glthread: track instance divisor changes
[mesa.git] / src / mesa / state_tracker / st_context.c
index e13bc71d1858b991f48fae2f64378a4f06a836a8..2fc4ffe672842d9ac779aaa22d8b2c9807341b16 100644 (file)
@@ -25,7 +25,7 @@
  *
  **************************************************************************/
 
-#include "main/imports.h"
+
 #include "main/accum.h"
 #include "main/api_exec.h"
 #include "main/context.h"
@@ -57,6 +57,7 @@
 #include "st_cb_memoryobjects.h"
 #include "st_cb_msaa.h"
 #include "st_cb_perfmon.h"
+#include "st_cb_perfquery.h"
 #include "st_cb_program.h"
 #include "st_cb_queryobj.h"
 #include "st_cb_readpixels.h"
@@ -84,6 +85,7 @@
 #include "util/u_inlines.h"
 #include "util/u_upload_mgr.h"
 #include "util/u_vbuf.h"
+#include "util/u_memory.h"
 #include "cso_cache/cso_context.h"
 #include "compiler/glsl/glsl_parser_extras.h"
 
@@ -104,6 +106,9 @@ st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
       st_update_debug_callback(st);
       break;
+   case GL_BLACKHOLE_RENDER_INTEL:
+      st->pipe->set_frontend_noop(st->pipe, ctx->IntelBlackholeRender);
+      break;
    default:
       break;
    }
@@ -214,13 +219,6 @@ st_invalidate_state(struct gl_context *ctx)
 
       if (new_state & _NEW_FOG)
          st->dirty |= ST_NEW_FS_STATE;
-
-      if (new_state & _NEW_FRAG_CLAMP) {
-         if (st->clamp_frag_color_in_shader)
-            st->dirty |= ST_NEW_FS_STATE;
-         else
-            st->dirty |= ST_NEW_RASTERIZER;
-      }
    }
 
    if (new_state & (_NEW_LIGHT |
@@ -395,22 +393,28 @@ free_zombie_shaders(struct st_context *st)
 
       switch (entry->type) {
       case PIPE_SHADER_VERTEX:
-         cso_delete_vertex_shader(st->cso_context, entry->shader);
+         st->pipe->bind_vs_state(st->pipe, NULL);
+         st->pipe->delete_vs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_FRAGMENT:
-         cso_delete_fragment_shader(st->cso_context, entry->shader);
+         st->pipe->bind_fs_state(st->pipe, NULL);
+         st->pipe->delete_fs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_GEOMETRY:
-         cso_delete_geometry_shader(st->cso_context, entry->shader);
+         st->pipe->bind_gs_state(st->pipe, NULL);
+         st->pipe->delete_gs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_TESS_CTRL:
-         cso_delete_tessctrl_shader(st->cso_context, entry->shader);
+         st->pipe->bind_tcs_state(st->pipe, NULL);
+         st->pipe->delete_tcs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_TESS_EVAL:
-         cso_delete_tesseval_shader(st->cso_context, entry->shader);
+         st->pipe->bind_tes_state(st->pipe, NULL);
+         st->pipe->delete_tes_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_COMPUTE:
-         cso_delete_compute_shader(st->cso_context, entry->shader);
+         st->pipe->bind_compute_state(st->pipe, NULL);
+         st->pipe->delete_compute_state(st->pipe, entry->shader);
          break;
       default:
          unreachable("invalid shader type in free_zombie_shaders()");
@@ -531,6 +535,12 @@ st_init_driver_flags(struct st_context *st)
    f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
    f->NewClipPlane = ST_NEW_CLIP_STATE;
 
+   if (st->clamp_frag_color_in_shader) {
+      f->NewFragClamp = ST_NEW_FS_STATE;
+   } else {
+      f->NewFragClamp = ST_NEW_RASTERIZER;
+   }
+
    if (st->clamp_frag_depth_in_shader) {
       f->NewClipControl |= ST_NEW_VS_STATE | ST_NEW_GS_STATE |
                            ST_NEW_TES_STATE;
@@ -570,10 +580,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
 
    st->ctx = ctx;
    st->pipe = pipe;
-
-   /* state tracker needs the VBO module */
-   _vbo_CreateContext(ctx);
-
    st->dirty = ST_ALL_STATES_MASK;
 
    st->can_bind_const_buffer_as_vertex =
@@ -585,9 +591,21 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
     * profile, so that u_vbuf is bypassed completely if there is nothing else
     * to do.
     */
-   unsigned vbuf_flags =
-      ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
-   st->cso_context = cso_create_context(pipe, vbuf_flags);
+   unsigned cso_flags;
+   switch (ctx->API) {
+   case API_OPENGL_CORE:
+      cso_flags = CSO_NO_USER_VERTEX_BUFFERS;
+      break;
+   case API_OPENGLES:
+   case API_OPENGLES2:
+      cso_flags = CSO_NO_64B_VERTEX_BUFFERS;
+      break;
+   default:
+      cso_flags = 0;
+      break;
+   }
+
+   st->cso_context = cso_create_context(pipe, cso_flags);
 
