st/mesa: fix fallout from xfb changes.
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
index 84dfc7032155971fc187298b8cd2c43edb179176..3980f5d2f51c0a6a05685e6d2cc39d794b52aad7 100644 (file)
@@ -1132,6 +1132,8 @@ create_pbo_upload_vs(struct st_context *st)
    struct ureg_dst out_layer;
 
    ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
+   if (!ureg)
+      return NULL;
 
    in_pos = ureg_DECL_vs_input(ureg, TGSI_SEMANTIC_POSITION);
 
@@ -1270,10 +1272,11 @@ create_pbo_upload_fs(struct st_context *st)
                       ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
    }
 
+   /* temp0.w = 0 */
+   ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_W), ureg_imm1u(ureg, 0));
+
    /* out = txf(sampler, temp0.x) */
-   ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER,
-                  ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X),
-                  sampler);
+   ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER, ureg_src(temp0), sampler);
 
    ureg_release_temporary(ureg, temp0);
 
@@ -1295,6 +1298,7 @@ try_pbo_upload_common(struct gl_context *ctx,
                       unsigned image_height)
 {
    struct st_context *st = st_context(ctx);
+   struct cso_context *cso = st->cso_context;
    struct pipe_context *pipe = st->pipe;
    unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1;
    unsigned skip_pixels = 0;
@@ -1331,6 +1335,20 @@ try_pbo_upload_common(struct gl_context *ctx,
          return false;
    }
 
+   cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+                        CSO_BIT_FRAGMENT_SAMPLERS |
+                        CSO_BIT_VERTEX_ELEMENTS |
+                        CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
+                        CSO_BIT_FRAMEBUFFER |
+                        CSO_BIT_VIEWPORT |
+                        CSO_BIT_BLEND |
+                        CSO_BIT_DEPTH_STENCIL_ALPHA |
+                        CSO_BIT_RASTERIZER |
+                        CSO_BIT_STREAM_OUTPUTS |
+                        CSO_BITS_ALL_SHADERS));
+   cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
+
+
    /* Set up the sampler_view */
    {
       unsigned first_element = buf_offset;
@@ -1338,14 +1356,17 @@ try_pbo_upload_common(struct gl_context *ctx,
          + (upload_height - 1 + (depth - 1) * image_height) * stride;
       struct pipe_sampler_view templ;
       struct pipe_sampler_view *sampler_view;
+      struct pipe_sampler_state sampler = {0};
+      const struct pipe_sampler_state *samplers[1] = {&sampler};
 
       /* This should be ensured by Mesa before calling our callbacks */
       assert((last_element + 1) * bytes_per_pixel <= buffer->width0);
 
       if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1)
-         return false;
+         goto fail;
 
       memset(&templ, 0, sizeof(templ));
+      templ.target = PIPE_BUFFER;
       templ.format = src_format;
       templ.u.buf.first_element = first_element;
       templ.u.buf.last_element = last_element;
@@ -1356,13 +1377,13 @@ try_pbo_upload_common(struct gl_context *ctx,
 
       sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
       if (sampler_view == NULL)
-         return false;
+         goto fail;
 
-      cso_save_fragment_sampler_views(st->cso_context);
-      cso_set_sampler_views(st->cso_context, PIPE_SHADER_FRAGMENT, 1,
-                            &sampler_view);
+      cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
 
       pipe_sampler_view_reference(&sampler_view, NULL);
+
+      cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
    }
 
    /* Upload vertices */
@@ -1384,7 +1405,7 @@ try_pbo_upload_common(struct gl_context *ctx,
       u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
                      &vbo.buffer_offset, &vbo.buffer, (void **) &verts);
       if (!verts)
-         goto fail_vertex_upload;
+         goto fail;
 
       verts[0] = x0;
       verts[1] = y0;
@@ -1399,30 +1420,28 @@ try_pbo_upload_common(struct gl_context *ctx,
 
       velem.src_offset = 0;
       velem.instance_divisor = 0;
-      velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(st->cso_context);
+      velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
       velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
 
