#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/internal/p_winsys_screen.h"
static void st_viewport(GLcontext * ctx, GLint x, GLint y,
{
struct st_context *st = ctx->st;
- if (st->pipe->winsys && st->pipe->winsys->update_buffer)
- st->pipe->winsys->update_buffer( st->pipe->winsys,
+ if (st->pipe->screen && st->pipe->screen->update_buffer)
+ st->pipe->screen->update_buffer( st->pipe->screen,
st->pipe->priv );
}