    st_init_atoms(st);
    st_init_clear(st);
@@ -605,28 +623,20 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
       STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
 
       memset(&st->util_velems, 0, sizeof(st->util_velems));
-      st->util_velems[0].src_offset = 0;
-      st->util_velems[0].vertex_buffer_index = 0;
-      st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
-      st->util_velems[1].src_offset = 3 * sizeof(float);
-      st->util_velems[1].vertex_buffer_index = 0;
-      st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-      st->util_velems[2].src_offset = 7 * sizeof(float);
-      st->util_velems[2].vertex_buffer_index = 0;
-      st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
+      st->util_velems.velems[0].src_offset = 0;
+      st->util_velems.velems[0].vertex_buffer_index = 0;
+      st->util_velems.velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+      st->util_velems.velems[1].src_offset = 3 * sizeof(float);
+      st->util_velems.velems[1].vertex_buffer_index = 0;
+      st->util_velems.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+      st->util_velems.velems[2].src_offset = 7 * sizeof(float);
+      st->util_velems.velems[2].vertex_buffer_index = 0;
+      st->util_velems.velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
    }
 
-   /* we want all vertex data to be placed in buffer objects */
-   vbo_use_buffer_objects(ctx);
-
-
-   /* make sure that no VBOs are left mapped when we're drawing. */
-   vbo_always_unmap_buffers(ctx);
-
    /* Need these flags:
     */
    ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
-
    ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
 
    if (no_error)
@@ -651,6 +661,9 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
    st->has_astc_2d_ldr =
       screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
                                   PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
+   st->has_astc_5x5_ldr =
+      screen->is_format_supported(screen, PIPE_FORMAT_ASTC_5x5_SRGB,
+                                  PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
    st->prefer_blit_based_texture_transfer = screen->get_param(screen,
                               PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
    st->force_persample_in_shader =
@@ -676,8 +689,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
       screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC);
    st->needs_rgb_dst_alpha_override =
       screen->get_param(screen, PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND);
-   st->has_signed_vertex_buffer_offset =
-      screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
    st->lower_flatshade =
       !screen->get_param(screen, PIPE_CAP_FLATSHADE);
    st->lower_alpha_test =
@@ -720,6 +731,10 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
       ctx->Extensions.AMD_performance_monitor = GL_TRUE;
    }
 
+   if (st_have_perfquery(st)) {
+      ctx->Extensions.INTEL_performance_query = GL_TRUE;
+   }
+
    /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
@@ -757,6 +772,11 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
 
    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant;
 
+   enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
+      screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+                               PIPE_SHADER_CAP_PREFERRED_IR);
+   ctx->Const.UseNIRGLSLLinker = preferred_ir == PIPE_SHADER_IR_NIR;
+
    if (ctx->Const.GLSLVersion < 400) {
       for (i = 0; i < MESA_SHADER_STAGES; i++)
          ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
@@ -803,6 +823,11 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
       return NULL;
    }
 
+   /* This must be done after extensions are initialized to enable persistent
+    * mappings immediately.
+    */
+   _vbo_CreateContext(ctx, true);
+
    _mesa_initialize_dispatch_tables(ctx);
    _mesa_initialize_vbo_vtxfmt(ctx);
    st_init_driver_flags(st);
@@ -886,6 +911,7 @@ st_init_driver_functions(struct pipe_screen *screen,
    st_init_memoryobject_functions(functions);
    st_init_msaa_functions(functions);
    st_init_perfmon_functions(functions);
+   st_init_perfquery_functions(functions);
    st_init_program_functions(functions);
    st_init_query_functions(functions);
    st_init_cond_render_functions(functions);
@@ -1056,12 +1082,12 @@ st_destroy_context(struct st_context *st)
    simple_mtx_destroy(&st->zombie_sampler_views.mutex);
    simple_mtx_destroy(&st->zombie_shaders.mutex);
 
-   st_reference_prog(st, &st->fp, NULL);
-   st_reference_prog(st, &st->gp, NULL);
-   st_reference_prog(st, &st->vp, NULL);
-   st_reference_prog(st, &st->tcp, NULL);
-   st_reference_prog(st, &st->tep, NULL);
-   st_reference_prog(st, &st->cp, NULL);
+   st_release_program(st, &st->fp);
+   st_release_program(st, &st->gp);
+   st_release_program(st, &st->vp);
+   st_release_program(st, &st->tcp);
+   st_release_program(st, &st->tep);
+   st_release_program(st, &st->cp);
 
    /* release framebuffer in the winsys buffers list */
    LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {