if (stObj->pt)
pipe_resource_reference(&stObj->pt, NULL);
if (stObj->sampler_view) {
- if (stObj->sampler_view->context != st->pipe) {
- /* Take "ownership" of this texture sampler view by setting
- * its context pointer to this context. This avoids potential
- * crashes when the texture object is shared among contexts
- * and the original/owner context has already been destroyed.
- */
- stObj->sampler_view->context = st->pipe;
- }
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
}
_mesa_delete_texture_object(ctx, texObj);
}
pipeMode |= PIPE_TRANSFER_READ;
if (mode & GL_MAP_WRITE_BIT)
pipeMode |= PIPE_TRANSFER_WRITE;
+ if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
+ pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
if (map) {
ptLayers,
bindings);
+ stObj->lastLevel = lastLevel;
+
DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
return stObj->pt != NULL;
/* The parent texture object does not have space for this image */
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
static void
-st_TexImage3D(struct gl_context * ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack)
+st_TexImage(struct gl_context * ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack)
{
prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
format, type);
- _mesa_store_teximage3d(ctx, texImage, internalFormat, width, height, depth,
- border, format, type, pixels, unpack);
-}
-
-
-static void
-st_TexImage2D(struct gl_context * ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack)
-{
- prep_teximage(ctx, texImage, internalFormat, width, height, 1, border,
- format, type);
- _mesa_store_teximage2d(ctx, texImage, internalFormat, width, height,
- border, format, type, pixels, unpack);
-}
-
-
-static void
-st_TexImage1D(struct gl_context * ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack)
-{
- prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
- format, type);
- _mesa_store_teximage1d(ctx, texImage, internalFormat, width,
- border, format, type, pixels, unpack);
+ _mesa_store_teximage(ctx, dims, texImage, internalFormat, width, height, depth,
+ border, format, type, pixels, unpack);
}
static void
-st_CompressedTexImage2D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data)
+st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border, GLint depth,
+ GLsizei imageSize, const GLvoid *data)
{
- prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
+ prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
GL_NONE, GL_NONE);
- _mesa_store_compressed_teximage2d(ctx, texImage, internalFormat, width,
- height, border, imageSize, data);
+ _mesa_store_compressed_teximage(ctx, dims, texImage, internalFormat, width,
+ height, depth, border, imageSize, data);
}
struct pipe_context *pipe = st->pipe;
struct st_texture_image *stImage = st_texture_image(texImage);
struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
- struct pipe_sampler_view *src_view =
- st_get_texture_sampler_view(stObj, pipe);
+ struct pipe_sampler_view *src_view;
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
struct pipe_surface *dst_surface;
pipe->render_condition(pipe, NULL, 0);
}
- /* Choose the source mipmap level */
- src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
+ /* Create sampler view that limits fetches to the source mipmap level */
+ {
+ struct pipe_sampler_view sv_temp;
+
+ u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);
+
+ sv_temp.u.tex.first_level =
+ sv_temp.u.tex.last_level = texImage->Level;
+
+ src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
+ if (!src_view) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+ }
/* blit/render/decompress */
util_blit_pixels_tex(st->blit,
pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
/* copy/pack data into user buffer */
- if (st_equal_formats(stImage->pt->format, format, type)) {
+ if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
+ format, type,
+ ctx->Pack.SwapBytes)) {
/* memcpy */
const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
ubyte *map = pipe_transfer_map(pipe, tex_xfer);
/* format translation via floats */
GLuint row;
enum pipe_format pformat = util_format_linear(dst_texture->format);
+ GLfloat *rgba;
+
+ rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
+ goto end;
+ }
+
for (row = 0; row < height; row++) {
const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
- GLfloat rgba[4 * MAX_WIDTH];
GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
height, format, type, row, 0);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
}
+
+ free(rgba);
}
+end:
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
pipe->transfer_destroy(pipe, tex_xfer);
/* destroy the temp / dest surface */
util_destroy_rgba_surface(dst_texture, dst_surface);
+
+ pipe_sampler_view_release(pipe, &src_view);
}
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
- assert(width <= MAX_WIDTH);
-
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
srcY = strb->Base.Height - srcY - height;
}
const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
ctx->Pixel.DepthBias != 0.0F);
GLint row, yStep;
+ uint *data;
/* determine bottom-to-top vs. top-to-bottom order for src buffer */
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
yStep = 1;
}
- /* To avoid a large temp memory allocation, do copy row by row */
- for (row = 0; row < height; row++, srcY += yStep) {
- uint data[MAX_WIDTH];
- pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
- if (scaleOrBias) {
- _mesa_scale_and_bias_depth_uint(ctx, width, data);
