/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include <stdio.h>
#include "main/bufferobj.h"
#include "main/enums.h"
+#include "main/errors.h"
#include "main/fbobject.h"
#include "main/formats.h"
#include "main/format_utils.h"
#include "main/glformats.h"
#include "main/image.h"
-#include "main/imports.h"
+
#include "main/macros.h"
#include "main/mipmap.h"
#include "main/pack.h"
#include "main/pbo.h"
#include "main/pixeltransfer.h"
#include "main/texcompress.h"
+#include "main/texcompress_astc.h"
#include "main/texcompress_etc.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_cb_bufferobjects.h"
+#include "state_tracker/st_cb_memoryobjects.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
#include "state_tracker/st_atom.h"
#include "state_tracker/st_sampler_view.h"
+#include "state_tracker/st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_upload_mgr.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_surface.h"
#include "util/u_sampler.h"
#include "util/u_math.h"
st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
{
struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
+ if (!obj)
+ return NULL;
+
+ obj->level_override = -1;
+ obj->layer_override = -1;
+
+ /* Pre-allocate a sampler views container to save a branch in the
+ * fast path.
+ */
+ obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
+ + sizeof(struct st_sampler_view));
+ if (!obj->sampler_views) {
+ free(obj);
+ return NULL;
+ }
+ obj->sampler_views->max = 1;
DBG("%s\n", __func__);
_mesa_initialize_texture_object(ctx, &obj->base, name, target);
+ simple_mtx_init(&obj->validate_mutex, mtx_plain);
+ obj->needs_validation = true;
+
return &obj->base;
}
+
/** called via ctx->Driver.DeleteTextureObject() */
-static void
+static void
st_DeleteTextureObject(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct st_texture_object *stObj = st_texture_object(texObj);
pipe_resource_reference(&stObj->pt, NULL);
- st_texture_release_all_sampler_views(st, stObj);
- st_texture_free_sampler_views(stObj);
+ st_delete_texture_sampler_views(st, stObj);
+ simple_mtx_destroy(&stObj->validate_mutex);
_mesa_delete_texture_object(ctx, texObj);
}
+/**
+ * Called via ctx->Driver.TextureRemovedFromShared()
+ * When texture is removed from ctx->Shared->TexObjects we lose
+ * the ability to clean up views on context destruction, which may
+ * lead to dangling pointers to destroyed contexts.
+ * Release the views to prevent this.
+ */
+static void
+st_TextureReleaseAllSamplerViews(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+
+ st_texture_release_all_sampler_views(st, stObj);
+}
/** called via ctx->Driver.FreeTextureImageBuffer() */
static void
stImage->transfer = NULL;
stImage->num_transfers = 0;
- if (stImage->etc_data) {
- free(stImage->etc_data);
- stImage->etc_data = NULL;
+ if (stImage->compressed_data &&
+ pipe_reference(&stImage->compressed_data->reference, NULL)) {
+ free(stImage->compressed_data->ptr);
+ free(stImage->compressed_data);
+ stImage->compressed_data = NULL;
}
/* if the texture image is being deallocated, the structure of the
}
bool
-st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage)
+st_astc_format_fallback(const struct st_context *st, mesa_format format)
{
- return (_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
- (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1);
+ if (!_mesa_is_format_astc_2d(format))
+ return false;
+
+ if (format == MESA_FORMAT_RGBA_ASTC_5x5 ||
+ format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5)
+ return !st->has_astc_5x5_ldr;
+
+ return !st->has_astc_2d_ldr;
+}
+
+bool
+st_compressed_format_fallback(struct st_context *st, mesa_format format)
+{
+ if (format == MESA_FORMAT_ETC1_RGB8)
+ return !st->has_etc1;
+
+ if (_mesa_is_format_etc2(format))
+ return !st->has_etc2;
+
+ if (st_astc_format_fallback(st, format))
+ return true;
+
+ return false;
}
+
static void
-etc_fallback_allocate(struct st_context *st, struct st_texture_image *stImage)
+compressed_tex_fallback_allocate(struct st_context *st,
+ struct st_texture_image *stImage)
{
struct gl_texture_image *texImage = &stImage->base;
- if (!st_etc_fallback(st, texImage))
+ if (!st_compressed_format_fallback(st, texImage->TexFormat))
return;
- if (stImage->etc_data)
- free(stImage->etc_data);
+ if (stImage->compressed_data &&
+ pipe_reference(&stImage->compressed_data->reference, NULL)) {
+ free(stImage->compressed_data->ptr);
+ free(stImage->compressed_data);
+ }
unsigned data_size = _mesa_format_image_size(texImage->TexFormat,
texImage->Width2,
texImage->Height2,
texImage->Depth2);
- stImage->etc_data =
+ stImage->compressed_data = ST_CALLOC_STRUCT(st_compressed_data);
+ stImage->compressed_data->ptr =
malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
+ pipe_reference_init(&stImage->compressed_data->reference, 1);
}
+
/** called via ctx->Driver.MapTextureImage() */
static void
st_MapTextureImage(struct gl_context *ctx,
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
- unsigned pipeMode;
GLubyte *map;
struct pipe_transfer *transfer;
- pipeMode = 0x0;
- if (mode & GL_MAP_READ_BIT)
- pipeMode |= PIPE_TRANSFER_READ;
- if (mode & GL_MAP_WRITE_BIT)
- pipeMode |= PIPE_TRANSFER_WRITE;
- if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
- pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
+ /* Check for unexpected flags */
+ assert((mode & ~(GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
- map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
+ const enum pipe_transfer_usage transfer_flags =
+ st_access_flags_to_transfer_flags(mode, false);
+
+ map = st_texture_image_map(st, stImage, transfer_flags, x, y, slice, w, h, 1,
&transfer);
if (map) {
- if (st_etc_fallback(st, texImage)) {
- /* ETC isn't supported by all gallium drivers, where it's represented
- * by uncompressed formats. We store the compressed data (as it's
- * needed for image copies in OES_copy_image), and decompress as
- * necessary in Unmap.
