mesa: Use pipe_buffer_write_nooverlap where appropriate.
[mesa.git] / src / mesa / state_tracker / st_cb_viewport.c
index 6adf3162c1e86ec6974b354b087be0b379c99990..d8bd24405ceac022ecf083f5dca7f774aeb6e5bd 100644 (file)
 
 #include "main/glheader.h"
 #include "st_context.h"
-#include "st_public.h"
 #include "st_cb_viewport.h"
 
 #include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
 #include "pipe/p_state.h"
 #include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
 
 static void st_viewport(GLcontext * ctx, GLint x, GLint y,
                         GLsizei width, GLsizei height)
 {
    struct st_context *st = ctx->st;
 
-   if (st->pipe->winsys)
-      st->pipe->winsys->update_buffer( st->pipe->winsys,
+   if (st->pipe->screen && st->pipe->screen->update_buffer)
+      st->pipe->screen->update_buffer( st->pipe->screen,
                                        st->pipe->priv );
 }