;
- struct ureg_dst out_pos;
- struct ureg_dst out_layer;
-
- ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
- if (!ureg)
- return NULL;
-
- in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION);
-
- out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
-
- if (st->pbo_upload.upload_layers) {
- in_instanceid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
-
- if (!st->pbo_upload.use_gs)
- out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
- }
-
- /* out_pos = in_pos */
- ureg_MOV(ureg, out_pos, in_pos);
-
- if (st->pbo_upload.upload_layers) {
- if (st->pbo_upload.use_gs) {
- /* out_pos.z = i2f(gl_InstanceID) */
- ureg_I2F(ureg, ureg_writemask(out_pos, TGSI_WRITEMASK_Z),
- ureg_scalar(in_instanceid, TGSI_SWIZZLE_X));
- } else {
- /* out_layer = gl_InstanceID */
- ureg_MOV(ureg, out_layer, in_instanceid);
- }
- }
-
- ureg_END(ureg);
-
- return ureg_create_shader_and_destroy(ureg, st->pipe);
-}
-
-static void *
-create_pbo_upload_gs(struct st_context *st)
-{
- static const int zero = 0;
- struct ureg_program *ureg;
- struct ureg_dst out_pos;
- struct ureg_dst out_layer;
- struct ureg_src in_pos;
- struct ureg_src imm;
- unsigned i;
-
- ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
- if (!ureg)
- return NULL;
-
- ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_TRIANGLES);
- ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_TRIANGLE_STRIP);
- ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 3);
-
- out_pos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
- out_layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
-
- in_pos = ureg_DECL_input(ureg, TGSI_SEMANTIC_POSITION, 0, 0, 1);
-
- imm = ureg_DECL_immediate_int(ureg, &zero, 1);
-
- for (i = 0; i < 3; ++i) {
- struct ureg_src in_pos_vertex = ureg_src_dimension(in_pos, i);
-
- /* out_pos = in_pos[i] */
- ureg_MOV(ureg, out_pos, in_pos_vertex);
-
- /* out_layer.x = f2i(in_pos[i].z) */
- ureg_F2I(ureg, ureg_writemask(out_layer, TGSI_WRITEMASK_X),
- ureg_scalar(in_pos_vertex, TGSI_SWIZZLE_Z));
-
- ureg_EMIT(ureg, ureg_scalar(imm, TGSI_SWIZZLE_X));
- }
-
- ureg_END(ureg);
-
- return ureg_create_shader_and_destroy(ureg, st->pipe);
-}
-
static void *
create_pbo_upload_fs(struct st_context *st)
{
struct ureg_src const0;
struct ureg_dst temp0;
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
if (!ureg)
return NULL;
ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
}
+ /* temp0.w = 0 */
+ ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_W), ureg_imm1u(ureg, 0));
+
/* out = txf(sampler, temp0.x) */
- ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER,
- ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X),
- sampler);
+ ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER, ureg_src(temp0), sampler);
ureg_release_temporary(ureg, temp0);
unsigned image_height)
{
struct st_context *st = st_context(ctx);
+ struct cso_context *cso = st->cso_context;
struct pipe_context *pipe = st->pipe;
unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1;
unsigned skip_pixels = 0;
/* Create the shaders */
if (!st->pbo_upload.vs) {
- st->pbo_upload.vs = create_pbo_upload_vs(st);
+ st->pbo_upload.vs = st_pbo_create_vs(st);
if (!st->pbo_upload.vs)
return false;
}
if (depth != 1 && st->pbo_upload.use_gs && !st->pbo_upload.gs) {
- st->pbo_upload.gs = create_pbo_upload_gs(st);
+ st->pbo_upload.gs = st_pbo_create_gs(st);
if (!st->pbo_upload.gs)
return false;
}
return false;
}
+ cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+ CSO_BIT_FRAGMENT_SAMPLERS |
+ CSO_BIT_VERTEX_ELEMENTS |
+ CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
+ CSO_BIT_FRAMEBUFFER |
+ CSO_BIT_VIEWPORT |
+ CSO_BIT_BLEND |
+ CSO_BIT_DEPTH_STENCIL_ALPHA |
+ CSO_BIT_RASTERIZER |
+ CSO_BIT_STREAM_OUTPUTS |
+ CSO_BIT_PAUSE_QUERIES |
+ CSO_BITS_ALL_SHADERS));
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