+ if (st_compressed_format_fallback(st, texImage->TexFormat)) {
+ /* Some compressed formats don't have to be supported by drivers,
+ * and st/mesa transparently handles decompression on upload (Unmap),
+ * so that drivers don't see the compressed formats.
*
- * Note: all ETC1/ETC2 formats have 4x4 block sizes.
+ * We store the compressed data (it's needed for glGetCompressedTex-
+ * Image and image copies in OES_copy_image).
*/
unsigned z = transfer->box.z;
struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
- unsigned bytes = _mesa_get_format_bytes(texImage->TexFormat);
+ unsigned blk_w, blk_h;
+ _mesa_get_format_block_size(texImage->TexFormat, &blk_w, &blk_h);
+
+ unsigned y_blocks = DIV_ROUND_UP(texImage->Height2, blk_h);
unsigned stride = *rowStrideOut = itransfer->temp_stride =
_mesa_format_row_stride(texImage->TexFormat, texImage->Width2);
+ unsigned block_size = _mesa_get_format_bytes(texImage->TexFormat);
+
+ assert(stImage->compressed_data);
*mapOut = itransfer->temp_data =
- stImage->etc_data + ((x / 4) * bytes + (y / 4) * stride) +
- z * stride * texImage->Height2 / 4;
+ stImage->compressed_data->ptr +
+ (z * y_blocks + (y / blk_h)) * stride +
+ (x / blk_w) * block_size;
itransfer->map = map;
}
else {
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
- if (st_etc_fallback(st, texImage)) {
- /* Decompress the ETC texture to the mapped one. */
+ if (st_compressed_format_fallback(st, texImage->TexFormat)) {
+ /* Decompress the compressed image on upload if the driver doesn't
+ * support the compressed format. */
unsigned z = slice + stImage->base.Face;
struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
struct pipe_transfer *transfer = itransfer->transfer;
_mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
itransfer->temp_data,
itransfer->temp_stride,
- transfer->box.width, transfer->box.height);
- }
- else {
+ transfer->box.width,
+ transfer->box.height);
+ } else if (_mesa_is_format_etc2(texImage->TexFormat)) {
+ bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
_mesa_unpack_etc2_format(itransfer->map, transfer->stride,
- itransfer->temp_data, itransfer->temp_stride,
+ itransfer->temp_data,
+ itransfer->temp_stride,
+ transfer->box.width, transfer->box.height,
+ texImage->TexFormat,
+ bgra);
+ } else if (_mesa_is_format_astc_2d(texImage->TexFormat)) {
+ _mesa_unpack_astc_2d_ldr(itransfer->map, transfer->stride,
+ itransfer->temp_data,
+ itransfer->temp_stride,
transfer->box.width, transfer->box.height,
texImage->TexFormat);
+ } else {
+ unreachable("unexpected format for a compressed format fallback");
}
}
else
bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
- if (screen->is_format_supported(screen, format, target, 0, bindings))
+ if (screen->is_format_supported(screen, format, target, 0, 0, bindings))
return bindings;
else {
/* Try non-sRGB. */
format = util_format_linear(format);
- if (screen->is_format_supported(screen, format, target, 0, bindings))
+ if (screen->is_format_supported(screen, format, target, 0, 0, bindings))
return bindings;
else
return PIPE_BIND_SAMPLER_VIEW;
guess_base_level_size(GLenum target,
GLuint width, GLuint height, GLuint depth, GLuint level,
GLuint *width0, GLuint *height0, GLuint *depth0)
-{
+{
assert(width >= 1);
assert(height >= 1);
assert(depth >= 1);
if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
return TRUE;
+ /* If the application has explicitly called glTextureParameter to set
+ * GL_TEXTURE_MAX_LEVEL, such that (max - base) > 0, then they're trying
+ * to communicate that they will have multiple miplevels.
+ *
+ * Core Mesa will initialize MaxLevel to value much larger than
+ * MAX_TEXTURE_LEVELS, so we check that to see if it's been set at all.
+ */
+ if (stObj->base.MaxLevel < MAX_TEXTURE_LEVELS &&
+ stObj->base.MaxLevel - stObj->base.BaseLevel > 0)
+ return TRUE;
+
if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
/* depth/stencil textures are seldom mipmapped */
/* not a mipmap minification filter */
return FALSE;
+ /* If the following sequence of GL calls is used:
+ * glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, ...
+ * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ *
+ * we would needlessly allocate a mipmapped texture, because the initial
+ * MinFilter is GL_NEAREST_MIPMAP_LINEAR. Catch this case and don't
+ * allocate a mipmapped texture by default. This may cause texture
+ * reallocation later, but GL_NEAREST_MIPMAP_LINEAR is pretty rare.