+ data = (uint *) malloc(width * sizeof(uint));
+
+ if (data) {
+ /* To avoid a large temp memory allocation, do copy row by row */
+ for (row = 0; row < height; row++, srcY += yStep) {
+ pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
+ if (scaleOrBias) {
+ _mesa_scale_and_bias_depth_uint(ctx, width, data);
+ }
+ pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
}
- pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
}
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
+ }
+
+ free(data);
}
else {
/* RGBA format */
* Note: srcY=0=Bottom of renderbuffer (GL convention)
*/
static void
-st_copy_texsubimage(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint destX, GLint destY, GLint destZ,
- struct gl_renderbuffer *rb,
- GLint srcX, GLint srcY,
- GLsizei width, GLsizei height)
+st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint destX, GLint destY, GLint destZ,
+ struct gl_renderbuffer *rb,
+ GLint srcX, GLint srcY, GLsizei width, GLsizei height)
{
struct st_texture_image *stImage = st_texture_image(texImage);
const GLenum texBaseFormat = texImage->_BaseFormat;
}
-
-static void
-st_CopyTexSubImage1D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset,
- struct gl_renderbuffer *rb,
- GLint x, GLint y, GLsizei width)
-{
- const GLint yoffset = 0, zoffset = 0;
- const GLsizei height = 1;
- st_copy_texsubimage(ctx, texImage,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- rb, x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage2D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset,
- struct gl_renderbuffer *rb,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- const GLint zoffset = 0;
- st_copy_texsubimage(ctx, texImage,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- rb, x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage3D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- struct gl_renderbuffer *rb,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- st_copy_texsubimage(ctx, texImage,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- rb, x, y, width, height); /* src X, Y, size */
-}
-
-
/**
* Copy image data from stImage into the texture object 'stObj' at level
* 'dstLevel'.
enum pipe_format firstImageFormat;
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
- if (stObj->base._Complete) {
+ if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
/* The texture is complete and we know exactly how many mipmap levels
* are present/needed. This is conditional because we may be called
* from the st_generate_mipmap() function when the texture object is
firstImage->pt != stObj->pt &&
(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
}
/* Find gallium format for the Mesa texture */
* gallium texture now. We'll make a new one below.
*/
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}
}
-/**
- * Returns pointer to a default/dummy texture.
- * This is typically used when the current shader has tex/sample instructions
- * but the user has not provided a (any) texture(s).
- */
-struct gl_texture_object *
-st_get_default_texture(struct st_context *st)
-{
- if (!st->default_texture) {
- static const GLenum target = GL_TEXTURE_2D;
- GLubyte pixels[16][16][4];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImg;
- GLuint i, j;
-
- /* The ARB_fragment_program spec says (0,0,0,1) should be returned
- * when attempting to sample incomplete textures.
- */
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- pixels[i][j][0] = 0;
- pixels[i][j][1] = 0;
- pixels[i][j][2] = 0;
- pixels[i][j][3] = 255;
- }
- }
-
- texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
-
- texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
-
- _mesa_init_teximage_fields(st->ctx, texImg,
- 16, 16, 1, 0, /* w, h, d, border */
- GL_RGBA, MESA_FORMAT_RGBA8888);
-
- _mesa_store_teximage2d(st->ctx, texImg,
- GL_RGBA, /* level, intformat */
- 16, 16, 1, /* w, h, d, border */
- GL_RGBA, GL_UNSIGNED_BYTE, pixels,
- &st->ctx->DefaultPacking);
-
- texObj->Sampler.MinFilter = GL_NEAREST;
- texObj->Sampler.MagFilter = GL_NEAREST;
- texObj->_Complete = GL_TRUE;
-
- st->default_texture = texObj;
- }
- return st->default_texture;
-}
-
-
/**
* Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
* for a whole mipmap stack.
st_init_texture_functions(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = st_ChooseTextureFormat;
- functions->TexImage1D = st_TexImage1D;
- functions->TexImage2D = st_TexImage2D;
- functions->TexImage3D = st_TexImage3D;
- functions->TexSubImage1D = _mesa_store_texsubimage1d;
- functions->TexSubImage2D = _mesa_store_texsubimage2d;
- functions->TexSubImage3D = _mesa_store_texsubimage3d;
- functions->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- functions->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- functions->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
- functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
- functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
+ functions->TexImage = st_TexImage;
+ functions->TexSubImage = _mesa_store_texsubimage;
+ functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
+ functions->CopyTexSubImage = st_CopyTexSubImage;
functions->GenerateMipmap = st_generate_mipmap;
functions->GetTexImage = st_GetTexImage;
/* compressed texture functions */
- functions->CompressedTexImage2D = st_CompressedTexImage2D;
+ functions->CompressedTexImage = st_CompressedTexImage;
functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
functions->NewTextureObject = st_NewTextureObject;