#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_surface.h"
+#include "util/u_sampler.h"
#include "util/u_math.h"
{
const GLuint dstImageOffsets[1] = {0};
struct st_texture_image *stImage = st_texture_image(texImage);
- struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
gl_format mesa_format;
struct pipe_texture templ;
struct pipe_texture *src_tex;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *src_view;
struct pipe_surface *dst_surface;
struct pipe_transfer *tex_xfer;
void *map;
0, 0, 0, /* face, level are zero */
PIPE_TRANSFER_WRITE,
0, 0, width, height); /* x, y, w, h */
- map = screen->transfer_map(screen, tex_xfer);
+ map = pipe->transfer_map(pipe, tex_xfer);
_mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
map, /* dest ptr */
pixels, /* source data */
unpack); /* source data packing */
- screen->transfer_unmap(screen, tex_xfer);
- screen->tex_transfer_destroy(tex_xfer);
+ pipe->transfer_unmap(pipe, tex_xfer);
+ pipe->tex_transfer_destroy(pipe, tex_xfer);
+
+ /* Create temporary sampler view */
+ u_sampler_view_default_template(&view_templ,
+ src_tex,
+ src_tex->format);
+ src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
+
/* copy / compress image */
util_blit_pixels_tex(ctx->st->blit,
- src_tex, /* pipe_texture (src) */
+ src_view, /* sampler view (src) */
0, 0, /* src x0, y0 */
width, height, /* src x1, y1 */
dst_surface, /* pipe_surface (dst) */
pipe_surface_reference(&dst_surface, NULL);
pipe_texture_reference(&src_tex, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
return GL_TRUE;
}
DBG("release it\n");
pipe_texture_reference(&stObj->pt, NULL);
assert(!stObj->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
stObj->teximage_realloc = FALSE;
}
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_sampler_view *src_view = st_get_stobj_sampler_view(stObj);
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
struct pipe_surface *dst_surface;
/* blit/render/decompress */
util_blit_pixels_tex(ctx->st->blit,
- stImage->pt, /* pipe_texture (src) */
+ src_view, /* pipe_texture (src) */
0, 0, /* src x0, y0 */
width, height, /* src x1, y1 */
dst_surface, /* pipe_surface (dst) */
if (st_equal_formats(stImage->pt->format, format, type)) {
/* memcpy */
const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
- ubyte *map = screen->transfer_map(screen, tex_xfer);
+ ubyte *map = pipe->transfer_map(pipe, tex_xfer);
GLuint row;
for (row = 0; row < height; row++) {
GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
memcpy(dest, map, bytesPerRow);
map += tex_xfer->stride;
}
- screen->transfer_unmap(screen, tex_xfer);
+ pipe->transfer_unmap(pipe, tex_xfer);
}
else {
/* format translation via floats */
debug_printf("%s: fallback format translation\n", __FUNCTION__);
/* get float[4] rgba row from surface */
- pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
+ pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+ screen->tex_transfer_destroy(tex_xfer);
+
/* destroy the temp / dest surface */
util_destroy_rgba_surface(dst_texture, dst_surface);
}
GLsizei width, GLsizei height)
{
struct pipe_context *pipe = ctx->st->pipe;
- struct pipe_screen *screen = pipe->screen;
struct pipe_transfer *src_trans;
GLvoid *texDest;
enum pipe_transfer_usage transfer_usage;
/* To avoid a large temp memory allocation, do copy row by row */
for (row = 0; row < height; row++, srcY += yStep) {
uint data[MAX_WIDTH];
- pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
+ pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
if (scaleOrBias) {
_mesa_scale_and_bias_depth_uint(ctx, width, data);
}
- pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
+ pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
}
}
else {
/* XXX this usually involves a lot of int/float conversion.
* try to avoid that someday.
*/
- pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
+ pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
/* Store into texture memory.
* Note that this does some special things such as pixel transfer
}
st_texture_image_unmap(ctx->st, stImage);
- screen->tex_transfer_destroy(src_trans);
+ pipe->tex_transfer_destroy(pipe, src_trans);
}
}
util_blit_pixels_writemask(ctx->st->blit,
strb->surface,
+ st_renderbuffer_get_sampler_view(strb, pipe),
srcX, srcY0,
srcX + width, srcY1,
dest_surface,
firstImage->pt != stObj->pt &&
firstImage->pt->last_level >= stObj->lastLevel) {
pipe_texture_reference(&stObj->pt, firstImage->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
}
/* bytes per pixel block (blocks are usually 1x1) */
stObj->pt->depth0 != firstImage->base.Depth2)
{
pipe_texture_reference(&stObj->pt, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}