+ */
+ if (stObj->base.Sampler.MinFilter == GL_NEAREST_MIPMAP_LINEAR)
+ return FALSE;
+
if (stObj->base.Target == GL_TEXTURE_3D)
/* 3D textures are seldom mipmapped */
return FALSE;
*/
static GLboolean
guess_and_alloc_texture(struct st_context *st,
- struct st_texture_object *stObj,
- const struct st_texture_image *stImage)
+ struct st_texture_object *stObj,
+ const struct st_texture_image *stImage)
{
const struct gl_texture_image *firstImage;
GLuint lastLevel, width, height, depth;
GLuint bindings;
- GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+ unsigned ptWidth;
+ uint16_t ptHeight, ptDepth, ptLayers;
enum pipe_format fmt;
bool guessed_box = false;
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
- const GLuint level = texImage->Level;
GLuint width = texImage->Width;
GLuint height = texImage->Height;
GLuint depth = texImage->Depth;
assert(!stImage->pt); /* xxx this might be wrong */
- etc_fallback_allocate(st, stImage);
+ stObj->needs_validation = true;
- /* Look if the parent texture object has space for this image */
- if (stObj->pt &&
- level <= stObj->pt->last_level &&
- st_texture_match_image(st, stObj->pt, texImage)) {
- /* this image will fit in the existing texture object's memory */
- pipe_resource_reference(&stImage->pt, stObj->pt);
- return GL_TRUE;
- }
+ compressed_tex_fallback_allocate(st, stImage);
+ const bool allowAllocateToStObj = !stObj->pt ||
+ stObj->pt->last_level == 0 ||
+ texImage->Level == 0;
- /* The parent texture object does not have space for this image */
+ if (allowAllocateToStObj) {
+ /* Look if the parent texture object has space for this image */
+ if (stObj->pt &&
+ st_texture_match_image(st, stObj->pt, texImage)) {
+ /* this image will fit in the existing texture object's memory */
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+ assert(stImage->pt);
+ return GL_TRUE;
+ }
- pipe_resource_reference(&stObj->pt, NULL);
- st_texture_release_all_sampler_views(st, stObj);
+ /* The parent texture object does not have space for this image */
+
+ pipe_resource_reference(&stObj->pt, NULL);
+ st_texture_release_all_sampler_views(st, stObj);
- if (!guess_and_alloc_texture(st, stObj, stImage)) {
- /* Probably out of memory.
- * Try flushing any pending rendering, then retry.
- */
- st_finish(st);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return GL_FALSE;
+ /* Probably out of memory.
+ * Try flushing any pending rendering, then retry.
+ */
+ st_finish(st);
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return GL_FALSE;
+ }
}
}
enum pipe_format format =
st_mesa_format_to_pipe_format(st, texImage->TexFormat);
GLuint bindings = default_bindings(st, format);
- GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+ unsigned ptWidth;
+ uint16_t ptHeight, ptDepth, ptLayers;
st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
width, height, depth,
const GLuint level = texImage->Level;
mesa_format texFormat;
- _mesa_clear_texture_object(ctx, texObj);
+ assert(!st_texture_image(texImage)->pt);
+ _mesa_clear_texture_object(ctx, texObj, texImage);
+ stObj->layer_override = -1;
+ stObj->level_override = -1;
pipe_resource_reference(&stObj->pt, NULL);
/* oops, need to init this image again */
case GL_STENCIL_INDEX:
switch (srcFormat) {
+ case GL_DEPTH_STENCIL:
case GL_STENCIL_INDEX:
return PIPE_MASK_S;
default:
}
}
+
/**
* Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
*/
}
}
+
/**
* Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
*/
}
}
+
/**
* Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
*/
}
}
+
/**
* Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
*/
return false;
}
+
/**
* Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
*/
return false;
}
+
static bool
format_is_swizzled_rgba(enum pipe_format format)
{
return true;
}
+
struct format_table
{
unsigned char swizzle[4];
return false;
cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
- CSO_BIT_FRAGMENT_SAMPLERS |
CSO_BIT_VERTEX_ELEMENTS |
CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
CSO_BIT_FRAMEBUFFER |
CSO_BIT_DEPTH_STENCIL_ALPHA |
CSO_BIT_RASTERIZER |
CSO_BIT_STREAM_OUTPUTS |
- CSO_BIT_PAUSE_QUERIES |
+ (st->active_queries ? CSO_BIT_PAUSE_QUERIES : 0) |
CSO_BIT_SAMPLE_MASK |
CSO_BIT_MIN_SAMPLES |
CSO_BIT_RENDER_CONDITION |
{
struct pipe_sampler_view templ;
struct pipe_sampler_view *sampler_view;
- struct pipe_sampler_state sampler = {0};
- const struct pipe_sampler_state *samplers[1] = {&sampler};
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_BUFFER;
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
pipe_sampler_view_reference(&sampler_view, NULL);
-
- cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
}
/* Framebuffer_state */
fb.width = surface->width;
fb.height = surface->height;
fb.nr_cbufs = 1;
- pipe_surface_reference(&fb.cbufs[0], surface);
+ fb.cbufs[0] = surface;
cso_set_framebuffer(cso, &fb);
-
- pipe_surface_reference(&fb.cbufs[0], NULL);
}
cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
return success;
}
+
static bool
try_pbo_upload(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
* support at all because of the remapping we later perform and because
* at least the Radeon driver actually supports some formats for texture