+
+
/* Set up the sampler_view */
{
unsigned first_element = buf_offset;
+ (upload_height - 1 + (depth - 1) * image_height) * stride;
struct pipe_sampler_view templ;
struct pipe_sampler_view *sampler_view;
+ struct pipe_sampler_state sampler = {0};
+ const struct pipe_sampler_state *samplers[1] = {&sampler};
/* This should be ensured by Mesa before calling our callbacks */
assert((last_element + 1) * bytes_per_pixel <= buffer->width0);
if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1)
- return false;
+ goto fail;
memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_BUFFER;
templ.format = src_format;
templ.u.buf.first_element = first_element;
templ.u.buf.last_element = last_element;
- templ.swizzle_r = PIPE_SWIZZLE_RED;
- templ.swizzle_g = PIPE_SWIZZLE_GREEN;
- templ.swizzle_b = PIPE_SWIZZLE_BLUE;
- templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ templ.swizzle_r = PIPE_SWIZZLE_X;
+ templ.swizzle_g = PIPE_SWIZZLE_Y;
+ templ.swizzle_b = PIPE_SWIZZLE_Z;
+ templ.swizzle_a = PIPE_SWIZZLE_W;
sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
if (sampler_view == NULL)
- return false;
+ goto fail;
- cso_save_fragment_sampler_views(st->cso_context);
- cso_set_sampler_views(st->cso_context, PIPE_SHADER_FRAGMENT, 1,
- &sampler_view);
+ cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
pipe_sampler_view_reference(&sampler_view, NULL);
+
+ cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
}
/* Upload vertices */
u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
&vbo.buffer_offset, &vbo.buffer, (void **) &verts);
if (!verts)
- goto fail_vertex_upload;
+ goto fail;
verts[0] = x0;
verts[1] = y0;
velem.src_offset = 0;
velem.instance_divisor = 0;
- velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(st->cso_context);
+ velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
- cso_save_vertex_elements(st->cso_context);
- cso_set_vertex_elements(st->cso_context, 1, &velem);
+ cso_set_vertex_elements(cso, 1, &velem);
- cso_save_aux_vertex_buffer_slot(st->cso_context);
- cso_set_vertex_buffers(st->cso_context, velem.vertex_buffer_index,
- 1, &vbo);
+ cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo);
pipe_resource_reference(&vbo.buffer, NULL);
}
/* Upload constants */
+ /* Note: the user buffer must be valid until draw time */
+ struct {
+ int32_t xoffset;
+ int32_t yoffset;
+ int32_t stride;
+ int32_t image_size;
+ } constants;
+
{
struct pipe_constant_buffer cb;
- struct {
- int32_t xoffset;
- int32_t yoffset;
- int32_t stride;
- int32_t image_size;
- } constants;
-
constants.xoffset = -xoffset + skip_pixels;
constants.yoffset = -yoffset;
constants.stride = stride;
cb.buffer = NULL;
cb.user_buffer = NULL;
u_upload_data(st->constbuf_uploader, 0, sizeof(constants),
- st->ctx->Const.UniformBufferOffsetAlignment,
+ ctx->Const.UniformBufferOffsetAlignment,
&constants, &cb.buffer_offset, &cb.buffer);
if (!cb.buffer)
- goto fail_constant_upload;
+ goto fail;
u_upload_unmap(st->constbuf_uploader);
} else {
}
cb.buffer_size = sizeof(constants);
- cso_save_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
- cso_set_constant_buffer(st->cso_context, PIPE_SHADER_FRAGMENT, 0, &cb);
+ cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
pipe_resource_reference(&cb.buffer, NULL);
}
fb.nr_cbufs = 1;
pipe_surface_reference(&fb.cbufs[0], surface);
- cso_save_framebuffer(st->cso_context);
- cso_set_framebuffer(st->cso_context, &fb);
+ cso_set_framebuffer(cso, &fb);
pipe_surface_reference(&fb.cbufs[0], NULL);
}
- /* Viewport state */
- {
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * surface->width;
- vp.scale[1] = 0.5f * surface->height;
- vp.scale[2] = 1.0f;
- vp.translate[0] = 0.5f * surface->width;
- vp.translate[1] = 0.5f * surface->height;
- vp.translate[2] = 0.0f;
-
- cso_save_viewport(st->cso_context);
- cso_set_viewport(st->cso_context, &vp);
- }
+ cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
/* Blend state */
- cso_save_blend(st->cso_context);
- cso_set_blend(st->cso_context, &st->pbo_upload.blend);
+ cso_set_blend(cso, &st->pbo_upload.blend);
+
+ /* Depth/stencil/alpha state */
+ {
+ struct pipe_depth_stencil_alpha_state dsa;
+ memset(&dsa, 0, sizeof(dsa));
+ cso_set_depth_stencil_alpha(cso, &dsa);
+ }
/* Rasterizer state */
- cso_save_rasterizer(st->cso_context);
- cso_set_rasterizer(st->cso_context, &st->pbo_upload.raster);
+ cso_set_rasterizer(cso, &st->pbo_upload.raster);
/* Set up the shaders */
- cso_save_vertex_shader(st->cso_context);
- cso_set_vertex_shader_handle(st->cso_context, st->pbo_upload.vs);
+ cso_set_vertex_shader_handle(cso, st->pbo_upload.vs);
- cso_save_geometry_shader(st->cso_context);
- cso_set_geometry_shader_handle(st->cso_context,
- depth != 1 ? st->pbo_upload.gs : NULL);
+ cso_set_geometry_shader_handle(cso, depth != 1 ? st->pbo_upload.gs : NULL);
- cso_save_tessctrl_shader(st->cso_context);
- cso_set_tessctrl_shader_handle(st->cso_context, NULL);
+ cso_set_tessctrl_shader_handle(cso, NULL);
- cso_save_tesseval_shader(st->cso_context);
- cso_set_tesseval_shader_handle(st->cso_context, NULL);
+ cso_set_tesseval_shader_handle(cso, NULL);
- cso_save_fragment_shader(st->cso_context);
- cso_set_fragment_shader_handle(st->cso_context, st->pbo_upload.fs);
+ cso_set_fragment_shader_handle(cso, st->pbo_upload.fs);
/* Disable stream output */
- cso_save_stream_outputs(st->cso_context);
- cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
+ cso_set_stream_outputs(cso, 0, NULL, 0);
if (depth == 1) {
- cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+ cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
} else {
- cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP,
+ cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP,
0, 4, 0, depth);
}
success = true;
- cso_restore_framebuffer(st->cso_context);
- cso_restore_viewport(st->cso_context);
- cso_restore_blend(st->cso_context);
- cso_restore_rasterizer(st->cso_context);
- cso_restore_vertex_shader(st->cso_context);
- cso_restore_geometry_shader(st->cso_context);
- cso_restore_tessctrl_shader(st->cso_context);
- cso_restore_tesseval_shader(st->cso_context);
- cso_restore_fragment_shader(st->cso_context);
- cso_restore_stream_outputs(st->cso_context);
- cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
-fail_constant_upload:
- cso_restore_vertex_elements(st->cso_context);
- cso_restore_aux_vertex_buffer_slot(st->cso_context);
-fail_vertex_upload:
- cso_restore_fragment_sampler_views(st->cso_context);
+fail:
+ cso_restore_state(cso);
+ cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
return success;
}
GLenum gl_target = texImage->TexObject->Target;
unsigned bind;
GLubyte *map;
+ unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
+ unsigned dst_level = 0;
+
+ if (stObj->pt == stImage->pt)
+ dst_level = texImage->TexObject->MinLevel + texImage->Level;
assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
- if (!st->prefer_blit_based_texture_transfer) {
+ if (!dst)
goto fallback;
+
+ /* Try transfer_inline_write, which should be the fastest memcpy path. */
+ if (pixels &&
+ !_mesa_is_bufferobj(unpack->BufferObj) &&
+ _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
+ texImage->TexFormat, format, type,
+ unpack)) {
+ struct pipe_box box;
+ unsigned stride, layer_stride;
+ void *data;
+
+ stride = _mesa_image_row_stride(unpack, width, format, type);
+ layer_stride = _mesa_image_image_stride(unpack, width, height, format,
+ type);
+ data = _mesa_image_address(dims, unpack, pixels, width, height, format,
+ type, 0, 0, 0);
+
+ /* Convert to Gallium coordinates. */
+ if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ zoffset = yoffset;
+ yoffset = 0;
+ depth = height;
+ height = 1;
+ layer_stride = stride;
+ }
+
