r600: fix warning
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
index aeb75117ec306c008d8cdc61f565eb7ce2280df9..90a059ca69a5769ca509fabc06180f3d4d9e1f05 100644 (file)
@@ -51,6 +51,7 @@
 #include "state_tracker/st_texture.h"
 #include "state_tracker/st_gen_mipmap.h"
 #include "state_tracker/st_inlines.h"
+#include "state_tracker/st_atom.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
@@ -58,6 +59,7 @@
 #include "util/u_tile.h"
 #include "util/u_blit.h"
 #include "util/u_surface.h"
+#include "util/u_math.h"
 
 
 #define DBG if (0) printf
@@ -236,18 +238,6 @@ do_memcpy(void *dest, const void *src, size_t n)
 }
 
 
-static int
-logbase2(int n)
-{
-   GLint i = 1, log2 = 0;
-   while (n > i) {
-      i *= 2;
-      log2++;
-   }
-   return log2;
-}
-
-
 /**
  * Return default texture usage bitmask for the given texture format.
  */
@@ -334,14 +324,16 @@ guess_and_alloc_texture(struct st_context *st,
     * pagetable arrangements.
     */
    if ((stObj->base.MinFilter == GL_NEAREST ||
-        stObj->base.MinFilter == GL_LINEAR) &&
+        stObj->base.MinFilter == GL_LINEAR ||
+        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
+        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
        stImage->level == firstLevel) {
       lastLevel = firstLevel;
    }
    else {
-      GLuint l2width = logbase2(width);
-      GLuint l2height = logbase2(height);
-      GLuint l2depth = logbase2(depth);
+      GLuint l2width = util_logbase2(width);
+      GLuint l2height = util_logbase2(height);
+      GLuint l2depth = util_logbase2(depth);
       lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
    }
 
@@ -526,10 +518,17 @@ st_TexImage(GLcontext * ctx,
    GLint texelBytes, sizeInBytes;
    GLuint dstRowStride;
    struct gl_pixelstore_attrib unpackNB;
+   enum pipe_transfer_usage transfer_usage;
 
    DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
        _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
 
+   /* switch to "normal" */
+   if (stObj->surface_based) {
+      _mesa_clear_texture_object(ctx, texObj);
+      stObj->surface_based = GL_FALSE;
+   }
+
    /* gallium does not support texture borders, strip it off */
    if (border) {
       strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
@@ -672,13 +671,19 @@ st_TexImage(GLcontext * ctx,
                                    PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
       if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
                              format, type, pixels, unpack, texImage)) {
-         return;
+         goto done;
       }
    }
 
    if (stImage->pt) {
+      if (format == GL_DEPTH_COMPONENT &&
+          pf_is_depth_and_stencil(stImage->pt->format))
+         transfer_usage = PIPE_TRANSFER_READ_WRITE;
+      else
+         transfer_usage = PIPE_TRANSFER_WRITE;
+
       texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
-                                            PIPE_TRANSFER_WRITE, 0, 0,
+                                            transfer_usage, 0, 0,
                                             stImage->base.Width,
                                             stImage->base.Height);
       if(stImage->transfer)
@@ -739,7 +744,7 @@ st_TexImage(GLcontext * ctx,
            st_texture_image_unmap(ctx->st, stImage);
             /* map next slice of 3D texture */
            texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
-                                                  PIPE_TRANSFER_WRITE, 0, 0,
+                                                  transfer_usage, 0, 0,
                                                   stImage->base.Width,
                                                   stImage->base.Height);
            src += srcImageStride;
@@ -749,6 +754,7 @@ st_TexImage(GLcontext * ctx,
 
    _mesa_unmap_teximage_pbo(ctx, unpack);
 
+done:
    if (stImage->pt && texImage->Data) {
       st_texture_image_unmap(ctx->st, stImage);
       texImage->Data = NULL;
@@ -939,8 +945,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
       /* Image is stored in hardware format in a buffer managed by the
        * kernel.  Need to explicitly map and unmap it.
        */
+      unsigned face = _mesa_tex_target_to_face(target);
 
