if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_MAPPED_BUFFER;
+ if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
+ flags |= PIPE_BARRIER_SHADER_BUFFER;
+ if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
+ flags |= PIPE_BARRIER_SHADER_BUFFER;
if (flags && pipe->memory_barrier)
pipe->memory_barrier(pipe, flags);