* buffers which it doesn't support for regular textures. */
- src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
+ src_format = st_choose_matching_format(st, 0, format, type,
+ unpack->SwapBytes);
if (!src_format) {
return false;
}
if (dst_format != orig_dst_format &&
!screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET)) {
+ 0, PIPE_BIND_RENDER_TARGET)) {
return false;
}
}
if (!src_format ||
- !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
+ !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
return false;
}
/* Set up the surface */
{
- unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+ unsigned level = stObj->pt != stImage->pt
+ ? 0 : texImage->TexObject->MinLevel + texImage->Level;
unsigned max_layer = util_max_layer(texture, level);
zoffset += texImage->Face + texImage->TexObject->MinLayer;
return success;
}
+
static void
st_TexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLubyte *map;
unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
unsigned dst_level = 0;
+ bool throttled = false;
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);
dst_level = texImage->TexObject->MinLevel + texImage->Level;
assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ !_mesa_is_format_astc_2d(texImage->TexFormat) &&
texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
if (!dst)
/* Try texture_subdata, which should be the fastest memcpy path. */
if (pixels &&
- !_mesa_is_bufferobj(unpack->BufferObj) &&
+ !unpack->BufferObj &&
_mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
texImage->TexFormat, format, type,
unpack)) {
layer_stride = stride;
}
+ util_throttle_memory_usage(pipe, &st->throttle,
+ (uint64_t) width * height * depth *
+ util_format_get_blocksize(dst->format));
+
u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
pipe->texture_subdata(pipe, dst, dst_level, 0,
&box, data, stride, layer_stride);
if (!dst_format ||
!screen->is_format_supported(screen, dst_format, dst->target,
- dst->nr_samples, bind)) {
+ dst->nr_samples, dst->nr_storage_samples,
+ bind)) {
goto fallback;
}
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ if (unpack->BufferObj) {
if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
xoffset, yoffset, zoffset,
width, height, depth, pixels, unpack))
/* Check for NPOT texture support. */
if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
- (!util_is_power_of_two(src_templ.width0) ||
- !util_is_power_of_two(src_templ.height0) ||
- !util_is_power_of_two(src_templ.depth0))) {
+ (!util_is_power_of_two_or_zero(src_templ.width0) ||
+ !util_is_power_of_two_or_zero(src_templ.height0) ||
+ !util_is_power_of_two_or_zero(src_templ.depth0))) {
goto fallback;
}
+ util_throttle_memory_usage(pipe, &st->throttle,
+ (uint64_t) width * height * depth *
+ util_format_get_blocksize(src_templ.format));
+ throttled = true;
+
/* Create the source texture. */
src = screen->resource_create(screen, &src_templ);
if (!src) {
return;
fallback:
+ if (!throttled) {
+ util_throttle_memory_usage(pipe, &st->throttle,
+ (uint64_t) width * height * depth *
+ _mesa_get_format_bytes(texImage->TexFormat));
+ }
_mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
unpack);
}
+
static void
st_TexImage(struct gl_context * ctx, GLuint dims,
struct gl_texture_image *texImage,
goto fallback;
}
- if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
+ if (!ctx->Unpack.BufferObj)
goto fallback;
- if (st_etc_fallback(st, texImage)) {
- /* ETC isn't supported and is represented by uncompressed formats. */
+ if (st_compressed_format_fallback(st, texImage->TexFormat))
goto fallback;
- }
if (!dst) {
goto fallback;
goto fallback;
}
- if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
+ if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
goto fallback;
}
if (!screen->is_format_supported(screen, copy_format, dst->target,
- dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
+ dst->nr_samples, dst->nr_storage_samples,
+ PIPE_BIND_RENDER_TARGET)) {
goto fallback;
}
addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
addr.image_height = store.TotalRowsPerSlice;
- if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
+ if (!st_pbo_addresses_setup(st,
+ st_buffer_object(ctx->Unpack.BufferObj)->buffer,
buf_offset, &addr))
goto fallback;
/* Set up the surface. */
{
- unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+ unsigned level = stObj->pt != stImage->pt
+ ? 0 : texImage->TexObject->MinLevel + texImage->Level;
unsigned max_layer = util_max_layer(texture, level);
z += texImage->Face + texImage->TexObject->MinLayer;
format, imageSize, data);
}
+
static void
st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
}
-
-
/**
* Called via ctx->Driver.GetTexSubImage()
*
boolean done = FALSE;
assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ !_mesa_is_format_astc_2d(texImage->TexFormat) &&
texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
st_flush_bitmap_cache(st);
if (!src_format ||
!screen->is_format_supported(screen, src_format, src->target,
- src->nr_samples,
+ src->nr_samples, src->nr_storage_samples,
PIPE_BIND_SAMPLER_VIEW)) {
goto fallback;
}
/* Choose the destination format by finding the best match