-      st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
+      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
                                   PIPE_TRANSFER_READ);
 
       texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
@@ -1037,6 +1044,8 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
       _mesa_image_image_stride(packing, width, height, format, type);
    GLint i;
    const GLubyte *src;
+   /* init to silence warning only: */
+   enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
 
    DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
        _mesa_lookup_enum_by_nr(target),
@@ -1060,7 +1069,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
                              xoffset, yoffset, zoffset,
                              width, height, depth,
                              format, type, pixels, packing, texImage)) {
-         return;
+         goto done;
       }
    }
 
@@ -1068,10 +1077,18 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
     * from uploading the buffer under us.
     */
    if (stImage->pt) {
-      st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
-                                  PIPE_TRANSFER_WRITE);
+      unsigned face = _mesa_tex_target_to_face(target);
+
+      if (format == GL_DEPTH_COMPONENT &&
+          pf_is_depth_and_stencil(stImage->pt->format))
+         transfer_usage = PIPE_TRANSFER_READ_WRITE;
+      else
+         transfer_usage = PIPE_TRANSFER_WRITE;
+
+      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
+                                  transfer_usage);
       texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, 
-                                            PIPE_TRANSFER_WRITE,
+                                            transfer_usage,
                                             xoffset, yoffset,
                                             width, height);
    }
@@ -1102,23 +1119,24 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
          /* map next slice of 3D texture */
         texImage->Data = st_texture_image_map(ctx->st, stImage,
                                                zoffset + i + 1,
-                                               PIPE_TRANSFER_WRITE,
+                                               transfer_usage,
                                                xoffset, yoffset,
                                                width, height);
         src += srcImageStride;
       }
    }
 
-   if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
-      ctx->Driver.GenerateMipmap(ctx, target, texObj);
-   }
-
    _mesa_unmap_teximage_pbo(ctx, packing);
 
+done:
    if (stImage->pt) {
       st_texture_image_unmap(ctx->st, stImage);
       texImage->Data = NULL;
    }
+
+   if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+      ctx->Driver.GenerateMipmap(ctx, target, texObj);
+   }
 }
 
 
@@ -1166,6 +1184,90 @@ st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
 }
 
 
+static void
+st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+                           GLint xoffset, GLsizei width,
+                           GLenum format,
+                           GLsizei imageSize, const GLvoid *data,
+                           struct gl_texture_object *texObj,
+                           struct gl_texture_image *texImage)
+{
+   assert(0);
+}
+
+
+static void
+st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+                           GLint xoffset, GLint yoffset,
+                           GLsizei width, GLint height,
+                           GLenum format,
+                           GLsizei imageSize, const GLvoid *data,
+                           struct gl_texture_object *texObj,
+                           struct gl_texture_image *texImage)
+{
+   struct st_texture_image *stImage = st_texture_image(texImage);
+   struct pipe_format_block block;
+   int srcBlockStride;
+   int dstBlockStride;
+   int y;
+
+   if (stImage->pt) {
+      unsigned face = _mesa_tex_target_to_face(target);
+
+      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
+                                  PIPE_TRANSFER_WRITE);
+      texImage->Data = st_texture_image_map(ctx->st, stImage, 0, 
+                                            PIPE_TRANSFER_WRITE,
+                                            xoffset, yoffset,
+                                            width, height);
+      
+      block = stImage->pt->block;
+      srcBlockStride = pf_get_stride(&block, width);
+      dstBlockStride = stImage->transfer->stride;
+   } else {
+      assert(stImage->pt);
+      /* TODO find good values for block and strides */
+      /* TODO also adjust texImage->data for yoffset/xoffset */
+      return;
+   }
+
+   if (!texImage->Data) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
+      return;
+   }
+
+   assert(xoffset % block.width == 0);
+   assert(yoffset % block.height == 0);
+   assert(width % block.width == 0);
+   assert(height % block.height == 0);
+
+   for (y = 0; y < height; y += block.height) {
+      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
+      const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
+      char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
+      memcpy(dst, src, pf_get_stride(&block, width));
+   }
+
+   if (stImage->pt) {
+      st_texture_image_unmap(ctx->st, stImage);
+      texImage->Data = NULL;
+   }
+}
+
+
+static void
+st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+                           GLint xoffset, GLint yoffset, GLint zoffset,
+                           GLsizei width, GLint height, GLint depth,
+                           GLenum format,
+                           GLsizei imageSize, const GLvoid *data,
+                           struct gl_texture_object *texObj,
+                           struct gl_texture_image *texImage)
+{
+   assert(0);
+}
+
+
 