-      cso_save_vertex_elements(st->cso_context);
-      cso_set_vertex_elements(st->cso_context, 1, &velem);
+      cso_set_vertex_elements(cso, 1, &velem);
 
-      cso_save_aux_vertex_buffer_slot(st->cso_context);
-      cso_set_vertex_buffers(st->cso_context, velem.vertex_buffer_index,
-                             1, &vbo);
+      cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo);
 
       pipe_resource_reference(&vbo.buffer, NULL);
    }
 
    /* Upload constants */
+   /* Note: the user buffer must be valid until draw time */
+   struct {
+      int32_t xoffset;
+      int32_t yoffset;
+      int32_t stride;
+      int32_t image_size;
+   } constants;
+
    {
       struct pipe_constant_buffer cb;
 
-      struct {
-         int32_t xoffset;
-         int32_t yoffset;
-         int32_t stride;
-         int32_t image_size;
-      } constants;
-
       constants.xoffset = -xoffset + skip_pixels;
       constants.yoffset = -yoffset;
       constants.stride = stride;
@@ -1432,8 +1451,11 @@ try_pbo_upload_common(struct gl_context *ctx,
          cb.buffer = NULL;
          cb.user_buffer = NULL;
          u_upload_data(st->constbuf_uploader, 0, sizeof(constants),
-                       st->ctx->Const.UniformBufferOffsetAlignment,
+                       ctx->Const.UniformBufferOffsetAlignment,
                        &constants, &cb.buffer_offset, &cb.buffer);
+         if (!cb.buffer)
+            goto fail;
+
          u_upload_unmap(st->constbuf_uploader);
       } else {
          cb.buffer = NULL;
@@ -1442,8 +1464,9 @@ try_pbo_upload_common(struct gl_context *ctx,
       }
       cb.buffer_size = sizeof(constants);
 
-      cso_save_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
-      cso_set_constant_buffer(st->cso_context, PIPE_SHADER_FRAGMENT, 0, &cb);
+      cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
+
+      pipe_resource_reference(&cb.buffer, NULL);
    }
 
    /* Framebuffer_state */
@@ -1455,79 +1478,52 @@ try_pbo_upload_common(struct gl_context *ctx,
       fb.nr_cbufs = 1;
       pipe_surface_reference(&fb.cbufs[0], surface);
 
-      cso_save_framebuffer(st->cso_context);
-      cso_set_framebuffer(st->cso_context, &fb);
+      cso_set_framebuffer(cso, &fb);
 
       pipe_surface_reference(&fb.cbufs[0], NULL);
    }
 
-   /* Viewport state */
-   {
-      struct pipe_viewport_state vp;
-      vp.scale[0] = 0.5f * surface->width;
-      vp.scale[1] = 0.5f * surface->height;
-      vp.scale[2] = 1.0f;
-      vp.translate[0] = 0.5f * surface->width;
-      vp.translate[1] = 0.5f * surface->height;
-      vp.translate[2] = 0.0f;
-
-      cso_save_viewport(st->cso_context);
-      cso_set_viewport(st->cso_context, &vp);
-   }
+   cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
 
    /* Blend state */
-   cso_save_blend(st->cso_context);
-   cso_set_blend(st->cso_context, &st->pbo_upload.blend);
+   cso_set_blend(cso, &st->pbo_upload.blend);
+
+   /* Depth/stencil/alpha state */
+   {
+      struct pipe_depth_stencil_alpha_state dsa;
+      memset(&dsa, 0, sizeof(dsa));
+      cso_set_depth_stencil_alpha(cso, &dsa);
+   }
 
    /* Rasterizer state */
-   cso_save_rasterizer(st->cso_context);
-   cso_set_rasterizer(st->cso_context, &st->pbo_upload.raster);
+   cso_set_rasterizer(cso, &st->pbo_upload.raster);
 
