/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/shaderobj.h"
#include "main/version.h"
#include "main/vtxfmt.h"
+#include "main/hash.h"
#include "program/prog_cache.h"
#include "vbo/vbo.h"
#include "glapi/glapi.h"
#include "st_cb_eglimage.h"
#include "st_cb_fbo.h"
#include "st_cb_feedback.h"
+#include "st_cb_msaa.h"
#include "st_cb_program.h"
#include "st_cb_queryobj.h"
#include "st_cb_readpixels.h"
#include "st_extensions.h"
#include "st_gen_mipmap.h"
#include "st_program.h"
+#include "st_vdpau.h"
+#include "st_texture.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
_vbo_InvalidateState(ctx, new_state);
}
+
+static void
+st_destroy_context_priv(struct st_context *st)
+{
+ uint shader, i;
+
+ st_destroy_atoms( st );
+ st_destroy_draw( st );
+ st_destroy_clear(st);
+ st_destroy_bitmap(st);
+ st_destroy_drawpix(st);
+ st_destroy_drawtex(st);
+
+ for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
+ for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
+ pipe_sampler_view_release(st->pipe,
+ &st->state.sampler_views[shader][i]);
+ }
+ }
+
+ if (st->default_texture) {
+ st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+ st->default_texture = NULL;
+ }
+
+ u_upload_destroy(st->uploader);
+ if (st->indexbuf_uploader) {
+ u_upload_destroy(st->indexbuf_uploader);
+ }
+ if (st->constbuf_uploader) {
+ u_upload_destroy(st->constbuf_uploader);
+ }
+ free( st );
+}
+
+
static struct st_context *
st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
const struct st_config_options *options)
st->dirty.mesa = ~0;
st->dirty.st = ~0;
+ /* Create upload manager for vertex data for glBitmap, glDrawPixels,
+ * glClear, etc.
+ */
st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
st_init_bitmap(st);
st_init_clear(st);
st_init_draw( st );
- st_init_generate_mipmap(st);
- if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
+ /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
+ if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
st->internal_target = PIPE_TEXTURE_2D;
else
st->internal_target = PIPE_TEXTURE_RECT;
st->has_stencil_export =
screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
+ st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW);
st->prefer_blit_based_texture_transfer = screen->get_param(screen,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
st->needs_texcoord_semantic =
screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
+ st->apply_texture_swizzle_to_border_color =
+ !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
+ (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
+ PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
+ st->has_time_elapsed =
+ screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
/* GL limits and extensions */
- st_init_limits(st);
- st_init_extensions(st);
+ st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
+ st_init_extensions(st->pipe->screen, &ctx->Const,
+ &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
+
+ /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
+ if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
+ if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
+ st->clamp_vert_color_in_shader = GL_TRUE;
+ }
+
+ if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
+ st->clamp_frag_color_in_shader = GL_TRUE;
+ }
+
+ /* For drivers which cannot do color clamping, it's better to just
+ * disable ARB_color_buffer_float in the core profile, because
+ * the clamping is deprecated there anyway. */
+ if (ctx->API == API_OPENGL_CORE &&
+ (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+ st->clamp_vert_color_in_shader = GL_FALSE;
+ st->clamp_frag_color_in_shader = GL_FALSE;
+ ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+ }
+ }
+
+ /* called after _mesa_create_context/_mesa_init_point, fix default user
+ * settable max point size up
+ */
+ st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
+ ctx->Const.MaxPointSizeAA);
_mesa_compute_version(ctx);
+ if (ctx->Version == 0) {
+ /* This can happen when a core profile was requested, but the driver
+ * does not support some features of GL 3.1 or later.
+ */
+ st_destroy_context_priv(st);
+ return NULL;
+ }
+
_mesa_initialize_dispatch_tables(ctx);
_mesa_initialize_vbo_vtxfmt(ctx);
static void st_init_driver_flags(struct gl_driver_flags *f)
{
f->NewArray = ST_NEW_VERTEX_ARRAYS;
+ f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
+ f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
}
struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
struct gl_context *ctx;
struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
-
- /* Sanity checks */
- STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
- STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
- STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+ struct st_context *st;
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
if (debug_get_option_mesa_mvp_dp4())
- _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
- return st_create_context_priv(ctx, pipe, options);
+ st = st_create_context_priv(ctx, pipe, options);
+ if (!st) {
+ _mesa_destroy_context(ctx);
+ }
+
+ return st;
}
-static void st_destroy_context_priv( struct st_context *st )
+/**
+ * Callback to release the sampler view attached to a texture object.
+ * Called by _mesa_HashWalk().
+ */
+static void
+destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
{
- uint shader, i;
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ struct st_context *st = (struct st_context *) userData;
- st_destroy_atoms( st );
- st_destroy_draw( st );
- st_destroy_generate_mipmap(st);
- st_destroy_clear(st);
- st_destroy_bitmap(st);
- st_destroy_drawpix(st);
- st_destroy_drawtex(st);
-
- for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
- for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
- pipe_sampler_view_release(st->pipe,
- &st->state.sampler_views[shader][i]);
- }
- }
-
- if (st->default_texture) {
- st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
- st->default_texture = NULL;
- }
-
- u_upload_destroy(st->uploader);
- if (st->indexbuf_uploader) {
- u_upload_destroy(st->indexbuf_uploader);
- }
- if (st->constbuf_uploader) {
- u_upload_destroy(st->constbuf_uploader);
- }
- free( st );
+ st_texture_release_sampler_view(st, st_texture_object(texObj));
}
-
void st_destroy_context( struct st_context *st )
{
struct gl_context *ctx = st->ctx;
GLuint i;
+ _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
+
/* need to unbind and destroy CSO objects before anything else */
cso_release_all(st->cso_context);
st_reference_fragprog(st, &st->fp, NULL);
+ st_reference_geomprog(st, &st->gp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
/* release framebuffer surfaces */
st_init_fbo_functions(functions);
st_init_feedback_functions(functions);
+ st_init_msaa_functions(functions);
st_init_program_functions(functions);
st_init_query_functions(functions);
st_init_cond_render_functions(functions);
st_init_xformfb_functions(functions);
st_init_syncobj_functions(functions);
+ st_init_vdpau_functions(functions);
+
functions->UpdateState = st_invalidate_state;
}