 /**
  * Do a CopyTexSubImage operation using a read transfer from the source,
@@ -1187,6 +1289,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
    struct pipe_screen *screen = pipe->screen;
    struct pipe_transfer *src_trans;
    GLvoid *texDest;
+   enum pipe_transfer_usage transfer_usage;
 
    assert(width <= MAX_WIDTH);
 
@@ -1201,10 +1304,16 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
                                               srcX, srcY,
                                               width, height);
 
+   if (baseFormat == GL_DEPTH_COMPONENT &&
+       pf_is_depth_and_stencil(stImage->pt->format))
+      transfer_usage = PIPE_TRANSFER_READ_WRITE;
+   else
+      transfer_usage = PIPE_TRANSFER_WRITE;
+
    st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
-                               PIPE_TRANSFER_WRITE);
+                               transfer_usage);
 
-   texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE,
+   texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
                                   destX, destY, width, height);
 
    if (baseFormat == GL_DEPTH_COMPONENT ||
@@ -1314,8 +1423,12 @@ st_copy_texsubimage(GLcontext *ctx,
    GLboolean use_fallback = GL_TRUE;
    GLboolean matching_base_formats;
 
-   /* any rendering in progress must complete before we grab the fb image */
-   st_finish(ctx->st);
+   /* any rendering in progress must flushed before we grab the fb image */
+   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+   /* make sure finalize_textures has been called? 
+    */
+   if (0) st_validate_state(ctx->st);
 
    /* determine if copying depth or color data */
    if (texBaseFormat == GL_DEPTH_COMPONENT ||
@@ -1330,6 +1443,39 @@ st_copy_texsubimage(GLcontext *ctx,
       strb = st_renderbuffer(fb->_ColorReadBuffer);
    }
 
+   if (!strb || !strb->surface || !stImage->pt) {
+      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
+      return;
+   }
+
+   if (srcX < 0) {
+      width -= -srcX;
+      destX += -srcX;
+      srcX = 0;
+   }
+
+   if (srcY < 0) {
+      height -= -srcY;
+      destY += -srcY;
+      srcY = 0;
+   }
+
+   if (destX < 0) {
+      width -= -destX;
+      srcX += -destX;
+      destX = 0;
+   }
+
+   if (destY < 0) {
+      height -= -destY;
+      srcY += -destY;
+      destY = 0;
+   }
+
+   if (width < 0 || height < 0)
+      return;
+
+
    assert(strb);
    assert(strb->surface);
    assert(stImage->pt);
@@ -1778,6 +1924,9 @@ st_init_texture_functions(struct dd_function_table *functions)
    functions->TexSubImage1D = st_TexSubImage1D;
    functions->TexSubImage2D = st_TexSubImage2D;
    functions->TexSubImage3D = st_TexSubImage3D;
+   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
+   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
+   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
    functions->CopyTexImage1D = st_CopyTexImage1D;
    functions->CopyTexImage2D = st_CopyTexImage2D;
    functions->CopyTexSubImage1D = st_CopyTexSubImage1D;