st/mesa: fix fallout from xfb changes.
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
index 5f76e449343a5141166a89b17431dd039993dca3..3980f5d2f51c0a6a05685e6d2cc39d794b52aad7 100644 (file)
@@ -1272,10 +1272,11 @@ create_pbo_upload_fs(struct st_context *st)
                       ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
    }
 
+   /* temp0.w = 0 */
+   ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_W), ureg_imm1u(ureg, 0));
+
    /* out = txf(sampler, temp0.x) */
-   ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER,
-                  ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X),
-                  sampler);
+   ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER, ureg_src(temp0), sampler);
 
    ureg_release_temporary(ureg, temp0);
 
@@ -1335,18 +1336,16 @@ try_pbo_upload_common(struct gl_context *ctx,
    }
 
    cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+                        CSO_BIT_FRAGMENT_SAMPLERS |
                         CSO_BIT_VERTEX_ELEMENTS |
                         CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
                         CSO_BIT_FRAMEBUFFER |
                         CSO_BIT_VIEWPORT |
                         CSO_BIT_BLEND |
+                        CSO_BIT_DEPTH_STENCIL_ALPHA |
                         CSO_BIT_RASTERIZER |
-                        CSO_BIT_VERTEX_SHADER |
-                        CSO_BIT_GEOMETRY_SHADER |
-                        CSO_BIT_TESSCTRL_SHADER |
-                        CSO_BIT_TESSEVAL_SHADER |
-                        CSO_BIT_FRAGMENT_SHADER |
-                        CSO_BIT_STREAM_OUTPUTS));
+                        CSO_BIT_STREAM_OUTPUTS |
+                        CSO_BITS_ALL_SHADERS));
    cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
 
 
@@ -1357,6 +1356,8 @@ try_pbo_upload_common(struct gl_context *ctx,
          + (upload_height - 1 + (depth - 1) * image_height) * stride;
       struct pipe_sampler_view templ;
       struct pipe_sampler_view *sampler_view;
+      struct pipe_sampler_state sampler = {0};
+      const struct pipe_sampler_state *samplers[1] = {&sampler};
 
       /* This should be ensured by Mesa before calling our callbacks */
       assert((last_element + 1) * bytes_per_pixel <= buffer->width0);
@@ -1365,6 +1366,7 @@ try_pbo_upload_common(struct gl_context *ctx,
          goto fail;
 
       memset(&templ, 0, sizeof(templ));
+      templ.target = PIPE_BUFFER;
       templ.format = src_format;
       templ.u.buf.first_element = first_element;
       templ.u.buf.last_element = last_element;
@@ -1380,6 +1382,8 @@ try_pbo_upload_common(struct gl_context *ctx,
       cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
 
       pipe_sampler_view_reference(&sampler_view, NULL);
+
+      cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
    }
 
    /* Upload vertices */
@@ -1427,16 +1431,17 @@ try_pbo_upload_common(struct gl_context *ctx,
    }
 
    /* Upload constants */
+   /* Note: the user buffer must be valid until draw time */
+   struct {
+      int32_t xoffset;
+      int32_t yoffset;
+      int32_t stride;
+      int32_t image_size;
+   } constants;
+
    {
       struct pipe_constant_buffer cb;
 
-      struct {
-         int32_t xoffset;
-         int32_t yoffset;
-         int32_t stride;
-         int32_t image_size;
-      } constants;
-
       constants.xoffset = -xoffset + skip_pixels;
       constants.yoffset = -yoffset;
       constants.stride = stride;
@@ -1478,22 +1483,18 @@ try_pbo_upload_common(struct gl_context *ctx,
       pipe_surface_reference(&fb.cbufs[0], NULL);
    }
 
-   /* Viewport state */
-   {
-      struct pipe_viewport_state vp;
-      vp.scale[0] = 0.5f * surface->width;
-      vp.scale[1] = 0.5f * surface->height;
-      vp.scale[2] = 1.0f;
-      vp.translate[0] = 0.5f * surface->width;
-      vp.translate[1] = 0.5f * surface->height;
-      vp.translate[2] = 0.0f;
-
-      cso_set_viewport(cso, &vp);
-   }
+   cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
 
    /* Blend state */
    cso_set_blend(cso, &st->pbo_upload.blend);
 
+   /* Depth/stencil/alpha state */
+   {
+      struct pipe_depth_stencil_alpha_state dsa;
+      memset(&dsa, 0, sizeof(dsa));
+      cso_set_depth_stencil_alpha(cso, &dsa);
+   }
+
    /* Rasterizer state */
    cso_set_rasterizer(cso, &st->pbo_upload.raster);
 
@@ -2885,10 +2886,18 @@ st_finalize_texture(struct gl_context *ctx,
          /* Need to import images in main memory or held in other textures.
           */
          if (stImage && stObj->pt != stImage->pt) {
+            GLuint height = stObj->height0;
+            GLuint depth = stObj->depth0;
+
+            if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
+               height = u_minify(height, level);
+            if (stObj->base.Target == GL_TEXTURE_3D)
+               depth = u_minify(depth, level);
+
             if (level == 0 ||
                 (stImage->base.Width == u_minify(stObj->width0, level) &&
-                 stImage->base.Height == u_minify(stObj->height0, level) &&
-                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
+                 stImage->base.Height == height &&
+                 stImage->base.Depth == depth)) {
                /* src image fits expected dest mipmap level size */
                copy_image_data_to_texture(st, stObj, level, stImage);
             }
@@ -3103,7 +3112,7 @@ void
 st_init_texture_functions(struct dd_function_table *functions)
 {
    functions->ChooseTextureFormat = st_ChooseTextureFormat;
-   functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
+   functions->QueryInternalFormat = st_QueryInternalFormat;
    functions->TexImage = st_TexImage;
    functions->TexSubImage = st_TexSubImage;
    functions->CompressedTexSubImage = st_CompressedTexSubImage;