#include "main/imports.h"
#include "main/context.h"
+#include "main/mfeatures.h"
#include "main/transformfeedback.h"
#include "st_cb_xformfb.h"
#if 0
static struct gl_transform_feedback_object *
-st_new_transform_feedback(GLcontext *ctx, GLuint name)
+st_new_transform_feedback(struct gl_context *ctx, GLuint name)
{
struct gl_transform_feedback_object *obj;
obj = CALLOC_STRUCT(gl_transform_feedback_object);
#if 0
static void
-st_delete_transform_feedback(GLcontext *ctx,
+st_delete_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
GLuint i;
static void
-st_begin_transform_feedback(GLcontext *ctx, GLenum mode,
+st_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj)
{
/* to-do */
static void
-st_end_transform_feedback(GLcontext *ctx,
+st_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
/* to-do */
static void
-st_pause_transform_feedback(GLcontext *ctx,
+st_pause_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
/* to-do */
static void
-st_resume_transform_feedback(GLcontext *ctx,
+st_resume_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
/* to-do */
static void
-st_draw_transform_feedback(GLcontext *ctx, GLenum mode,
+st_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj)
{
/* XXX to do */