/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-#include "main/mfeatures.h"
+#include <stdio.h>
#include "main/bufferobj.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/formats.h"
+#include "main/format_utils.h"
+#include "main/glformats.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/pbo.h"
#include "main/pixeltransfer.h"
#include "main/texcompress.h"
+#include "main/texcompress_etc.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
return PIPE_TEXTURE_2D;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return PIPE_TEXTURE_1D_ARRAY;
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return PIPE_TEXTURE_2D_ARRAY;
case GL_TEXTURE_BUFFER:
return PIPE_BUFFER;
static struct gl_texture_image *
st_NewTextureImage(struct gl_context * ctx)
{
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
(void) ctx;
return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
}
{
struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
- DBG("%s\n", __FUNCTION__);
- _mesa_initialize_texture_object(&obj->base, name, target);
+ DBG("%s\n", __func__);
+ _mesa_initialize_texture_object(ctx, &obj->base, name, target);
return &obj->base;
}
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
- if (stObj->pt)
- pipe_resource_reference(&stObj->pt, NULL);
- if (stObj->sampler_view) {
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
- }
+
+ pipe_resource_reference(&stObj->pt, NULL);
+ st_texture_release_all_sampler_views(st, stObj);
+ st_texture_free_sampler_views(stObj);
_mesa_delete_texture_object(ctx, texObj);
}
{
struct st_texture_image *stImage = st_texture_image(texImage);
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
if (stImage->pt) {
pipe_resource_reference(&stImage->pt, NULL);
}
- if (stImage->TexData) {
- _mesa_align_free(stImage->TexData);
- stImage->TexData = NULL;
- }
+ free(stImage->transfer);
+ stImage->transfer = NULL;
+ stImage->num_transfers = 0;
}
struct st_texture_image *stImage = st_texture_image(texImage);
unsigned pipeMode;
GLubyte *map;
+ struct pipe_transfer *transfer;
pipeMode = 0x0;
if (mode & GL_MAP_READ_BIT)
if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
- map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
+ map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
+ &transfer);
if (map) {
- *mapOut = map;
- *rowStrideOut = stImage->transfer->stride;
+ if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
+ (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
+ /* ETC isn't supported by gallium and it's represented
+ * by uncompressed formats. Only write transfers with precompressed
+ * data are supported by ES3, which makes this really simple.
+ *
+ * Just create a temporary storage where the ETC texture will
+ * be stored. It will be decompressed in the Unmap function.
+ */
+ unsigned z = transfer->box.z;
+ struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
+
+ itransfer->temp_data =
+ malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
+ itransfer->temp_stride =
+ _mesa_format_row_stride(texImage->TexFormat, w);
+ itransfer->map = map;
+
+ *mapOut = itransfer->temp_data;
+ *rowStrideOut = itransfer->temp_stride;
+ }
+ else {
+ /* supported mapping */
+ *mapOut = map;
+ *rowStrideOut = transfer->stride;
+ }
}
else {
*mapOut = NULL;
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
- st_texture_image_unmap(st, stImage);
+
+ if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
+ (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
+ /* Decompress the ETC texture to the mapped one. */
+ unsigned z = slice + stImage->base.Face;
+ struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
+ struct pipe_transfer *transfer = itransfer->transfer;
+
+ assert(z == transfer->box.z);
+
+ if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
+ _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
+ itransfer->temp_data,
+ itransfer->temp_stride,
+ transfer->box.width, transfer->box.height);
+ }
+ else {
+ _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
+ itransfer->temp_data, itransfer->temp_stride,
+ transfer->box.width, transfer->box.height,
+ texImage->TexFormat);
+ }
+
+ free(itransfer->temp_data);
+ itransfer->temp_data = NULL;
+ itransfer->temp_stride = 0;
+ itransfer->map = 0;
+ }
+
+ st_texture_image_unmap(st, stImage, slice);
}
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
enum pipe_format fmt;
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
assert(!stObj->pt);
stObj->height0 = height;
stObj->depth0 = depth;
- fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
+ fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
bindings = default_bindings(st, fmt);
ptWidth,
ptHeight,
ptDepth,
- ptLayers,
+ ptLayers, 0,
bindings);
stObj->lastLevel = lastLevel;
- DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
+ DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
return stObj->pt != NULL;
}
GLuint height = texImage->Height;
GLuint depth = texImage->Depth;
- DBG("%s\n", __FUNCTION__);
+ DBG("%s\n", __func__);
- assert(!stImage->TexData);
assert(!stImage->pt); /* xxx this might be wrong */
/* Look if the parent texture object has space for this image */
if (stObj->pt &&
level <= stObj->pt->last_level &&
- st_texture_match_image(stObj->pt, texImage)) {
+ st_texture_match_image(st, stObj->pt, texImage)) {
/* this image will fit in the existing texture object's memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
return GL_TRUE;
/* The parent texture object does not have space for this image */
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(st, stObj);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
}
if (stObj->pt &&
- st_texture_match_image(stObj->pt, texImage)) {
+ st_texture_match_image(st, stObj->pt, texImage)) {
/* The image will live in the object's mipmap memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
assert(stImage->pt);
* level.
