#define ST_CB_TEXTURE_H
+#include "main/glheader.h"
+
+struct dd_function_table;
+struct gl_context;
+struct gl_texture_object;
+struct pipe_context;
+struct st_context;
+
+extern enum pipe_texture_target
+gl_target_to_pipe(GLenum target);
+
+unsigned
+st_get_blit_mask(GLenum srcFormat, GLenum dstFormat);
+
extern GLboolean
-st_finalize_texture(GLcontext *ctx,
+st_finalize_texture(struct gl_context *ctx,
struct pipe_context *pipe,
- struct gl_texture_object *tObj,
- GLboolean *needFlush);
+ struct gl_texture_object *tObj);
extern void