+ u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
+ pipe->transfer_inline_write(pipe, dst, dst_level, 0,
+ &box, data, stride, layer_stride);
+ return;
}
- if (!dst) {
+ if (!st->prefer_blit_based_texture_transfer) {
goto fallback;
}
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *src = _mesa_image_address2d(unpack, pixels,
+ void *src = _mesa_image_address2d(unpack, pixels,
width, depth, format,
type, slice, 0);
memcpy(map, src, bytesPerRow);
ubyte *slice_map = map;
for (row = 0; row < (unsigned) height; row++) {
- GLvoid *src = _mesa_image_address(dims, unpack, pixels,
+ void *src = _mesa_image_address(dims, unpack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(slice_map, src, bytesPerRow);
blit.src.level = 0;
blit.src.format = src_format;
blit.dst.resource = dst;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+ blit.dst.level = dst_level;
blit.dst.format = dst_format;
blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
blit.dst.box.x = xoffset;
blit.dst.box.y = yoffset;
- blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
+ blit.dst.box.z = zoffset + dstz;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = depth;
struct gl_texture_image *texImage,
GLint x, GLint y, GLint z,
GLsizei w, GLsizei h, GLsizei d,
- GLenum format, GLsizei imageSize, const GLvoid *data)
+ GLenum format, GLsizei imageSize, const void *data)
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
static void
st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
- GLsizei imageSize, const GLvoid *data)
+ GLsizei imageSize, const void *data)
{
prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
st_GetTexSubImage(struct gl_context * ctx,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type, GLvoid * pixels,
+ GLenum format, GLenum type, void * pixels,
struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
goto fallback;
}
- if (!stImage->pt || !src) {
+ /* Handle non-finalized textures. */
+ if (!stImage->pt || stImage->pt != stObj->pt || !src) {
goto fallback;
}
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
memcpy(dest, map, bytesPerRow);
ubyte *slice_map = map;
for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(dest, slice_map, bytesPerRow);
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
}
else {
for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
+ void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(tObj);
- const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
GLuint face;
const struct st_texture_image *firstImage;
enum pipe_format firstImageFormat;
/* Need to import images in main memory or held in other textures.
*/
if (stImage && stObj->pt != stImage->pt) {
+ GLuint height = stObj->height0;
+ GLuint depth = stObj->depth0;
+
+ if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
+ height = u_minify(height, level);
+ if (stObj->base.Target == GL_TEXTURE_3D)
+ depth = u_minify(depth, level);
+
if (level == 0 ||
(stImage->base.Width == u_minify(stObj->width0, level) &&
- stImage->base.Height == u_minify(stObj->height0, level) &&
- stImage->base.Depth == u_minify(stObj->depth0, level))) {
+ stImage->base.Height == height &&
+ stImage->base.Depth == depth)) {
/* src image fits expected dest mipmap level size */
copy_image_data_to_texture(st, stObj, level, stImage);
}
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
- const GLvoid *clearValue)
+ const void *clearValue)
{
static const char zeros[16] = {0};
struct st_texture_image *stImage = st_texture_image(texImage);
st_init_texture_functions(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = st_ChooseTextureFormat;
- functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
+ functions->QueryInternalFormat = st_QueryInternalFormat;
functions->TexImage = st_TexImage;
functions->TexSubImage = st_TexSubImage;
functions->CompressedTexSubImage = st_CompressedTexSubImage;