*/
enum pipe_format format =
- st_mesa_format_to_pipe_format(texImage->TexFormat);
+ st_mesa_format_to_pipe_format(st, texImage->TexFormat);
GLuint bindings = default_bindings(st, format);
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
ptWidth,
ptHeight,
ptDepth,
- ptLayers,
+ ptLayers, 0,
bindings);
return stImage->pt != NULL;
}
if (stObj->surface_based) {
const GLenum target = texObj->Target;
const GLuint level = texImage->Level;
- gl_format texFormat;
+ mesa_format texFormat;
_mesa_clear_texture_object(ctx, texObj);
pipe_resource_reference(&stObj->pt, NULL);
struct pipe_transfer *transfer;
struct pipe_blit_info blit;
enum pipe_format src_format, dst_format;
- gl_format mesa_src_format;
+ mesa_format mesa_src_format;
GLenum gl_target = texImage->TexObject->Target;
unsigned bind;
GLubyte *map;
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
if (!st->prefer_blit_based_texture_transfer) {
goto fallback;
}
* in which case the memcpy-based fast path will likely be used and
* we don't have to blit. */
if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
- type, unpack->SwapBytes)) {
+ type, unpack->SwapBytes, NULL)) {
goto fallback;
}
}
/* Choose the source format. */
- src_format = st_choose_matching_format(screen, PIPE_BIND_SAMPLER_VIEW,
+ src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
format, type, unpack->SwapBytes);
if (!src_format) {
goto fallback;
if (gl_target == GL_TEXTURE_CUBE_MAP) {
gl_target = GL_TEXTURE_2D;
}
+ /* TexSubImage can specify subsets of cube map array faces
+ * so we need to upload via 2D array instead */
+ if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+ gl_target = GL_TEXTURE_2D_ARRAY;
+ }
/* Initialize the source texture description. */
memset(&src_templ, 0, sizeof(src_templ));
/* From now on, we need the gallium representation of dimensions. */
if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ zoffset = yoffset;
+ yoffset = 0;
depth = height;
height = 1;
}
const uint bytesPerRow = width * util_format_get_blocksize(src_format);
GLuint row, slice;
- for (slice = 0; slice < depth; slice++) {
+ for (slice = 0; slice < (unsigned) depth; slice++) {
if (gl_target == GL_TEXTURE_1D_ARRAY) {
/* 1D array textures.
* We need to convert gallium coords to GL coords.
else {
ubyte *slice_map = map;
- for (row = 0; row < height; row++) {
+ for (row = 0; row < (unsigned) height; row++) {
GLvoid *src = _mesa_image_address3d(unpack, pixels,
width, height, format,
type, slice, row, 0);
_mesa_unmap_teximage_pbo(ctx, unpack);
/* Blit. */
+ memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.level = 0;
blit.src.format = src_format;
blit.dst.resource = dst;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
+ blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
blit.dst.format = dst_format;
blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
blit.dst.box.x = xoffset;
blit.dst.box.y = yoffset;
- blit.dst.box.z = zoffset + texImage->Face;
+ blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = depth;
/**
- * Called via ctx->Driver.GetTexImage()
+ * Called via ctx->Driver.GetTexSubImage()
*
* This uses a blit to copy the texture to a texture format which matches
* the format and type combo and then a fast read-back is done using memcpy.
* We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
* a format which matches the swizzling.
*
- * If such a format isn't available, it falls back to _mesa_get_teximage.
+ * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
*
* NOTE: Drivers usually do a blit to convert between tiled and linear
* texture layouts during texture uploads/downloads, so the blit
* we do here should be free in such cases.
*/
static void
-st_GetTexImage(struct gl_context * ctx,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_image *texImage)
+st_GetTexSubImage(struct gl_context * ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- GLuint width = texImage->Width;
- GLuint height = texImage->Height;
- GLuint depth = texImage->Depth;
struct st_texture_image *stImage = st_texture_image(texImage);
- struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ struct pipe_resource *src = stObj->pt;
struct pipe_resource *dst = NULL;
struct pipe_resource dst_templ;
enum pipe_format dst_format, src_format;
- gl_format mesa_format;
+ mesa_format mesa_format;
GLenum gl_target = texImage->TexObject->Target;
enum pipe_texture_target pipe_target;
struct pipe_blit_info blit;
ubyte *map = NULL;
boolean done = FALSE;
- if (!st->prefer_blit_based_texture_transfer) {
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
+ if (!st->prefer_blit_based_texture_transfer &&
+ !_mesa_is_format_compressed(texImage->TexFormat)) {
+ /* Try to avoid the fallback if we're doing texture decompression here */
goto fallback;
}
goto fallback;
}
- /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
+ /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
* due to an incomplete stencil blit implementation in some drivers. */
- if (format == GL_DEPTH_STENCIL) {
+ if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
goto fallback;
}
/* If the base internal format and the texture format don't match, we have
- * to fall back to _mesa_get_teximage. */
+ * to fall back to _mesa_GetTexImage_sw. */
if (texImage->_BaseFormat !=
_mesa_get_format_base_format(texImage->TexFormat)) {
goto fallback;
/* See if the texture format already matches the format and type,
* in which case the memcpy-based fast path will be used. */
if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
- type, ctx->Pack.SwapBytes)) {
+ type, ctx->Pack.SwapBytes, NULL)) {
goto fallback;
}
* - Luminance alpha must be returned as (L,0,0,A).
* - Intensity must be returned as (I,0,0,1)
*/
- src_format = util_format_linear(src->format);
+ if (stObj->surface_based)
+ src_format = util_format_linear(stObj->surface_format);
+ else
+ src_format = util_format_linear(src->format);
src_format = util_format_luminance_to_red(src_format);
src_format = util_format_intensity_to_red(src_format);
/* Choose the destination format by finding the best match
* for the format+type combo. */
- dst_format = st_choose_matching_format(screen, bind, format, type,
+ dst_format = st_choose_matching_format(st, bind, format, type,
ctx->Pack.SwapBytes);
if (dst_format == PIPE_FORMAT_NONE) {
GLenum dst_glformat;
- /* Fall back to _mesa_get_teximage except for compressed formats,
+ /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
* where decompression with a blit is always preferred. */
if (!util_format_is_compressed(src->format)) {
goto fallback;
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_ETC1_RGB8:
+ case PIPE_FORMAT_BPTC_RGBA_UNORM:
dst_glformat = GL_RGBA8;
break;
case PIPE_FORMAT_RGTC1_SNORM:
goto fallback;
dst_glformat = GL_RGBA8_SNORM;
break;
- /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
+ case PIPE_FORMAT_BPTC_RGB_FLOAT:
+ case PIPE_FORMAT_BPTC_RGB_UFLOAT:
+ if (!ctx->Extensions.ARB_texture_float)
+ goto fallback;
+ dst_glformat = GL_RGBA32F;
+ break;
default:
assert(0);
goto fallback;
}
}
- /* create the destination texture */
+ /* create the destination texture of size (width X height X depth) */
memset(&dst_templ, 0, sizeof(dst_templ));
dst_templ.target = pipe_target;
dst_templ.format = dst_format;
/* From now on, we need the gallium representation of dimensions. */
if (gl_target == GL_TEXTURE_1D_ARRAY) {
+ zoffset = yoffset;
+ yoffset = 0;
depth = height;
height = 1;
}
+ assert(texImage->Face == 0 ||
+ texImage->TexObject->MinLayer == 0 ||
+ zoffset == 0);
+
+ memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
- blit.src.level = texImage->Level;
+ blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
blit.src.format = src_format;
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
- blit.src.box.x = blit.dst.box.x = 0;
- blit.src.box.y = blit.dst.box.y = 0;
- blit.src.box.z = texImage->Face;
+ blit.src.box.x = xoffset;
+ blit.dst.box.x = 0;
+ blit.src.box.y = yoffset;
+ blit.dst.box.y = 0;
+ blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
blit.dst.box.z = 0;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
/* copy/pack data into user buffer */
if (_mesa_format_matches_format_and_type(mesa_format, format, type,
- ctx->Pack.SwapBytes)) {
+ ctx->Pack.SwapBytes, NULL)) {
/* memcpy */
const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
GLuint row, slice;
/* format translation via floats */
GLuint row, slice;
GLfloat *rgba;
+ uint32_t dstMesaFormat;
+ int dstStride, srcStride;
assert(util_format_is_compressed(src->format));
}
if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback format translation\n", __FUNCTION__);
+ debug_printf("%s: fallback format translation\n", __func__);
+ dstMesaFormat = _mesa_format_from_format_and_type(format, type);
+ dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
+ srcStride = 4 * width * sizeof(GLfloat);
for (slice = 0; slice < depth; slice++) {
if (gl_target == GL_TEXTURE_1D_ARRAY) {
/* 1D array textures.
pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
dst_format, rgba);
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
- type, dest, &ctx->Pack, 0);
+ _mesa_format_convert(dest, dstMesaFormat, dstStride,
+ rgba, RGBA32_FLOAT, srcStride,
+ width, 1, NULL);
}
else {
for (row = 0; row < height; row++) {
pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
dst_format, rgba);
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
- type, dest, &ctx->Pack, 0);
+ _mesa_format_convert(dest, dstMesaFormat, dstStride,
+ rgba, RGBA32_FLOAT, srcStride,
+ width, 1, NULL);
}
}
map += tex_xfer->layer_stride;
fallback:
if (!done) {
- _mesa_get_teximage(ctx, format, type, pixels, texImage);
+ _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, texImage);
}
}
struct st_renderbuffer *strb,
struct st_texture_image *stImage,
GLenum baseFormat,
- GLint destX, GLint destY, GLint destZ,
+ GLint destX, GLint destY, GLint slice,
GLint srcX, GLint srcY,
GLsizei width, GLsizei height)
{
unsigned dst_width = width;
unsigned dst_height = height;
unsigned dst_depth = 1;
+ struct pipe_transfer *transfer;
if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
+ debug_printf("%s: fallback processing\n", __func__);
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
srcY = strb->Base.Height - srcY - height;
}
- if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
- /* Move y/height to z/depth for 1D array textures. */
- destZ = destY;
- destY = 0;
- dst_depth = dst_height;
- dst_height = 1;
- }
-
map = pipe_transfer_map(pipe,
strb->texture,
- strb->rtt_level,
- strb->rtt_face + strb->rtt_slice,
+ strb->surface->u.tex.level,
+ strb->surface->u.tex.first_layer,
PIPE_TRANSFER_READ,
srcX, srcY,
width, height, &src_trans);
transfer_usage = PIPE_TRANSFER_WRITE;
texDest = st_texture_image_map(st, stImage, transfer_usage,
- destX, destY, destZ,
- dst_width, dst_height, dst_depth);
+ destX, destY, slice,
+ dst_width, dst_height, dst_depth,
+ &transfer);
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL) {
}
if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
- pipe_put_tile_z(stImage->transfer,
- texDest + row*stImage->transfer->layer_stride,
+ pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
0, 0, width, 1, data);
}
else {
- pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
- data);
+ pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
}
}
}
}
if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
- dstRowStride = stImage->transfer->layer_stride;
+ dstRowStride = transfer->layer_stride;
}
else {
- dstRowStride = stImage->transfer->stride;
+ dstRowStride = transfer->stride;
}
/* get float/RGBA image from framebuffer */
free(tempSrc);
}
- st_texture_image_unmap(st, stImage);
+ st_texture_image_unmap(st, stImage, slice);
pipe->transfer_unmap(pipe, src_trans);
}
static void
st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
- GLint destX, GLint destY, GLint destZ,
+ GLint destX, GLint destY, GLint slice,
struct gl_renderbuffer *rb,
GLint srcX, GLint srcY, GLsizei width, GLsizei height)
{
enum pipe_format dst_format;
GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
unsigned bind;
- GLint srcY0, srcY1, yStep;
+ GLint srcY0, srcY1;
+
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
if (!strb || !strb->surface || !stImage->pt) {
- debug_printf("%s: null strb or stImage\n", __FUNCTION__);
+ debug_printf("%s: null strb or stImage\n", __func__);
return;
}
if (do_flip) {
srcY1 = strb->Base.Height - srcY - height;
srcY0 = srcY1 + height;
- yStep = -1;
}
else {
srcY0 = srcY;
srcY1 = srcY0 + height;
- yStep = 1;
}
/* Blit the texture.
blit.src.box.depth = 1;
blit.dst.resource = stImage->pt;
blit.dst.format = dst_format;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
+ blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
blit.dst.box.x = destX;
blit.dst.box.y = destY;
- blit.dst.box.z = stImage->base.Face + destZ;
+ blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
blit.dst.box.width = width;
blit.dst.box.height = height;
blit.dst.box.depth = 1;
blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
blit.filter = PIPE_TEX_FILTER_NEAREST;
-
- /* 1D array textures need special treatment.
- * Blit rows from the source to layers in the destination. */
- if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
- int y, layer;
-
- for (y = srcY0, layer = 0; layer < height; y += yStep, layer++) {
- blit.src.box.y = y;
- blit.src.box.height = 1;
- blit.dst.box.y = 0;
- blit.dst.box.height = 1;
- blit.dst.box.z = destY + layer;
-
- pipe->blit(pipe, &blit);
- }
- }
- else {
- /* All the other texture targets. */
- pipe->blit(pipe, &blit);
- }
+ pipe->blit(pipe, &blit);
return;
fallback:
/* software fallback */
fallback_copy_texsubimage(ctx,
strb, stImage, texImage->_BaseFormat,
- destX, destY, destZ,
+ destX, destY, slice,
srcX, srcY, width, height);
}
pipe_resource_reference(&stImage->pt, NULL);
}
- else if (stImage->TexData) {
- /* Copy from malloc'd memory */
- /* XXX this should be re-examined/tested with a compressed format */
- GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
- GLuint srcRowStride = stImage->base.Width * blockSize;
- GLuint srcSliceStride = stImage->base.Height * srcRowStride;
- st_texture_image_data(st,
- stObj->pt,
- stImage->base.Face,
- dstLevel,
- stImage->TexData,
- srcRowStride,
- srcSliceStride);
- _mesa_align_free(stImage->TexData);
- stImage->TexData = NULL;
- }
-
pipe_resource_reference(&stImage->pt, stObj->pt);
}
struct st_texture_object *stObj = st_texture_object(tObj);
const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
GLuint face;
- struct st_texture_image *firstImage;
+ const struct st_texture_image *firstImage;
enum pipe_format firstImageFormat;
- GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
+
+ if (tObj->Immutable)
+ return GL_TRUE;
if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
/* The texture is complete and we know exactly how many mipmap levels
if (tObj->Target == GL_TEXTURE_BUFFER) {
struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
+ if (!st_obj) {
+ pipe_resource_reference(&stObj->pt, NULL);
+ st_texture_release_all_sampler_views(st, stObj);
+ return GL_TRUE;
+ }
+
if (st_obj->buffer != stObj->pt) {
pipe_resource_reference(&stObj->pt, st_obj->buffer);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(st, stObj);
stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
stObj->height0 = 1;
stObj->depth0 = 1;
}
- firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
assert(firstImage);
/* If both firstImage and stObj point to a texture which can contain
firstImage->pt != stObj->pt &&
(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(st, stObj);
+ }
+
+ /* If this texture comes from a window system, there is nothing else to do. */
+ if (stObj->surface_based) {
+ return GL_TRUE;
}
/* Find gallium format for the Mesa texture */
- firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+ firstImageFormat =
+ st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
/* Find size of level=0 Gallium mipmap image, plus number of texture layers */
{
/* convert GL dims to Gallium dims */
st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
+ ptNumSamples = firstImage->base.NumSamples;
}
/* If we already have a gallium texture, check that it matches the texture
*/
if (stObj->pt) {
if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
- !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
+ stObj->pt->format != firstImageFormat ||
stObj->pt->last_level < stObj->lastLevel ||
stObj->pt->width0 != ptWidth ||
stObj->pt->height0 != ptHeight ||
stObj->pt->depth0 != ptDepth ||
+ stObj->pt->nr_samples != ptNumSamples ||
stObj->pt->array_size != ptLayers)
{
/* The gallium texture does not match the Mesa texture so delete the
* gallium texture now. We'll make a new one below.
