#include "vbo/vbo.h"
#include "shader/shader_api.h"
#include "glapi/glapi.h"
+#include "st_context.h"
#include "st_public.h"
#include "st_debug.h"
-#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
}
_mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
- st->pipe->priv = winsys_drawable_handle;
+ st->winsys_drawable_handle = winsys_drawable_handle;
return GL_TRUE;
}