struct pipe_context;
struct st_context;
+extern enum pipe_texture_target
+gl_target_to_pipe(GLenum target);
+
+unsigned
+st_get_blit_mask(GLenum srcFormat, GLenum dstFormat);
+
extern GLboolean
st_finalize_texture(struct gl_context *ctx,
struct pipe_context *pipe,
struct gl_texture_object *tObj);
-extern struct gl_texture_object *
-st_get_default_texture(struct st_context *st);
-
-
extern void
st_init_texture_functions(struct dd_function_table *functions);