*/
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(st, stObj);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}
ptWidth,
ptHeight,
ptDepth,
- ptLayers,
+ ptLayers, ptNumSamples,
bindings);
if (!stObj->pt) {
GLsizei height, GLsizei depth)
{
const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
+ struct gl_texture_image *texImage = texObj->Image[0][0];
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_screen *screen = st->pipe->screen;
GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
enum pipe_format fmt;
GLint level;
+ GLuint num_samples = texImage->NumSamples;
assert(levels > 0);
stObj->depth0 = depth;
stObj->lastLevel = levels - 1;
- fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
+ fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
bindings = default_bindings(st, fmt);
+ /* Raise the sample count if the requested one is unsupported. */
+ if (num_samples > 1) {
+ boolean found = FALSE;
+
+ for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
+ if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
+ num_samples,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ /* Update the sample count in gl_texture_image as well. */
+ texImage->NumSamples = num_samples;
+ found = TRUE;
+ break;
+ }
+ }
+
+ if (!found) {
+ return GL_FALSE;
+ }
+ }
+
st_gl_texture_dims_to_pipe_dims(texObj->Target,
width, height, depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
stObj->pt = st_texture_create(st,
gl_target_to_pipe(texObj->Target),
fmt,
- levels,
+ levels - 1,
ptWidth,
ptHeight,
ptDepth,
- ptLayers,
+ ptLayers, num_samples,
bindings);
if (!stObj->pt)
return GL_FALSE;
static GLboolean
st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
- GLint level, gl_format format,
+ GLint level, mesa_format format,
GLint width, GLint height,
GLint depth, GLint border)
{
memset(&pt, 0, sizeof(pt));
pt.target = gl_target_to_pipe(target);
- pt.format = st_mesa_format_to_pipe_format(format);
+ pt.format = st_mesa_format_to_pipe_format(st, format);
st_gl_texture_dims_to_pipe_dims(target,
width, height, depth,
}
}
+static GLboolean
+st_TextureView(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_texture_object *origTexObj)
+{
+ struct st_texture_object *orig = st_texture_object(origTexObj);
+ struct st_texture_object *tex = st_texture_object(texObj);
+ struct gl_texture_image *image = texObj->Image[0][0];
+
+ const int numFaces = _mesa_num_tex_faces(texObj->Target);
+ const int numLevels = texObj->NumLevels;
+
+ int face;
+ int level;
+
+ pipe_resource_reference(&tex->pt, orig->pt);
+
+ /* Set image resource pointers */
+ for (level = 0; level < numLevels; level++) {
+ for (face = 0; face < numFaces; face++) {
+ struct st_texture_image *stImage =
+ st_texture_image(texObj->Image[face][level]);
+ pipe_resource_reference(&stImage->pt, tex->pt);
+ }
+ }
+
+ tex->surface_based = GL_TRUE;
+ tex->surface_format =
+ st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
+
+ tex->width0 = image->Width;
+ tex->height0 = image->Height;
+ tex->depth0 = image->Depth;
+ tex->lastLevel = numLevels - 1;
+
+ return GL_TRUE;
+}
+
+/* HACK: this is only enough for the most basic uses of CopyImage. Must fix
+ * before actually exposing the extension.
+ */
+static void
+st_CopyImageSubData(struct gl_context *ctx,
+ struct gl_texture_image *src_image,
+ int src_x, int src_y, int src_z,
+ struct gl_texture_image *dst_image,
+ int dst_x, int dst_y, int dst_z,
+ int src_width, int src_height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_texture_image *src = st_texture_image(src_image);
+ struct st_texture_image *dst = st_texture_image(dst_image);
+
+ struct pipe_box box;
+
+ u_box_2d_zslice(src_x, src_y, src_z, src_width, src_height, &box);
+ pipe->resource_copy_region(pipe, dst->pt, dst_image->Level,
+ dst_x, dst_y, dst_z,
+ src->pt, src_image->Level,
+ &box);
+}
+
void
st_init_texture_functions(struct dd_function_table *functions)
functions->CopyTexSubImage = st_CopyTexSubImage;
functions->GenerateMipmap = st_generate_mipmap;
- functions->GetTexImage = st_GetTexImage;
+ functions->GetTexSubImage = st_GetTexSubImage;
/* compressed texture functions */
functions->CompressedTexImage = st_CompressedTexImage;
- functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;
functions->TestProxyTexImage = st_TestProxyTexImage;
functions->AllocTextureStorage = st_AllocTextureStorage;
+ functions->TextureView = st_TextureView;
+
+ functions->CopyImageSubData = st_CopyImageSubData;
}