* for the format+type combo. */
dst_format = st_choose_matching_format(st, bind, format, type,
- ctx->Pack.SwapBytes);
+ ctx->Pack.SwapBytes);
if (dst_format == PIPE_FORMAT_NONE) {
GLenum dst_glformat;
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_ETC1_RGB8:
+ case PIPE_FORMAT_ETC2_RGB8:
+ case PIPE_FORMAT_ETC2_RGB8A1:
+ case PIPE_FORMAT_ETC2_RGBA8:
+ case PIPE_FORMAT_ASTC_4x4:
+ case PIPE_FORMAT_ASTC_5x4:
+ case PIPE_FORMAT_ASTC_5x5:
+ case PIPE_FORMAT_ASTC_6x5:
+ case PIPE_FORMAT_ASTC_6x6:
+ case PIPE_FORMAT_ASTC_8x5:
+ case PIPE_FORMAT_ASTC_8x6:
+ case PIPE_FORMAT_ASTC_8x8:
+ case PIPE_FORMAT_ASTC_10x5:
+ case PIPE_FORMAT_ASTC_10x6:
+ case PIPE_FORMAT_ASTC_10x8:
+ case PIPE_FORMAT_ASTC_10x10:
+ case PIPE_FORMAT_ASTC_12x10:
+ case PIPE_FORMAT_ASTC_12x12:
case PIPE_FORMAT_BPTC_RGBA_UNORM:
+ case PIPE_FORMAT_FXT1_RGB:
+ case PIPE_FORMAT_FXT1_RGBA:
dst_glformat = GL_RGBA8;
break;
case PIPE_FORMAT_RGTC1_SNORM:
goto fallback;
dst_glformat = GL_RGBA32F;
break;
+ case PIPE_FORMAT_ETC2_R11_UNORM:
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
+ pipe_target, 0, 0, bind))
+ goto fallback;
+ dst_glformat = GL_R16;
+ break;
+ case PIPE_FORMAT_ETC2_R11_SNORM:
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
+ pipe_target, 0, 0, bind))
+ goto fallback;
+ dst_glformat = GL_R16_SNORM;
+ break;
+ case PIPE_FORMAT_ETC2_RG11_UNORM:
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
+ pipe_target, 0, 0, bind))
+ goto fallback;
+ dst_glformat = GL_RG16;
+ break;
+ case PIPE_FORMAT_ETC2_RG11_SNORM:
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
+ pipe_target, 0, 0, bind))
+ goto fallback;
+ dst_glformat = GL_RG16_SNORM;
+ break;
default:
assert(0);
goto fallback;
}
dst_format = st_choose_format(st, dst_glformat, format, type,
- pipe_target, 0, bind, FALSE);
+ pipe_target, 0, 0, bind,
+ false, false);
if (dst_format == PIPE_FORMAT_NONE) {
/* unable to get an rgba format!?! */
slice, 0, 0);
/* get float[4] rgba row from surface */
- pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height,
- dst_format, rgba);
+ pipe_get_tile_rgba(tex_xfer, map, 0, 0, width, height, dst_format,
+ rgba);
_mesa_format_convert(dest, dstMesaFormat, dstStride,
rgba, RGBA32_FLOAT, srcStride,
PIPE_TRANSFER_READ,
srcX, srcY,
width, height, &src_trans);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
+ return;
+ }
if ((baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL) &&
destX, destY, slice,
dst_width, dst_height, dst_depth,
&transfer);
+ if (!texDest) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
+ goto err;
+ }
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL) {
data = malloc(width * sizeof(uint));
if (data) {
+ unsigned dst_stride = (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ?
+ transfer->layer_stride : transfer->stride);
/* To avoid a large temp memory allocation, do copy row by row */
for (row = 0; row < height; row++, srcY += yStep) {
- pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
+ util_format_unpack_z_32unorm(strb->texture->format,
+ data, (uint8_t *)map + src_trans->stride * srcY,
+ width);
if (scaleOrBias) {
_mesa_scale_and_bias_depth_uint(ctx, width, data);
}
- if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
- pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
- 0, 0, width, 1, data);
- }
- else {
- pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
- }
+ util_format_pack_z_32unorm(stImage->pt->format,
+ texDest + row * dst_stride, data, width);
}
}
else {
GLfloat *tempSrc =
malloc(width * height * 4 * sizeof(GLfloat));
- if (tempSrc && texDest) {
+ if (tempSrc) {
const GLint dims = 2;
GLint dstRowStride;
struct gl_texture_image *texImage = &stImage->base;
/* XXX this usually involves a lot of int/float conversion.
* try to avoid that someday.
*/
- pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
- util_format_linear(strb->texture->format),
- tempSrc);
+ pipe_get_tile_rgba(src_trans, map, 0, 0, width, height,
+ util_format_linear(strb->texture->format),
+ tempSrc);
/* Store into texture memory.
* Note that this does some special things such as pixel transfer
* need to fill-in/override the alpha channel with 1.0.
*/
_mesa_texstore(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
dstRowStride,
&texDest,
width, height, 1,
}
st_texture_image_unmap(st, stImage, slice);
+err:
pipe->transfer_unmap(pipe, src_trans);
}
+static bool
+st_can_copyteximage_using_blit(const struct gl_texture_image *texImage,
+ const struct gl_renderbuffer *rb)
+{
+ GLenum tex_baseformat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ /* We don't blit to a teximage where the GL base format doesn't match the
+ * texture's chosen format, except in the case of a GL_RGB texture
+ * represented with GL_RGBA (where the alpha channel is just being
+ * dropped).
+ */
+ if (texImage->_BaseFormat != tex_baseformat &&
+ ((texImage->_BaseFormat != GL_RGB || tex_baseformat != GL_RGBA))) {
+ return false;
+ }
+
+ /* We can't blit from a RB where the GL base format doesn't match the RB's
+ * chosen format (for example, GL RGB or ALPHA with rb->Format of an RGBA
+ * type, because the other channels will be undefined).
