struct gl_texture_object;
struct pipe_context;
struct st_context;
+struct st_texture_object;
extern enum pipe_texture_target
gl_target_to_pipe(GLenum target);
extern GLboolean
st_finalize_texture(struct gl_context *ctx,
struct pipe_context *pipe,
- struct gl_texture_object *tObj);
+ struct gl_texture_object *tObj,
+ GLuint cubeMapFace);
extern void