    /* Set up the shaders */
-   cso_save_vertex_shader(st->cso_context);
-   cso_set_vertex_shader_handle(st->cso_context, st->pbo_upload.vs);
+   cso_set_vertex_shader_handle(cso, st->pbo_upload.vs);
 
-   cso_save_geometry_shader(st->cso_context);
-   cso_set_geometry_shader_handle(st->cso_context,
-                                  depth != 1 ? st->pbo_upload.gs : NULL);
+   cso_set_geometry_shader_handle(cso, depth != 1 ? st->pbo_upload.gs : NULL);
 
-   cso_save_tessctrl_shader(st->cso_context);
-   cso_set_tessctrl_shader_handle(st->cso_context, NULL);
+   cso_set_tessctrl_shader_handle(cso, NULL);
 
-   cso_save_tesseval_shader(st->cso_context);
-   cso_set_tesseval_shader_handle(st->cso_context, NULL);
+   cso_set_tesseval_shader_handle(cso, NULL);
 
-   cso_save_fragment_shader(st->cso_context);
-   cso_set_fragment_shader_handle(st->cso_context, st->pbo_upload.fs);
+   cso_set_fragment_shader_handle(cso, st->pbo_upload.fs);
 
    /* Disable stream output */
-   cso_save_stream_outputs(st->cso_context);
-   cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
+   cso_set_stream_outputs(cso, 0, NULL, 0);
 
    if (depth == 1) {
-      cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+      cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
    } else {
-      cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP,
+      cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP,
                                 0, 4, 0, depth);
    }
 
    success = true;
 
-   cso_restore_framebuffer(st->cso_context);
-   cso_restore_viewport(st->cso_context);
-   cso_restore_blend(st->cso_context);
-   cso_restore_rasterizer(st->cso_context);
-   cso_restore_vertex_shader(st->cso_context);
-   cso_restore_geometry_shader(st->cso_context);
-   cso_restore_tessctrl_shader(st->cso_context);
-   cso_restore_tesseval_shader(st->cso_context);
-   cso_restore_fragment_shader(st->cso_context);
-   cso_restore_stream_outputs(st->cso_context);
-   cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
-   cso_restore_vertex_elements(st->cso_context);
-   cso_restore_aux_vertex_buffer_slot(st->cso_context);
-fail_vertex_upload:
-   cso_restore_fragment_sampler_views(st->cso_context);
+fail:
+   cso_restore_state(cso);
+   cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
 
    return success;
 }
@@ -2744,7 +2740,7 @@ st_finalize_texture(struct gl_context *ctx,
 {
    struct st_context *st = st_context(ctx);
    struct st_texture_object *stObj = st_texture_object(tObj);
-   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
    GLuint face;
    const struct st_texture_image *firstImage;
    enum pipe_format firstImageFormat;
@@ -2890,10 +2886,18 @@ st_finalize_texture(struct gl_context *ctx,
          /* Need to import images in main memory or held in other textures.
           */
          if (stImage && stObj->pt != stImage->pt) {
+            GLuint height = stObj->height0;
+            GLuint depth = stObj->depth0;
+
+            if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
+               height = u_minify(height, level);
+            if (stObj->base.Target == GL_TEXTURE_3D)
+               depth = u_minify(depth, level);
+
             if (level == 0 ||
                 (stImage->base.Width == u_minify(stObj->width0, level) &&
-                 stImage->base.Height == u_minify(stObj->height0, level) &&
-                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
+                 stImage->base.Height == height &&
+                 stImage->base.Depth == depth)) {
                /* src image fits expected dest mipmap level size */
                copy_image_data_to_texture(st, stObj, level, stImage);
             }
@@ -3108,7 +3112,7 @@ void
 st_init_texture_functions(struct dd_function_table *functions)
 {
    functions->ChooseTextureFormat = st_ChooseTextureFormat;
-   functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
+   functions->QueryInternalFormat = st_QueryInternalFormat;
    functions->TexImage = st_TexImage;
    functions->TexSubImage = st_TexSubImage;
    functions->CompressedTexSubImage = st_CompressedTexSubImage;