+ */
+ if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format))
+ return false;
+
+ return true;
+}
+
+
/**
* Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
* Note that the region to copy has already been clipped so we know we
st_invalidate_readpix_cache(st);
assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ !_mesa_is_format_astc_2d(texImage->TexFormat) &&
texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
if (!strb || !strb->surface || !stImage->pt) {
goto fallback;
}
- /* The base internal format must match the mesa format, so make sure
- * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
- */
- if (texImage->_BaseFormat !=
- _mesa_get_format_base_format(texImage->TexFormat) ||
- rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
+ if (!st_can_copyteximage_using_blit(texImage, rb)) {
goto fallback;
}
if (!dst_format ||
!screen->is_format_supported(screen, dst_format, stImage->pt->target,
- stImage->pt->nr_samples, bind)) {
+ stImage->pt->nr_samples,
+ stImage->pt->nr_storage_samples, bind)) {
goto fallback;
}
blit.src.box.depth = 1;
blit.dst.resource = stImage->pt;
blit.dst.format = dst_format;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
+ blit.dst.level = stObj->pt != stImage->pt
+ ? 0 : texImage->Level + texImage->TexObject->MinLevel;
blit.dst.box.x = destX;
blit.dst.box.y = destY;
blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
*/
static void
copy_image_data_to_texture(struct st_context *st,
- struct st_texture_object *stObj,
+ struct st_texture_object *stObj,
GLuint dstLevel,
- struct st_texture_image *stImage)
+ struct st_texture_image *stImage)
{
/* debug checks */
{
- const struct gl_texture_image *dstImage =
+ ASSERTED const struct gl_texture_image *dstImage =
stObj->base.Image[stImage->base.Face][dstLevel];
assert(dstImage);
assert(dstImage->Width == stImage->base.Width);
*/
GLboolean
st_finalize_texture(struct gl_context *ctx,
- struct pipe_context *pipe,
- struct gl_texture_object *tObj)
+ struct pipe_context *pipe,
+ struct gl_texture_object *tObj,
+ GLuint cubeMapFace)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(tObj);
GLuint face;
const struct st_texture_image *firstImage;
enum pipe_format firstImageFormat;
- GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
+ unsigned ptWidth;
+ uint16_t ptHeight, ptDepth, ptLayers, ptNumSamples;
if (tObj->Immutable)
return GL_TRUE;
- if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
- /* The texture is complete and we know exactly how many mipmap levels
- * are present/needed. This is conditional because we may be called
- * from the st_generate_mipmap() function when the texture object is
- * incomplete. In that case, we'll have set stObj->lastLevel before
- * we get here.
- */
- if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
- stObj->base.Sampler.MinFilter == GL_NEAREST)
- stObj->lastLevel = stObj->base.BaseLevel;
- else
- stObj->lastLevel = stObj->base._MaxLevel;
- }
+ if (tObj->_MipmapComplete)
+ stObj->lastLevel = stObj->base._MaxLevel;
+ else if (tObj->_BaseComplete)
+ stObj->lastLevel = stObj->base.BaseLevel;
- if (tObj->Target == GL_TEXTURE_BUFFER) {
- struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
-
- if (!st_obj) {
- pipe_resource_reference(&stObj->pt, NULL);
- st_texture_release_all_sampler_views(st, stObj);
- return GL_TRUE;
- }
-
- if (st_obj->buffer != stObj->pt) {
- pipe_resource_reference(&stObj->pt, st_obj->buffer);
- st_texture_release_all_sampler_views(st, stObj);
- }
+ /* Skip the loop over images in the common case of no images having
+ * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
+ * haven't looked at, then we do need to look at those new images.
+ */
+ if (!stObj->needs_validation &&
+ stObj->base.BaseLevel >= stObj->validated_first_level &&
+ stObj->lastLevel <= stObj->validated_last_level) {
return GL_TRUE;
+ }
+ /* If this texture comes from a window system, there is nothing else to do. */
+ if (stObj->surface_based) {
+ return GL_TRUE;
}
- firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
+ firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace]
+ [stObj->base.BaseLevel]);
assert(firstImage);
/* If both firstImage and stObj point to a texture which can contain
st_texture_release_all_sampler_views(st, stObj);
}
- /* If this texture comes from a window system, there is nothing else to do. */
- if (stObj->surface_based) {
- return GL_TRUE;
- }
-
/* Find gallium format for the Mesa texture */
firstImageFormat =
st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
/* Find size of level=0 Gallium mipmap image, plus number of texture layers */
{
- GLuint width, height, depth;
+ unsigned width;
+ uint16_t height, depth;
st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
firstImage->base.Width2,
stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
ptHeight = ptWidth;
}
+
+ /* At this point, the texture may be incomplete (mismatched cube
+ * face sizes, for example). If that's the case, give up, but
+ * don't return GL_FALSE as that would raise an incorrect
+ * GL_OUT_OF_MEMORY error. See Piglit fbo-incomplete-texture-03 test.
+ */
+ if (!stObj->base._BaseComplete) {
+ _mesa_test_texobj_completeness(ctx, &stObj->base);
+ if (!stObj->base._BaseComplete) {
+ return TRUE;
+ }
+ }
}
ptNumSamples = firstImage->base.NumSamples;
}
}
+ stObj->validated_first_level = stObj->base.BaseLevel;
+ stObj->validated_last_level = stObj->lastLevel;
+ stObj->needs_validation = false;
+
return GL_TRUE;
}
/**
- * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
- * for a whole mipmap stack.
+ * Allocate a new pipe_resource object
+ * width0, height0, depth0 are the dimensions of the level 0 image
+ * (the highest resolution). last_level indicates how many mipmap levels
+ * to allocate storage for. For non-mipmapped textures, this will be zero.
+ */
+static struct pipe_resource *
+st_texture_create_from_memory(struct st_context *st,
+ struct st_memory_object *memObj,
+ GLuint64 offset,
+ enum pipe_texture_target target,
+ enum pipe_format format,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint layers,
+ GLuint nr_samples,
+ GLuint bind)
+{
+ struct pipe_resource pt, *newtex;
+ struct pipe_screen *screen = st->pipe->screen;
+
+ assert(target < PIPE_MAX_TEXTURE_TYPES);
+ assert(width0 > 0);
+ assert(height0 > 0);
+ assert(depth0 > 0);
+ if (target == PIPE_TEXTURE_CUBE)
+ assert(layers == 6);
+
+ DBG("%s target %d format %s last_level %d\n", __func__,
+ (int) target, util_format_name(format), last_level);
+
+ assert(format);
+ assert(screen->is_format_supported(screen, format, target, 0, 0,
+ PIPE_BIND_SAMPLER_VIEW));
+
+ memset(&pt, 0, sizeof(pt));
+ pt.target = target;
+ pt.format = format;
+ pt.last_level = last_level;
+ pt.width0 = width0;
+ pt.height0 = height0;
+ pt.depth0 = depth0;
+ pt.array_size = layers;
+ pt.usage = PIPE_USAGE_DEFAULT;
+ pt.bind = bind;
+ /* only set this for OpenGL textures, not renderbuffers */
+ pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
+ if (memObj->TextureTiling == GL_LINEAR_TILING_EXT)
+ pt.bind |= PIPE_BIND_LINEAR;
+
+ pt.nr_samples = nr_samples;
+ pt.nr_storage_samples = nr_samples;
+
+ newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset);
+
+ assert(!newtex || pipe_is_referenced(&newtex->reference));
+
+ return newtex;
+}
+
+
+/**
+ * Allocate texture memory for a whole mipmap stack.
+ * Note: for multisample textures if the requested sample count is not
+ * supported, we search for the next higher supported sample count.
*/
static GLboolean
-st_AllocTextureStorage(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLsizei levels, GLsizei width,
- GLsizei height, GLsizei depth)
+st_texture_storage(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth,
+ struct gl_memory_object *memObj,
+ GLuint64 offset)
{
const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
struct gl_texture_image *texImage = texObj->Image[0][0];
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
+ struct st_memory_object *smObj = st_memory_object(memObj);
struct pipe_screen *screen = st->pipe->screen;
- GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
+ unsigned ptWidth, bindings;
+ uint16_t ptHeight, ptDepth, ptLayers;
enum pipe_format fmt;
GLint level;
GLuint num_samples = texImage->NumSamples;
bindings = default_bindings(st, fmt);
- /* Raise the sample count if the requested one is unsupported. */
- if (num_samples > 1) {
+ if (smObj) {
+ smObj->TextureTiling = texObj->TextureTiling;
+ bindings |= PIPE_BIND_SHARED;
+ }
+
+ if (num_samples > 0) {
+ /* Find msaa sample count which is actually supported. For example,
+ * if the user requests 1x but only 4x or 8x msaa is supported, we'll
+ * choose 4x here.
+ */
+ enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target);
boolean found = FALSE;
+ if (ctx->Const.MaxSamples > 1 && num_samples == 1) {
+ /* don't try num_samples = 1 with drivers that support real msaa */
+ num_samples = 2;
+ }
+
for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
- if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
- num_samples,
+ if (screen->is_format_supported(screen, fmt, ptarget,
+ num_samples, num_samples,
PIPE_BIND_SAMPLER_VIEW)) {
/* Update the sample count in gl_texture_image as well. */
texImage->NumSamples = num_samples;
width, height, depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
- stObj->pt = st_texture_create(st,
- gl_target_to_pipe(texObj->Target),
- fmt,
- levels - 1,
- ptWidth,
- ptHeight,
- ptDepth,
- ptLayers, num_samples,
- bindings);
+ if (smObj) {
+ stObj->pt = st_texture_create_from_memory(st,
+ smObj,
+ offset,
+ gl_target_to_pipe(texObj->Target),
+ fmt,
+ levels - 1,
+ ptWidth,
+ ptHeight,
+ ptDepth,
+ ptLayers, num_samples,
+ bindings);
+ }
+ else {
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(texObj->Target),
+ fmt,
+ levels - 1,
+ ptWidth,
+ ptHeight,
+ ptDepth,
+ ptLayers, num_samples,
+ bindings);
+ }
+
if (!stObj->pt)
return GL_FALSE;
st_texture_image(texObj->Image[face][level]);
pipe_resource_reference(&stImage->pt, stObj->pt);
- etc_fallback_allocate(st, stImage);
+ compressed_tex_fallback_allocate(st, stImage);
}
}
+ /* The texture is in a validated state, so no need to check later. */
+ stObj->needs_validation = false;
+ stObj->validated_first_level = 0;
+ stObj->validated_last_level = levels - 1;
+
return GL_TRUE;
}
+/**
+ * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
+ * for a whole mipmap stack.
+ */
+static GLboolean
+st_AllocTextureStorage(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ return st_texture_storage(ctx, texObj, levels,
+ width, height, depth,
+ NULL, 0);
+}
+
static GLboolean
st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
pt.target = gl_target_to_pipe(target);
pt.format = st_mesa_format_to_pipe_format(st, format);
pt.nr_samples = numSamples;
+ pt.nr_storage_samples = numSamples;
st_gl_texture_dims_to_pipe_dims(target,
width, height, depth,
}
else {
/* assume a full set of mipmaps */
- pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
+ pt.last_level = util_logbase2(MAX3(width, height, depth));
}
return pipe->screen->can_create_resource(pipe->screen, &pt);
for (face = 0; face < numFaces; face++) {
struct st_texture_image *stImage =
st_texture_image(texObj->Image[face][level]);
+ struct st_texture_image *origImage =
+ st_texture_image(origTexObj->Image[face][level]);
pipe_resource_reference(&stImage->pt, tex->pt);
+ if (origImage &&
+ origImage->compressed_data) {
+ pipe_reference(NULL,
+ &origImage->compressed_data->reference);
+ stImage->compressed_data = origImage->compressed_data;
+ }
}
}
*/
st_texture_release_all_sampler_views(st, tex);
+ /* The texture is in a validated state, so no need to check later. */
+ tex->needs_validation = false;
+ tex->validated_first_level = 0;
+ tex->validated_last_level = numLevels - 1;
+
return GL_TRUE;
}
+
+/**
+ * Find the mipmap level in 'pt' which matches the level described by
+ * 'texImage'.
+ */
+static unsigned
+find_mipmap_level(const struct gl_texture_image *texImage,
+ const struct pipe_resource *pt)
+{
+ const GLenum target = texImage->TexObject->Target;
+ GLint texWidth = texImage->Width;
+ GLint texHeight = texImage->Height;
+ GLint texDepth = texImage->Depth;
+ unsigned level, w;
+ uint16_t h, d, layers;
+
+ st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth,
+ &w, &h, &d, &layers);
+
+ for (level = 0; level <= pt->last_level; level++) {
+ if (u_minify(pt->width0, level) == w &&
+ u_minify(pt->height0, level) == h &&
+ u_minify(pt->depth0, level) == d) {
+ return level;
+ }
+ }
+
+ /* If we get here, there must be some sort of inconsistency between
+ * the Mesa texture object/images and the gallium resource.
+ */
+ debug_printf("Inconsistent textures in find_mipmap_level()\n");
+
+ return texImage->Level;
+}
+
+
static void
st_ClearTexSubImage(struct gl_context *ctx,
struct gl_texture_image *texImage,
const void *clearValue)
{
static const char zeros[16] = {0};
+ struct gl_texture_object *texObj = texImage->TexObject;
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_resource *pt = stImage->pt;
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
- unsigned level = texImage->Level;
+ unsigned level;
struct pipe_box box;
if (!pt)
u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
width, height, depth, &box);
- if (texImage->TexObject->Immutable) {
- level += texImage->TexObject->MinLevel;
- box.z += texImage->TexObject->MinLayer;
+ if (texObj->Immutable) {
+ /* The texture object has to be consistent (no "loose", per-image
+ * gallium resources). If this texture is a view into another
+ * texture, we have to apply the MinLevel/Layer offsets. If this is
+ * not a texture view, the offsets will be zero.
+ */
+ assert(stImage->pt == st_texture_object(texObj)->pt);
+ level = texImage->Level + texObj->MinLevel;
+ box.z += texObj->MinLayer;
+ }
+ else {
+ /* Texture level sizes may be inconsistent. We my have "loose",
+ * per-image gallium resources. The texImage->Level may not match
+ * the gallium resource texture level.
+ */
+ level = find_mipmap_level(texImage, pt);
}
+ assert(level <= pt->last_level);
+
pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
}
}
}
+static GLboolean
+st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset)
+{
+ return st_texture_storage(ctx, texObj, levels,
+ width, height, depth,
+ memObj, offset);
+}
+
+static GLuint64
+st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
+ struct gl_sampler_object *sampObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_sampler_view *view;
+ struct pipe_sampler_state sampler = {0};
+
+ if (texObj->Target != GL_TEXTURE_BUFFER) {
+ if (!st_finalize_texture(ctx, pipe, texObj, 0))
+ return 0;
+
+ st_convert_sampler(st, texObj, sampObj, 0, &sampler);
+
+ /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
+ view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0, true);
+ } else {
+ view = st_get_buffer_sampler_view_from_stobj(st, stObj);
+ }
+
+ return pipe->create_texture_handle(pipe, view, &sampler);
+}
+
+
+static void
+st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ pipe->delete_texture_handle(pipe, handle);
+}
+
+
+static void
+st_MakeTextureHandleResident(struct gl_context *ctx, GLuint64 handle,
+ bool resident)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ pipe->make_texture_handle_resident(pipe, handle, resident);
+}
+
+
+static GLuint64
+st_NewImageHandle(struct gl_context *ctx, struct gl_image_unit *imgObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_image_view image;
+
+ st_convert_image(st, imgObj, &image, GL_READ_WRITE);
+
+ return pipe->create_image_handle(pipe, &image);
+}
+
+
+static void
+st_DeleteImageHandle(struct gl_context *ctx, GLuint64 handle)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ pipe->delete_image_handle(pipe, handle);
+}
+
+
+static void
+st_MakeImageHandleResident(struct gl_context *ctx, GLuint64 handle,
+ GLenum access, bool resident)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ pipe->make_image_handle_resident(pipe, handle, access, resident);
+}
+
void
st_init_texture_functions(struct dd_function_table *functions)
/* compressed texture functions */
functions->CompressedTexImage = st_CompressedTexImage;
- functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;
functions->DeleteTextureImage = st_DeleteTextureImage;
functions->DeleteTexture = st_DeleteTextureObject;
+ functions->TextureRemovedFromShared = st_TextureReleaseAllSamplerViews;
functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
functions->MapTextureImage = st_MapTextureImage;
functions->ClearTexSubImage = st_ClearTexSubImage;
functions->TexParameter = st_TexParameter;
+
+ /* bindless functions */
+ functions->NewTextureHandle = st_NewTextureHandle;
+ functions->DeleteTextureHandle = st_DeleteTextureHandle;
+ functions->MakeTextureHandleResident = st_MakeTextureHandleResident;
+ functions->NewImageHandle = st_NewImageHandle;
+ functions->DeleteImageHandle = st_DeleteImageHandle;
+ functions->MakeImageHandleResident = st_MakeImageHandleResident;
+
+ /* external object functions */
+ functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject;
}