Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_context.c
index 5fe132ac245f8c7ad691b161e534ee51838d0e9f..5abb17385c23d3559331800618b09f0039a6511e 100644 (file)
@@ -51,6 +51,7 @@
 #include "st_cb_fbo.h"
 #include "st_cb_feedback.h"
 #include "st_cb_msaa.h"
+#include "st_cb_perfmon.h"
 #include "st_cb_program.h"
 #include "st_cb_queryobj.h"
 #include "st_cb_readpixels.h"
@@ -116,6 +117,7 @@ st_destroy_context_priv(struct st_context *st)
    st_destroy_bitmap(st);
    st_destroy_drawpix(st);
    st_destroy_drawtex(st);
+   st_destroy_perfmon(st);
 
    for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
       for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
@@ -222,8 +224,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
 
    st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
 
-   st->pixel_xfer.cache = _mesa_new_program_cache();
-
    st->has_stencil_export =
       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
    st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
@@ -235,7 +235,11 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
                                               PIPE_BIND_SAMPLER_VIEW);
    st->prefer_blit_based_texture_transfer = screen->get_param(screen,
                               PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
-
+   st->force_persample_in_shader =
+      screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
+      !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
+   st->has_shareable_shaders = screen->get_param(screen,
+                                                 PIPE_CAP_SHAREABLE_SHADERS);
    st->needs_texcoord_semantic =
       screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
    st->apply_texture_swizzle_to_border_color =
@@ -250,6 +254,12 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    st_init_extensions(st->pipe->screen, &ctx->Const,
                       &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
 
+   if (st_init_perfmon(st)) {
+      /* GL_AMD_performance_monitor is only enabled when the underlying
+       * driver expose GPU hardware performance counters. */
+      ctx->Extensions.AMD_performance_monitor = GL_TRUE;
+   }
+
    /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
@@ -279,6 +289,25 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
 
+   if (!ctx->Extensions.ARB_gpu_shader5) {
+      for (i = 0; i < MESA_SHADER_STAGES; i++)
+         ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
+   }
+
+   /* Set which shader types can be compiled at link time. */
+   st->shader_has_one_variant[MESA_SHADER_VERTEX] =
+         st->has_shareable_shaders &&
+         !st->clamp_vert_color_in_shader;
+
+   st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
+         st->has_shareable_shaders &&
+         !st->clamp_frag_color_in_shader &&
+         !st->force_persample_in_shader;
+
+   st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
+   st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
+   st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+
    _mesa_compute_version(ctx);
 
    if (ctx->Version == 0) {
@@ -300,6 +329,8 @@ static void st_init_driver_flags(struct gl_driver_flags *f)
    f->NewArray = ST_NEW_VERTEX_ARRAYS;
    f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
    f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
+   f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
+   f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
 }
 
 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
@@ -313,7 +344,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
    struct st_context *st;
 
    memset(&funcs, 0, sizeof(funcs));
-   st_init_driver_functions(&funcs);
+   st_init_driver_functions(pipe->screen, &funcs);
 
    ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
    if (!ctx) {
@@ -361,20 +392,16 @@ void st_destroy_context( struct st_context *st )
    st_reference_fragprog(st, &st->fp, NULL);
    st_reference_geomprog(st, &st->gp, NULL);
    st_reference_vertprog(st, &st->vp, NULL);
+   st_reference_tesscprog(st, &st->tcp, NULL);
+   st_reference_tesseprog(st, &st->tep, NULL);
 
    /* release framebuffer surfaces */
    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
       pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
    }
    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
-
-   pipe->set_index_buffer(pipe, NULL);
-
-   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
-      pipe->set_constant_buffer(pipe, i, 0, NULL);
-   }
-
-   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
+   pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
+   pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
 
    _vbo_DestroyContext(st->ctx);
 
@@ -393,13 +420,12 @@ void st_destroy_context( struct st_context *st )
 }
 
 
-void st_init_driver_functions(struct dd_function_table *functions)
+void st_init_driver_functions(struct pipe_screen *screen,
+                              struct dd_function_table *functions)
 {
    _mesa_init_shader_object_functions(functions);
    _mesa_init_sampler_object_functions(functions);
 
-   functions->Accum = _mesa_accum;
-
    st_init_blit_functions(functions);
    st_init_bufferobject_functions(functions);
    st_init_clear_functions(functions);
@@ -414,13 +440,14 @@ void st_init_driver_functions(struct dd_function_table *functions)
    st_init_fbo_functions(functions);
    st_init_feedback_functions(functions);
    st_init_msaa_functions(functions);
+   st_init_perfmon_functions(functions);
    st_init_program_functions(functions);
    st_init_query_functions(functions);
    st_init_cond_render_functions(functions);
    st_init_readpixels_functions(functions);
    st_init_texture_functions(functions);
    st_init_texture_barrier_functions(functions);
-   st_init_flush_functions(functions);
+   st_init_flush_functions(screen, functions);
    st_init_string_functions(functions);
    st_init_viewport_functions(functions);